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Searched refs:vertShaderSource (Results 1 - 25 of 32) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderFunctionTests.cpp42 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource,
63 const char* vertShaderSource, const char* fragShaderSource) in ShaderFunctionCase()
70 m_vertShaderSource = vertShaderSource; in ShaderFunctionCase()
61 ShaderFunctionCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) ShaderFunctionCase() argument
H A DglcShaderLoopTests.cpp182 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase()
198 m_vertShaderSource = vertShaderSource; in ShaderLoopCase()
193 ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) ShaderLoopCase() argument
H A DglcShaderStructTests.cpp56 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource,
77 const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase()
84 m_vertShaderSource = vertShaderSource; in ShaderStructCase()
75 ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) ShaderStructCase() argument
H A DglcShaderIndexingTests.cpp158 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
172 DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, in ShaderIndexingCase()
178 m_vertShaderSource = vertShaderSource; in ShaderIndexingCase()
171 ShaderIndexingCase(Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) ShaderIndexingCase() argument
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderFunctionTests.cpp44 ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
62 ShaderFunctionCase::ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderFunctionCase() argument
68 m_vertShaderSource = vertShaderSource; in ShaderFunctionCase()
H A Des3fSyncTests.cpp125 const char* vertShaderSource = in init() local
144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
H A Des3fPrimitiveRestartTests.cpp218 std::string vertShaderSource; in init() local
221 vertShaderSource = in init()
233 vertShaderSource = in init()
253 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
H A Des3fShaderLoopTests.cpp209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument
223 m_vertShaderSource = vertShaderSource; in ShaderLoopCase()
H A Des3fRasterizerDiscardTests.cpp205 const char* vertShaderSource = in init() local
227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
H A Des3fShaderIndexingTests.cpp139 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
152 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderIndexingCase() argument
156 m_vertShaderSource = vertShaderSource; in ShaderIndexingCase()
H A Des3fShaderStructTests.cpp59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase() argument
83 m_vertShaderSource = vertShaderSource; in ShaderStructCase()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderFunctionTests.cpp44 ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
61 ShaderFunctionCase::ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderFunctionCase() argument
66 m_vertShaderSource = vertShaderSource; in ShaderFunctionCase()
H A Des2fShaderAlgorithmTests.cpp52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderAlgorithmCase() argument
63 m_vertShaderSource = vertShaderSource; in ShaderAlgorithmCase()
H A Des2fShaderLoopTests.cpp212 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument
231 m_vertShaderSource = vertShaderSource; in ShaderLoopCase()
H A Des2fShaderIndexingTests.cpp150 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
166 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) in ShaderIndexingCase() argument
171 m_vertShaderSource = vertShaderSource; in ShaderIndexingCase()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp405 string vertShaderSource;
601 string vertShaderSource;
1724 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str();
1837 << TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, buildInfo.logs.vert)
1878 progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VALIDITY_VALID);
1924 progCtx.vertShaderSource = strWithWhiteSpaceAndComments(progCtx.vertShaderSource, hash);
2218 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2284 result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID);
2311 result.vertShaderSource
[all...]
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp405 string vertShaderSource;
601 string vertShaderSource;
1704 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str();
1817 << TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, buildInfo.logs.vert)
1858 progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VALIDITY_VALID);
1904 progCtx.vertShaderSource = strWithWhiteSpaceAndComments(progCtx.vertShaderSource, hash);
2198 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2264 result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID);
2291 result.vertShaderSource
[all...]
/third_party/vk-gl-cts/modules/gles3/stress/
H A Des3sSyncTests.cpp113 const char* vertShaderSource = in init() local
132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
H A Des3sOcclusionQueryTests.cpp105 const char* vertShaderSource = in init() local
127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeShaderFramebufferFetchTests.cpp245 const char* const vertShaderSource = "${GLSL_VERSION_STRING}\n" in invalid_vertex_inout() local
254 << glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args)) in invalid_vertex_inout()
H A Des31fShaderFramebufferFetchTests.cpp366 std::ostringstream vertShaderSource; in genPassThroughVertSource() local
368 vertShaderSource << "#version 310 es\n" in genPassThroughVertSource()
376 return vertShaderSource.str(); in genPassThroughVertSource()
838 std::ostringstream vertShaderSource; in genShaderSources() local
841 vertShaderSource << "#version 100\n" in genShaderSources()
858 return glu::makeVtxFragSources(vertShaderSource.str(), fragShaderSource.str()); in genShaderSources()
1015 std::ostringstream vertShaderSource; in genShaderSources() local
1018 vertShaderSource << "#version 310 es\n" in genShaderSources()
1042 return glu::makeVtxFragSources(vertShaderSource.str(), fragShaderSource.str()); in genShaderSources()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp226 const std::string& vertShaderSource,
241 const std::string& vertShaderSource, in ShaderIndexingCase()
247 m_vertShaderSource = vertShaderSource; in ShaderIndexingCase()
237 ShaderIndexingCase(tcu::TestContext& testCtx, const std::string& name, const bool isVertexCase, const ShaderEvalFunc evalFunc, const std::string& vertShaderSource, const std::string& fragShaderSource, const DataType varType, const bool usesArray) ShaderIndexingCase() argument
H A DvktShaderRenderStructTests.cpp46 const std::string& vertShaderSource,
60 const std::string& vertShaderSource, in ShaderStructCase()
64 m_vertShaderSource = vertShaderSource; in ShaderStructCase()
55 ShaderStructCase(tcu::TestContext& testCtx, const std::string& name, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc setupUniformsFunc, const std::string& vertShaderSource, const std::string& fragShaderSource) ShaderStructCase() argument
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp227 const std::string& vertShaderSource,
243 const std::string& vertShaderSource, in ShaderIndexingCase()
249 m_vertShaderSource = vertShaderSource; in ShaderIndexingCase()
238 ShaderIndexingCase(tcu::TestContext& testCtx, const std::string& name, const std::string& description, const bool isVertexCase, const ShaderEvalFunc evalFunc, const std::string& vertShaderSource, const std::string& fragShaderSource, const DataType varType, const bool usesArray) ShaderIndexingCase() argument
H A DvktShaderRenderStructTests.cpp47 const std::string& vertShaderSource,
62 const std::string& vertShaderSource, in ShaderStructCase()
66 m_vertShaderSource = vertShaderSource; in ShaderStructCase()
56 ShaderStructCase(tcu::TestContext& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc setupUniformsFunc, const std::string& vertShaderSource, const std::string& fragShaderSource) ShaderStructCase() argument

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