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Searched refs:vertexShaderTemplate (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTessellationTests.cpp1627 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n"
1737 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str()))
1936 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n"
1994 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str()))
2180 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n"
2224 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str()))
2528 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n"
2589 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str()))
2608 std::string vertexShaderTemplate ("${GLSL_VERSION_DECL}\n"
2678 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcGLSLVectorConstructorTests.cpp232 const string vertexShaderTemplate = member
436 m_vertexShader = replacePlaceholders(vertexShaderTemplate, m_params, m_glslVersion); in GLSLVectorConstructorTestCase()
/third_party/vk-gl-cts/modules/glshared/
H A DglsSamplerObjectTest.cpp207 const char* vertexShaderTemplate = selectVertexShader(m_target); in init() local
241 glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), in init()
725 const char* vertexShaderTemplate = selectVertexShader(m_target); in init() local
759 glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), in init()
H A DglsTextureBufferCase.cpp384 const string vertexShaderTemplate = generateVertexShaderTemplate(renderBits); in createRenderProgram() local
389 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); in createRenderProgram()
H A DglsAttributeLocationTests.cpp260 const tcu::StringTemplate vertexShaderTemplate(generateVertexShaderTemplate(attributes)); in createVertexShaderSource()
273 return vertexShaderTemplate.specialize(parameters); in createVertexShaderSource()

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