/third_party/gn/src/gn/ |
H A D | ninja_rust_binary_target_writer_unittest.cc | 25 target.visibility().SetPublic(); in TEST_F() 39 target.visibility().SetPublic(); in TEST_F() 95 private_rlib.visibility().SetPublic(); in TEST_F() 137 far_public_rlib.visibility().SetPublic(); in TEST_F() 178 public_rlib.visibility().SetPublic(); in TEST_F() 220 rlib.visibility().SetPublic(); in TEST_F() 234 target.visibility().SetPublic(); in TEST_F() 287 private_inside_dylib.visibility().SetPublic(); in TEST_F() 329 inside_dylib.visibility().SetPublic(); in TEST_F() 370 dylib.visibility() in TEST_F() [all...] |
H A D | ninja_c_binary_target_writer_unittest.cc | 28 target.visibility().SetPublic(); in TEST_F() 312 action.visibility().SetPublic(); in TEST_F() 375 action.visibility().SetPublic(); in TEST_F() 389 gen_obj.visibility().SetPublic(); in TEST_F() 428 gen_lib.visibility().SetPublic(); in TEST_F() 553 framework_config.visibility().SetPublic(); in TEST_F() 565 framework.visibility().SetPublic(); in TEST_F() 660 data.visibility().SetPublic(); in TEST_F() 667 inter.visibility().SetPublic(); in TEST_F() 787 loadable_module.visibility() in TEST_F() [all...] |
H A D | config_values_extractors_unittest.cc | 39 dep2_all.visibility().SetPublic(); in TEST() 47 dep2_direct.visibility().SetPublic(); in TEST() 55 dep2.visibility().SetPublic(); in TEST() 63 dep1_all_sub.visibility().SetPublic(); in TEST() 68 dep1_all.visibility().SetPublic(); in TEST() 75 dep1_direct.visibility().SetPublic(); in TEST() 83 dep1.visibility().SetPublic(); in TEST() 91 target_all.visibility().SetPublic(); in TEST() 98 target_direct.visibility().SetPublic(); in TEST() 107 target_config.visibility() in TEST() [all...] |
H A D | rust_project_writer_unittest.cc | 34 target.visibility().SetPublic(); in TEST_F() 88 dep.visibility().SetPublic(); in TEST_F() 99 target.visibility().SetPublic(); in TEST_F() 174 dep.visibility().SetPublic(); in TEST_F() 185 dep2.visibility().SetPublic(); in TEST_F() 196 target.visibility().SetPublic(); in TEST_F() 296 dep.visibility().SetPublic(); in TEST_F() 307 dep2.visibility().SetPublic(); in TEST_F() 314 dep3.visibility().SetPublic(); in TEST_F() 321 dep4.visibility() in TEST_F() [all...] |
H A D | ninja_group_target_writer_unittest.cc | 16 target.visibility().SetPublic(); in TEST() 20 dep.visibility().SetPublic(); in TEST() 26 dep2.visibility().SetPublic(); in TEST() 34 bundle_data_dep.visibility().SetPublic(); in TEST() 40 datadep.visibility().SetPublic(); in TEST()
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H A D | ninja_generated_file_target_writer_unittest.cc | 21 target.visibility().SetPublic(); in TEST_F() 29 dep.visibility().SetPublic(); in TEST_F() 35 dep2.visibility().SetPublic(); in TEST_F() 43 bundle_data_dep.visibility().SetPublic(); in TEST_F() 49 datadep.visibility().SetPublic(); in TEST_F()
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H A D | ninja_binary_target_writer_unittest.cc | 19 target.visibility().SetPublic(); in TEST_F() 64 target.visibility().SetPublic(); in TEST_F() 92 target.visibility().SetPublic(); in TEST_F() 124 target.visibility().SetPublic(); in TEST_F() 159 target.visibility().SetPublic(); in TEST_F()
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H A D | visibility.cc | 5 #include "gn/visibility.h" 66 return outer_indent_string + "[] (no visibility)\n"; in Describe() 96 if (!to->visibility().CanSeeMe(from->label())) { in CheckItemVisibility() 104 to_label + "'s visibility list: " + to->visibility().Describe(0, true)); in CheckItemVisibility() 138 item->visibility().Set( in FillItemVisibility() 142 item->visibility().SetPublic(); in FillItemVisibility()
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H A D | ninja_create_bundle_target_writer_unittest.cc | 32 action->visibility().SetPublic(); in NewAction() 59 bundle_data.visibility().SetPublic(); in TEST() 108 bundle_data.visibility().SetPublic(); in TEST() 209 bundle_data.visibility().SetPublic(); in TEST() 289 bundle_data0.visibility().SetPublic(); in TEST() 299 bundle_data1.visibility().SetPublic(); in TEST() 327 bundle_data2.visibility().SetPublic(); in TEST() 349 bundle_data3.visibility().SetPublic(); in TEST() 361 bundle_data4.visibility().SetPublic(); in TEST() 429 executable.visibility() in TEST() [all...] |
H A D | ninja_target_writer_unittest.cc | 42 base_target.visibility().SetPublic(); in TEST() 64 base_target.visibility().SetPublic(); in TEST() 84 base_target.visibility().SetPublic(); in TEST() 92 target.visibility().SetPublic(); in TEST() 102 action.visibility().SetPublic(); in TEST()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_root_signature.cpp | 65 D3D12_SHADER_VISIBILITY visibility) in init_constant_root_param() 68 param->ShaderVisibility = visibility; in init_constant_root_param() 99 D3D12_SHADER_VISIBILITY visibility, in init_range_root_param() 107 param->ShaderVisibility = visibility; in init_range_root_param() 122 D3D12_SHADER_VISIBILITY visibility = get_shader_visibility((enum pipe_shader_type)stage); in create_root_signature() local 129 visibility, in create_root_signature() 139 visibility, in create_root_signature() 147 visibility, in create_root_signature() 157 visibility, in create_root_signature() 180 visibility, in create_root_signature() 62 init_constant_root_param(D3D12_ROOT_PARAMETER1 *param, unsigned reg, unsigned size, D3D12_SHADER_VISIBILITY visibility) init_constant_root_param() argument 95 init_range_root_param(D3D12_ROOT_PARAMETER1 *param, D3D12_DESCRIPTOR_RANGE1 *range, D3D12_DESCRIPTOR_RANGE_TYPE type, uint32_t num_descs, D3D12_SHADER_VISIBILITY visibility, uint32_t base_shader_register, uint32_t register_space) init_range_root_param() argument [all...] |
/third_party/python/Include/ |
H A D | exports.h | 10 * If we only ever used gcc >= 5, we could use __has_attribute(visibility) 11 * as a cross-platform way to determine if visibility is supported. However, 19 (defined(__clang__) && __has_attribute(visibility)) 20 #define Py_IMPORTED_SYMBOL __attribute__ ((visibility ("default"))) 21 #define Py_EXPORTED_SYMBOL __attribute__ ((visibility ("default"))) 22 #define Py_LOCAL_SYMBOL __attribute__ ((visibility ("hidden")))
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/third_party/skia/src/gpu/glsl/ |
H A D | GrGLSLUniformHandler.h | 47 /** Add a uniform variable to the current program, that has visibility in one or more shaders. 48 visibility is a bitfield of GrShaderFlag values indicating from which shaders the uniform 54 uint32_t visibility, in addUniform() 59 return this->addUniformArray(owner, visibility, type, name, 0, outName); in addUniform() 63 uint32_t visibility, in addUniformArray() 70 return this->internalAddUniformArray(owner, visibility, type, name, mangle, arrayCount, in addUniformArray() 122 uint32_t visibility, 129 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0; 53 addUniform(const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, const char** outName = nullptr) addUniform() argument 62 addUniformArray(const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, int arrayCount, const char** outName = nullptr) addUniformArray() argument
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H A D | GrGLSLColorSpaceXformHelper.h | 26 uint32_t visibility = kFragment_GrShaderFlag) { in emitCode() 31 fSrcTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType, in emitCode() 36 fGamutXformVar = uniformHandler->addUniform(nullptr, visibility, kHalf3x3_GrSLType, in emitCode() 40 fDstTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType, in emitCode()
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/third_party/skia/demos.skia.org/demos/path_performance/ |
H A D | main.js | 65 document.getElementById('CanvasKit-canvas').style.visibility = 'hidden'; 66 document.getElementById('Path2D-canvas').style.visibility = 'hidden'; 68 svgEl.style.visibility = 'hidden'; 76 svgEl.style.visibility = 'visible'; 80 document.getElementById('CanvasKit-canvas').style.visibility = 'visible'; 83 document.getElementById('Path2D-canvas').style.visibility = 'visible';
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLUniformHandler.cpp | 29 uint32_t visibility, in internalAddUniformArray() 37 SkASSERT(0 != visibility); in internalAddUniformArray() 57 tempInfo.fVisibility = visibility; in internalAddUniformArray() 97 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument 99 if (uniform.fVisibility & visibility) { in appendUniformDecls() 105 if (sampler.fVisibility & visibility) { in appendUniformDecls() 27 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
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/third_party/rust/crates/syn/examples/lazy-static/lazy-static/src/ |
H A D | lib.rs | 22 visibility: Visibility, 30 let visibility: Visibility = input.parse()?; in parse() 40 visibility, in parse() 51 visibility, in lazy_static() 119 #visibility struct #name; in lazy_static()
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/third_party/vk-gl-cts/framework/egl/ |
H A D | egluNativeWindow.hpp | 61 Visibility visibility; //!< Visibility for window member 63 WindowParams (void) : width(SIZE_DONT_CARE), height(SIZE_DONT_CARE), visibility(VISIBILITY_DONT_CARE) {} in WindowParams() 64 WindowParams (int width_, int height_, Visibility visibility_) : width(width_), height(height_), visibility(visibility_) {} in WindowParams() 114 // Change window visibility. Default throws tcu::NotSupportedError(). 115 virtual void setVisibility (WindowParams::Visibility visibility);
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/third_party/json/tests/thirdparty/Fuzzer/ |
H A D | FuzzerTracePC.cpp | 262 __attribute__((visibility("default"))) 268 __attribute__((visibility("default"))) 273 __attribute__((visibility("default"))) 279 __attribute__((visibility("default"))) 283 __attribute__((visibility("default"))) 287 __attribute__((visibility("default"))) 291 __attribute__((visibility("default"))) 296 __attribute__((visibility("default"))) 326 __attribute__((visibility("default"))) 330 __attribute__((visibility("defaul [all...] |
/third_party/benchmark/include/benchmark/ |
H A D | export.h | 10 #define EXPORT_ATTR __attribute__((visibility("default"))) 11 #define IMPORT_ATTR __attribute__((visibility("default"))) 12 #define NO_EXPORT_ATTR __attribute__((visibility("hidden")))
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
H A D | BindGroupLayout.cpp | 69 DAWN_TRY(ValidateShaderStage(entry.visibility)); in ValidateBindGroupLayoutEntry() 146 !IsSubset(entry.visibility, allowedStages), in ValidateBindGroupLayoutEntry() 147 "%s bindings cannot be used with a visibility of %s. Only %s are allowed.", in ValidateBindGroupLayoutEntry() 148 bindingType, entry.visibility, allowedStages); in ValidateBindGroupLayoutEntry() 187 if (a.visibility != b.visibility || a.bindingType != b.bindingType) { in operator !=() 226 bindingInfo.visibility = binding.visibility; in CreateBindGroupLayoutInfo() 296 if (a.visibility != b.visibility) { in SortBindingsCompare() [all...] |
/third_party/libabigail/include/ |
H A D | abg-ir.h | 908 /// The visibility of the symbol. 909 enum visibility enum in abigail::ir::elf_symbol 935 visibility vi, 958 visibility vi, 1004 set_visibility(visibility v); 1006 visibility 1119 operator<<(std::ostream& o, elf_symbol::visibility t); 1128 string_to_elf_symbol_visibility(const string&, elf_symbol::visibility&); 1536 /// ELF visibility 1537 enum visibility enum in abigail::ir::decl_base [all...] |
/third_party/skia/src/gpu/vk/ |
H A D | GrVkUniformHandler.cpp | 201 uint32_t visibility, in internalAddUniformArray() 228 tempInfo.fVisibility = visibility; in internalAddUniformArray() 313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() argument 317 if (visibility == sampler.fVisibility) { in appendUniformDecls() 323 if (visibility == fInputUniform.fVisibility) { in appendUniformDecls() 324 SkASSERT(visibility == kFragment_GrShaderFlag); in appendUniformDecls() 349 if (visibility & localUniform.fVisibility) { in appendUniformDecls() 199 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
H A D | PipelineLayoutD3D12.cpp | 40 D3D12_SHADER_VISIBILITY ShaderVisibilityType(wgpu::ShaderStage visibility) { in ShaderVisibilityType() argument 41 ASSERT(visibility != wgpu::ShaderStage::None); in ShaderVisibilityType() 43 if (visibility == wgpu::ShaderStage::Vertex) { in ShaderVisibilityType() 47 if (visibility == wgpu::ShaderStage::Fragment) { in ShaderVisibilityType() 51 // For compute or any two combination of stages, visibility must be ALL in ShaderVisibilityType() 143 if (bindingInfo.visibility == wgpu::ShaderStage::None) { in Initialize() 145 // visibility. in Initialize() 165 rootParameter.ShaderVisibility = ShaderVisibilityType(bindingInfo.visibility); in Initialize() 295 ASSERT(GetBindGroupLayout(group)->GetBindingInfo(bindingIndex).visibility !=
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/third_party/node/deps/base64/base64/include/ |
H A D | libbase64.h | 13 #define BASE64_SYMBOL_IMPORT __attribute__ ((visibility ("default"))) 14 #define BASE64_SYMBOL_EXPORT __attribute__ ((visibility ("default"))) 15 #define BASE64_SYMBOL_PRIVATE __attribute__ ((visibility ("hidden")))
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