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/third_party/skia/src/gpu/geometry/
H A DGrQuadUtils.cpp271 float v0y = y2 - y0; in barycentric_coords() local
275 float dot00 = v0x * v0x + v0y * v0y; in barycentric_coords()
276 float dot01 = v0x * v1x + v0y * v1y; in barycentric_coords()
301 V4f dot02 = v0x * v2x + v0y * v2y; in barycentric_coords()

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