Searched refs:view_heap (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_batch.cpp | 71 batch->view_heap = in d3d12_init_batch() 77 if (!batch->sampler_heap && !batch->view_heap) in d3d12_init_batch() 133 d3d12_descriptor_heap_clear(batch->view_heap); in d3d12_reset_batch() 151 d3d12_descriptor_heap_free(batch->view_heap); in d3d12_destroy_batch() 163 ID3D12DescriptorHeap* heaps[2] = { d3d12_descriptor_heap_get(batch->view_heap), in d3d12_start_batch()
|
H A D | d3d12_batch.h | 49 struct d3d12_descriptor_heap *view_heap; member
|
H A D | d3d12_draw.cpp | 67 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_cbv_descriptors() 84 d3d12_descriptor_heap_alloc_handle(batch->view_heap, &handle); in fill_cbv_descriptors() 101 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_srv_descriptors() 146 d3d12_descriptor_heap_append_handles(batch->view_heap, descs, shader->end_srv_binding - shader->begin_srv_binding); in fill_srv_descriptors() 159 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_ssbo_descriptors() 183 d3d12_descriptor_heap_alloc_handle(batch->view_heap, &handle); in fill_ssbo_descriptors() 255 d2d12_descriptor_heap_get_next_handle(batch->view_heap, &table_start); in fill_image_descriptors() 340 d3d12_descriptor_heap_alloc_handle(batch->view_heap, &handle); in fill_image_descriptors() 343 d3d12_descriptor_heap_append_handles(batch->view_heap, &screen->null_uavs[shader->uav_bindings[i].dimension].cpu_handle, 1); in fill_image_descriptors() 469 if (d3d12_descriptor_heap_get_remaining_handles(batch->view_heap) < needed_desc in check_descriptors_left() [all...] |
Completed in 3 milliseconds