Searched refs:vertexBinary (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cGlSpirvTests.cpp | 701 ShaderBinary vertexBinary; in iterate() local 704 vertexBinary = spirvUtils::makeSpirV(m_context.getTestContext().getLog(), VertexSource(m_vertex)); in iterate() 708 spirvUtils::spirvDisassemble(output, vertexBinary.binary); in iterate() 725 vertexBinary.binary.clear(); in iterate() 726 spirvUtils::spirvAssemble(vertexBinary.binary, input); in iterate() 727 spirvUtils::spirvValidate(vertexBinary.binary, true); in iterate() 730 binaries << vertexBinary; in iterate() local 891 ShaderBinary vertexBinary; in iterate() local 893 vertexBinary = spirvUtils::makeSpirV(m_context.getTestContext().getLog(), VertexSource(m_vertex)); in iterate() 898 gl.shaderBinary(1, &m_spirvShaderId, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, (GLvoid*)vertexBinary in iterate() 1115 ShaderBinary vertexBinary = spirvUtils::makeSpirV(m_context.getTestContext().getLog(), VertexSource(m_vertex)); iterate() local 1116 binaries << vertexBinary; iterate() local 1677 ShaderBinary vertexBinary; iterate() local 1679 binaries << vertexBinary; iterate() local 2017 ShaderBinary vertexBinary; iterate() local 2026 binaries << vertexBinary; iterate() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Program.cpp | 141 vertexBinary = 0; in Program() 238 return vertexBinary; in getVertexShader() 1386 vertexBinary->setOutput(out + i, components, sw::Shader::Semantic(sw::Shader::USAGE_COLOR, in + i, pixelBinary->getInput(in + i, 0).flat)); in linkVaryings() 1425 vertexBinary->setOutput(out + i, components, sw::Shader::Semantic(sw::Shader::USAGE_COLOR)); in linkVaryings() 1546 vertexBinary = new sw::VertexShader(vertexShader->getVertexShader()); in link() 2628 delete vertexBinary; in unlink() 2629 vertexBinary = 0; in unlink()
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H A D | Program.h | 283 sw::VertexShader *vertexBinary; member in es2::Program
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