Lines Matching refs:vertShaderSource
405 string vertShaderSource;
601 string vertShaderSource;
1724 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str();
1837 << TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, buildInfo.logs.vert)
1878 progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VALIDITY_VALID);
1924 progCtx.vertShaderSource = strWithWhiteSpaceAndComments(progCtx.vertShaderSource, hash);
2218 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2284 result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID);
2311 result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_VALID);
2340 result.vertShaderSource = specializeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_str()), specID, SHADER_VALIDITY_VALID);
2345 result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VALIDITY_VALID);
2372 result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, SHADER_VALIDITY_VALID);
2414 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str();
2432 << TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, buildInfo.logs.vert)
2486 progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderValidity);
2697 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, shaderValidity);
2725 result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, shaderValidity);
2754 result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, shaderValidity);
2784 result.vertShaderSource = specializeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_str()), specID, shaderValidity);
2789 result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderValidity);
2816 result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, shaderValidity);