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Help
Searched
refs:v3d_cl_reloc
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/v3d/
H
A
D
v3d_cl.h
44
struct
v3d_cl_reloc
{
struct
49
static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct
v3d_cl_reloc
*);
52
#define __gen_address_type struct
v3d_cl_reloc
58
static inline struct
v3d_cl_reloc
61
struct
v3d_cl_reloc
reloc =
in __unpack_address()
87
static inline struct
v3d_cl_reloc
cl_get_address(struct v3d_cl *cl)
in cl_get_address()
89
return (struct
v3d_cl_reloc
){ .bo = cl->bo, .offset = cl_offset(cl) };
in cl_get_address()
185
static inline struct
v3d_cl_reloc
188
struct
v3d_cl_reloc
reloc = {
in cl_address()
286
cl_pack_emit_reloc(struct v3d_cl *cl, const struct
v3d_cl_reloc
*relo
[all...]
H
A
D
v3dx_draw.c
368
struct
v3d_cl_reloc
gs_bin_uniforms,
in v3d_emit_gs_state_record()
370
struct
v3d_cl_reloc
gs_render_uniforms)
in v3d_emit_gs_state_record()
493
struct
v3d_cl_reloc
fs_uniforms =
in v3d_emit_gl_shader_state()
497
struct
v3d_cl_reloc
gs_uniforms = { NULL, 0 };
in v3d_emit_gl_shader_state()
498
struct
v3d_cl_reloc
gs_bin_uniforms = { NULL, 0 };
in v3d_emit_gl_shader_state()
508
struct
v3d_cl_reloc
vs_uniforms =
in v3d_emit_gl_shader_state()
511
struct
v3d_cl_reloc
cs_uniforms =
in v3d_emit_gl_shader_state()
1450
struct
v3d_cl_reloc
uniforms = v3d_write_uniforms(v3d, job,
in v3d_launch_grid()
H
A
D
v3d_uniforms.c
249
struct
v3d_cl_reloc
269
struct
v3d_cl_reloc
uniform_stream = cl_get_address(&job->indirect);
in v3d_write_uniforms()
H
A
D
v3d_context.h
198
struct
v3d_cl_reloc
texture_state[V3D_MAX_TEXTURE_SAMPLERS];
714
struct
v3d_cl_reloc
v3d_write_uniforms(struct v3d_context *v3d,
H
A
D
v3dx_rcl.c
438
struct
v3d_cl_reloc
tile_list_start = cl_get_address(cl);
in v3d_rcl_emit_generic_per_tile_list()
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