1cb93a386Sopenharmony_ci/*
2cb93a386Sopenharmony_ci * Copyright 2019 Google LLC
3cb93a386Sopenharmony_ci *
4cb93a386Sopenharmony_ci * Use of this source code is governed by a BSD-style license that can be
5cb93a386Sopenharmony_ci * found in the LICENSE file.
6cb93a386Sopenharmony_ci */
7cb93a386Sopenharmony_ci
8cb93a386Sopenharmony_ci#include "src/gpu/geometry/GrQuadUtils.h"
9cb93a386Sopenharmony_ci
10cb93a386Sopenharmony_ci#include "include/core/SkRect.h"
11cb93a386Sopenharmony_ci#include "include/private/GrTypesPriv.h"
12cb93a386Sopenharmony_ci#include "include/private/SkVx.h"
13cb93a386Sopenharmony_ci#include "src/core/SkPathPriv.h"
14cb93a386Sopenharmony_ci#include "src/gpu/geometry/GrQuad.h"
15cb93a386Sopenharmony_ci
16cb93a386Sopenharmony_ciusing V4f = skvx::Vec<4, float>;
17cb93a386Sopenharmony_ciusing M4f = skvx::Vec<4, int32_t>;
18cb93a386Sopenharmony_ci
19cb93a386Sopenharmony_ci#define AI SK_ALWAYS_INLINE
20cb93a386Sopenharmony_ci
21cb93a386Sopenharmony_ci// General tolerance used for denominators, checking div-by-0
22cb93a386Sopenharmony_cistatic constexpr float kTolerance = 1e-9f;
23cb93a386Sopenharmony_ci// Increased slop when comparing signed distances / lengths
24cb93a386Sopenharmony_cistatic constexpr float kDistTolerance = 1e-2f;
25cb93a386Sopenharmony_cistatic constexpr float kDist2Tolerance = kDistTolerance * kDistTolerance;
26cb93a386Sopenharmony_cistatic constexpr float kInvDistTolerance = 1.f / kDistTolerance;
27cb93a386Sopenharmony_ci
28cb93a386Sopenharmony_ci// These rotate the points/edge values either clockwise or counterclockwise assuming tri strip
29cb93a386Sopenharmony_ci// order.
30cb93a386Sopenharmony_citemplate<typename T>
31cb93a386Sopenharmony_cistatic AI skvx::Vec<4, T> next_cw(const skvx::Vec<4, T>& v) {
32cb93a386Sopenharmony_ci    return skvx::shuffle<2, 0, 3, 1>(v);
33cb93a386Sopenharmony_ci}
34cb93a386Sopenharmony_ci
35cb93a386Sopenharmony_citemplate<typename T>
36cb93a386Sopenharmony_cistatic AI skvx::Vec<4, T> next_ccw(const skvx::Vec<4, T>& v) {
37cb93a386Sopenharmony_ci    return skvx::shuffle<1, 3, 0, 2>(v);
38cb93a386Sopenharmony_ci}
39cb93a386Sopenharmony_ci
40cb93a386Sopenharmony_cistatic AI V4f next_diag(const V4f& v) {
41cb93a386Sopenharmony_ci    // Same as next_ccw(next_ccw(v)), or next_cw(next_cw(v)), e.g. two rotations either direction.
42cb93a386Sopenharmony_ci    return skvx::shuffle<3, 2, 1, 0>(v);
43cb93a386Sopenharmony_ci}
44cb93a386Sopenharmony_ci
45cb93a386Sopenharmony_ci// Replaces zero-length 'bad' edge vectors with the reversed opposite edge vector.
46cb93a386Sopenharmony_ci// e3 may be null if only 2D edges need to be corrected for.
47cb93a386Sopenharmony_cistatic AI void correct_bad_edges(const M4f& bad, V4f* e1, V4f* e2, V4f* e3) {
48cb93a386Sopenharmony_ci    if (any(bad)) {
49cb93a386Sopenharmony_ci        // Want opposite edges, L B T R -> R T B L but with flipped sign to preserve winding
50cb93a386Sopenharmony_ci        *e1 = if_then_else(bad, -next_diag(*e1), *e1);
51cb93a386Sopenharmony_ci        *e2 = if_then_else(bad, -next_diag(*e2), *e2);
52cb93a386Sopenharmony_ci        if (e3) {
53cb93a386Sopenharmony_ci            *e3 = if_then_else(bad, -next_diag(*e3), *e3);
54cb93a386Sopenharmony_ci        }
55cb93a386Sopenharmony_ci    }
56cb93a386Sopenharmony_ci}
57cb93a386Sopenharmony_ci
58cb93a386Sopenharmony_ci// Replace 'bad' coordinates by rotating CCW to get the next point. c3 may be null for 2D points.
59cb93a386Sopenharmony_cistatic AI void correct_bad_coords(const M4f& bad, V4f* c1, V4f* c2, V4f* c3) {
60cb93a386Sopenharmony_ci    if (any(bad)) {
61cb93a386Sopenharmony_ci        *c1 = if_then_else(bad, next_ccw(*c1), *c1);
62cb93a386Sopenharmony_ci        *c2 = if_then_else(bad, next_ccw(*c2), *c2);
63cb93a386Sopenharmony_ci        if (c3) {
64cb93a386Sopenharmony_ci            *c3 = if_then_else(bad, next_ccw(*c3), *c3);
65cb93a386Sopenharmony_ci        }
66cb93a386Sopenharmony_ci    }
67cb93a386Sopenharmony_ci}
68cb93a386Sopenharmony_ci
69cb93a386Sopenharmony_ci// Since the local quad may not be type kRect, this uses the opposites for each vertex when
70cb93a386Sopenharmony_ci// interpolating, and calculates new ws in addition to new xs, ys.
71cb93a386Sopenharmony_cistatic void interpolate_local(float alpha, int v0, int v1, int v2, int v3,
72cb93a386Sopenharmony_ci                              float lx[4], float ly[4], float lw[4]) {
73cb93a386Sopenharmony_ci    SkASSERT(v0 >= 0 && v0 < 4);
74cb93a386Sopenharmony_ci    SkASSERT(v1 >= 0 && v1 < 4);
75cb93a386Sopenharmony_ci    SkASSERT(v2 >= 0 && v2 < 4);
76cb93a386Sopenharmony_ci    SkASSERT(v3 >= 0 && v3 < 4);
77cb93a386Sopenharmony_ci
78cb93a386Sopenharmony_ci    float beta = 1.f - alpha;
79cb93a386Sopenharmony_ci    lx[v0] = alpha * lx[v0] + beta * lx[v2];
80cb93a386Sopenharmony_ci    ly[v0] = alpha * ly[v0] + beta * ly[v2];
81cb93a386Sopenharmony_ci    lw[v0] = alpha * lw[v0] + beta * lw[v2];
82cb93a386Sopenharmony_ci
83cb93a386Sopenharmony_ci    lx[v1] = alpha * lx[v1] + beta * lx[v3];
84cb93a386Sopenharmony_ci    ly[v1] = alpha * ly[v1] + beta * ly[v3];
85cb93a386Sopenharmony_ci    lw[v1] = alpha * lw[v1] + beta * lw[v3];
86cb93a386Sopenharmony_ci}
87cb93a386Sopenharmony_ci
88cb93a386Sopenharmony_ci// Crops v0 to v1 based on the clipDevRect. v2 is opposite of v0, v3 is opposite of v1.
89cb93a386Sopenharmony_ci// It is written to not modify coordinates if there's no intersection along the edge.
90cb93a386Sopenharmony_ci// Ideally this would have been detected earlier and the entire draw is skipped.
91cb93a386Sopenharmony_cistatic bool crop_rect_edge(const SkRect& clipDevRect, int v0, int v1, int v2, int v3,
92cb93a386Sopenharmony_ci                           float x[4], float y[4], float lx[4], float ly[4], float lw[4]) {
93cb93a386Sopenharmony_ci    SkASSERT(v0 >= 0 && v0 < 4);
94cb93a386Sopenharmony_ci    SkASSERT(v1 >= 0 && v1 < 4);
95cb93a386Sopenharmony_ci    SkASSERT(v2 >= 0 && v2 < 4);
96cb93a386Sopenharmony_ci    SkASSERT(v3 >= 0 && v3 < 4);
97cb93a386Sopenharmony_ci
98cb93a386Sopenharmony_ci    if (SkScalarNearlyEqual(x[v0], x[v1])) {
99cb93a386Sopenharmony_ci        // A vertical edge
100cb93a386Sopenharmony_ci        if (x[v0] < clipDevRect.fLeft && x[v2] >= clipDevRect.fLeft) {
101cb93a386Sopenharmony_ci            // Overlapping with left edge of clipDevRect
102cb93a386Sopenharmony_ci            if (lx) {
103cb93a386Sopenharmony_ci                float alpha = (x[v2] - clipDevRect.fLeft) / (x[v2] - x[v0]);
104cb93a386Sopenharmony_ci                interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw);
105cb93a386Sopenharmony_ci            }
106cb93a386Sopenharmony_ci            x[v0] = clipDevRect.fLeft;
107cb93a386Sopenharmony_ci            x[v1] = clipDevRect.fLeft;
108cb93a386Sopenharmony_ci            return true;
109cb93a386Sopenharmony_ci        } else if (x[v0] > clipDevRect.fRight && x[v2] <= clipDevRect.fRight) {
110cb93a386Sopenharmony_ci            // Overlapping with right edge of clipDevRect
111cb93a386Sopenharmony_ci            if (lx) {
112cb93a386Sopenharmony_ci                float alpha = (clipDevRect.fRight - x[v2]) / (x[v0] - x[v2]);
113cb93a386Sopenharmony_ci                interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw);
114cb93a386Sopenharmony_ci            }
115cb93a386Sopenharmony_ci            x[v0] = clipDevRect.fRight;
116cb93a386Sopenharmony_ci            x[v1] = clipDevRect.fRight;
117cb93a386Sopenharmony_ci            return true;
118cb93a386Sopenharmony_ci        }
119cb93a386Sopenharmony_ci    } else {
120cb93a386Sopenharmony_ci        // A horizontal edge
121cb93a386Sopenharmony_ci        SkASSERT(SkScalarNearlyEqual(y[v0], y[v1]));
122cb93a386Sopenharmony_ci        if (y[v0] < clipDevRect.fTop && y[v2] >= clipDevRect.fTop) {
123cb93a386Sopenharmony_ci            // Overlapping with top edge of clipDevRect
124cb93a386Sopenharmony_ci            if (lx) {
125cb93a386Sopenharmony_ci                float alpha = (y[v2] - clipDevRect.fTop) / (y[v2] - y[v0]);
126cb93a386Sopenharmony_ci                interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw);
127cb93a386Sopenharmony_ci            }
128cb93a386Sopenharmony_ci            y[v0] = clipDevRect.fTop;
129cb93a386Sopenharmony_ci            y[v1] = clipDevRect.fTop;
130cb93a386Sopenharmony_ci            return true;
131cb93a386Sopenharmony_ci        } else if (y[v0] > clipDevRect.fBottom && y[v2] <= clipDevRect.fBottom) {
132cb93a386Sopenharmony_ci            // Overlapping with bottom edge of clipDevRect
133cb93a386Sopenharmony_ci            if (lx) {
134cb93a386Sopenharmony_ci                float alpha = (clipDevRect.fBottom - y[v2]) / (y[v0] - y[v2]);
135cb93a386Sopenharmony_ci                interpolate_local(alpha, v0, v1, v2, v3, lx, ly, lw);
136cb93a386Sopenharmony_ci            }
137cb93a386Sopenharmony_ci            y[v0] = clipDevRect.fBottom;
138cb93a386Sopenharmony_ci            y[v1] = clipDevRect.fBottom;
139cb93a386Sopenharmony_ci            return true;
140cb93a386Sopenharmony_ci        }
141cb93a386Sopenharmony_ci    }
142cb93a386Sopenharmony_ci
143cb93a386Sopenharmony_ci    // No overlap so don't crop it
144cb93a386Sopenharmony_ci    return false;
145cb93a386Sopenharmony_ci}
146cb93a386Sopenharmony_ci
147cb93a386Sopenharmony_ci// Updates x and y to intersect with clipDevRect.  lx, ly, and lw are updated appropriately and may
148cb93a386Sopenharmony_ci// be null to skip calculations. Returns bit mask of edges that were clipped.
149cb93a386Sopenharmony_cistatic GrQuadAAFlags crop_rect(const SkRect& clipDevRect, float x[4], float y[4],
150cb93a386Sopenharmony_ci                               float lx[4], float ly[4], float lw[4]) {
151cb93a386Sopenharmony_ci    GrQuadAAFlags clipEdgeFlags = GrQuadAAFlags::kNone;
152cb93a386Sopenharmony_ci
153cb93a386Sopenharmony_ci    // The quad's left edge may not align with the SkRect notion of left due to 90 degree rotations
154cb93a386Sopenharmony_ci    // or mirrors. So, this processes the logical edges of the quad and clamps it to the 4 sides of
155cb93a386Sopenharmony_ci    // clipDevRect.
156cb93a386Sopenharmony_ci
157cb93a386Sopenharmony_ci    // Quad's left is v0 to v1 (op. v2 and v3)
158cb93a386Sopenharmony_ci    if (crop_rect_edge(clipDevRect, 0, 1, 2, 3, x, y, lx, ly, lw)) {
159cb93a386Sopenharmony_ci        clipEdgeFlags |= GrQuadAAFlags::kLeft;
160cb93a386Sopenharmony_ci    }
161cb93a386Sopenharmony_ci    // Quad's top edge is v0 to v2 (op. v1 and v3)
162cb93a386Sopenharmony_ci    if (crop_rect_edge(clipDevRect, 0, 2, 1, 3, x, y, lx, ly, lw)) {
163cb93a386Sopenharmony_ci        clipEdgeFlags |= GrQuadAAFlags::kTop;
164cb93a386Sopenharmony_ci    }
165cb93a386Sopenharmony_ci    // Quad's right edge is v2 to v3 (op. v0 and v1)
166cb93a386Sopenharmony_ci    if (crop_rect_edge(clipDevRect, 2, 3, 0, 1, x, y, lx, ly, lw)) {
167cb93a386Sopenharmony_ci        clipEdgeFlags |= GrQuadAAFlags::kRight;
168cb93a386Sopenharmony_ci    }
169cb93a386Sopenharmony_ci    // Quad's bottom edge is v1 to v3 (op. v0 and v2)
170cb93a386Sopenharmony_ci    if (crop_rect_edge(clipDevRect, 1, 3, 0, 2, x, y, lx, ly, lw)) {
171cb93a386Sopenharmony_ci        clipEdgeFlags |= GrQuadAAFlags::kBottom;
172cb93a386Sopenharmony_ci    }
173cb93a386Sopenharmony_ci
174cb93a386Sopenharmony_ci    return clipEdgeFlags;
175cb93a386Sopenharmony_ci}
176cb93a386Sopenharmony_ci
177cb93a386Sopenharmony_ci// Similar to crop_rect, but assumes that both the device coordinates and optional local coordinates
178cb93a386Sopenharmony_ci// geometrically match the TL, BL, TR, BR vertex ordering, i.e. axis-aligned but not flipped, etc.
179cb93a386Sopenharmony_cistatic GrQuadAAFlags crop_simple_rect(const SkRect& clipDevRect, float x[4], float y[4],
180cb93a386Sopenharmony_ci                                      float lx[4], float ly[4]) {
181cb93a386Sopenharmony_ci    GrQuadAAFlags clipEdgeFlags = GrQuadAAFlags::kNone;
182cb93a386Sopenharmony_ci
183cb93a386Sopenharmony_ci    // Update local coordinates proportionately to how much the device rect edge was clipped
184cb93a386Sopenharmony_ci    const SkScalar dx = lx ? (lx[2] - lx[0]) / (x[2] - x[0]) : 0.f;
185cb93a386Sopenharmony_ci    const SkScalar dy = ly ? (ly[1] - ly[0]) / (y[1] - y[0]) : 0.f;
186cb93a386Sopenharmony_ci    if (clipDevRect.fLeft > x[0]) {
187cb93a386Sopenharmony_ci        if (lx) {
188cb93a386Sopenharmony_ci            lx[0] += (clipDevRect.fLeft - x[0]) * dx;
189cb93a386Sopenharmony_ci            lx[1] = lx[0];
190cb93a386Sopenharmony_ci        }
191cb93a386Sopenharmony_ci        x[0] = clipDevRect.fLeft;
192cb93a386Sopenharmony_ci        x[1] = clipDevRect.fLeft;
193cb93a386Sopenharmony_ci        clipEdgeFlags |= GrQuadAAFlags::kLeft;
194cb93a386Sopenharmony_ci    }
195cb93a386Sopenharmony_ci    if (clipDevRect.fTop > y[0]) {
196cb93a386Sopenharmony_ci        if (ly) {
197cb93a386Sopenharmony_ci            ly[0] += (clipDevRect.fTop - y[0]) * dy;
198cb93a386Sopenharmony_ci            ly[2] = ly[0];
199cb93a386Sopenharmony_ci        }
200cb93a386Sopenharmony_ci        y[0] = clipDevRect.fTop;
201cb93a386Sopenharmony_ci        y[2] = clipDevRect.fTop;
202cb93a386Sopenharmony_ci        clipEdgeFlags |= GrQuadAAFlags::kTop;
203cb93a386Sopenharmony_ci    }
204cb93a386Sopenharmony_ci    if (clipDevRect.fRight < x[2]) {
205cb93a386Sopenharmony_ci        if (lx) {
206cb93a386Sopenharmony_ci            lx[2] -= (x[2] - clipDevRect.fRight) * dx;
207cb93a386Sopenharmony_ci            lx[3] = lx[2];
208cb93a386Sopenharmony_ci        }
209cb93a386Sopenharmony_ci        x[2] = clipDevRect.fRight;
210cb93a386Sopenharmony_ci        x[3] = clipDevRect.fRight;
211cb93a386Sopenharmony_ci        clipEdgeFlags |= GrQuadAAFlags::kRight;
212cb93a386Sopenharmony_ci    }
213cb93a386Sopenharmony_ci    if (clipDevRect.fBottom < y[1]) {
214cb93a386Sopenharmony_ci        if (ly) {
215cb93a386Sopenharmony_ci            ly[1] -= (y[1] - clipDevRect.fBottom) * dy;
216cb93a386Sopenharmony_ci            ly[3] = ly[1];
217cb93a386Sopenharmony_ci        }
218cb93a386Sopenharmony_ci        y[1] = clipDevRect.fBottom;
219cb93a386Sopenharmony_ci        y[3] = clipDevRect.fBottom;
220cb93a386Sopenharmony_ci        clipEdgeFlags |= GrQuadAAFlags::kBottom;
221cb93a386Sopenharmony_ci    }
222cb93a386Sopenharmony_ci
223cb93a386Sopenharmony_ci    return clipEdgeFlags;
224cb93a386Sopenharmony_ci}
225cb93a386Sopenharmony_ci// Consistent with GrQuad::asRect()'s return value but requires fewer operations since we don't need
226cb93a386Sopenharmony_ci// to calculate the bounds of the quad.
227cb93a386Sopenharmony_cistatic bool is_simple_rect(const GrQuad& quad) {
228cb93a386Sopenharmony_ci    if (quad.quadType() != GrQuad::Type::kAxisAligned) {
229cb93a386Sopenharmony_ci        return false;
230cb93a386Sopenharmony_ci    }
231cb93a386Sopenharmony_ci    // v0 at the geometric top-left is unique, so we only need to compare x[0] < x[2] for left
232cb93a386Sopenharmony_ci    // and y[0] < y[1] for top, but add a little padding to protect against numerical precision
233cb93a386Sopenharmony_ci    // on R90 and R270 transforms tricking this check.
234cb93a386Sopenharmony_ci    return ((quad.x(0) + SK_ScalarNearlyZero) < quad.x(2)) &&
235cb93a386Sopenharmony_ci           ((quad.y(0) + SK_ScalarNearlyZero) < quad.y(1));
236cb93a386Sopenharmony_ci}
237cb93a386Sopenharmony_ci
238cb93a386Sopenharmony_ci// Calculates barycentric coordinates for each point in (testX, testY) in the triangle formed by
239cb93a386Sopenharmony_ci// (x0,y0) - (x1,y1) - (x2, y2) and stores them in u, v, w.
240cb93a386Sopenharmony_cistatic bool barycentric_coords(float x0, float y0, float x1, float y1, float x2, float y2,
241cb93a386Sopenharmony_ci                               const V4f& testX, const V4f& testY,
242cb93a386Sopenharmony_ci                               V4f* u, V4f* v, V4f* w) {
243cb93a386Sopenharmony_ci    // The 32-bit calculations can have catastrophic cancellation if the device-space coordinates
244cb93a386Sopenharmony_ci    // are really big, and this code needs to handle that because we evaluate barycentric coords
245cb93a386Sopenharmony_ci    // pre-cropping to the render target bounds. This preserves some precision by shrinking the
246cb93a386Sopenharmony_ci    // coordinate space if the bounds are large.
247cb93a386Sopenharmony_ci    static constexpr float kCoordLimit = 1e7f; // Big but somewhat arbitrary, fixes crbug:10141204
248cb93a386Sopenharmony_ci    float scaleX = std::max(std::max(x0, x1), x2) - std::min(std::min(x0, x1), x2);
249cb93a386Sopenharmony_ci    float scaleY = std::max(std::max(y0, y1), y2) - std::min(std::min(y0, y1), y2);
250cb93a386Sopenharmony_ci    if (scaleX > kCoordLimit) {
251cb93a386Sopenharmony_ci        scaleX = kCoordLimit / scaleX;
252cb93a386Sopenharmony_ci        x0 *= scaleX;
253cb93a386Sopenharmony_ci        x1 *= scaleX;
254cb93a386Sopenharmony_ci        x2 *= scaleX;
255cb93a386Sopenharmony_ci    } else {
256cb93a386Sopenharmony_ci        // Don't scale anything
257cb93a386Sopenharmony_ci        scaleX = 1.f;
258cb93a386Sopenharmony_ci    }
259cb93a386Sopenharmony_ci    if (scaleY > kCoordLimit) {
260cb93a386Sopenharmony_ci        scaleY = kCoordLimit / scaleY;
261cb93a386Sopenharmony_ci        y0 *= scaleY;
262cb93a386Sopenharmony_ci        y1 *= scaleY;
263cb93a386Sopenharmony_ci        y2 *= scaleY;
264cb93a386Sopenharmony_ci    } else {
265cb93a386Sopenharmony_ci        scaleY = 1.f;
266cb93a386Sopenharmony_ci    }
267cb93a386Sopenharmony_ci
268cb93a386Sopenharmony_ci    // Modeled after SkPathOpsQuad::pointInTriangle() but uses float instead of double, is
269cb93a386Sopenharmony_ci    // vectorized and outputs normalized barycentric coordinates instead of inside/outside test
270cb93a386Sopenharmony_ci    float v0x = x2 - x0;
271cb93a386Sopenharmony_ci    float v0y = y2 - y0;
272cb93a386Sopenharmony_ci    float v1x = x1 - x0;
273cb93a386Sopenharmony_ci    float v1y = y1 - y0;
274cb93a386Sopenharmony_ci
275cb93a386Sopenharmony_ci    float dot00 = v0x * v0x + v0y * v0y;
276cb93a386Sopenharmony_ci    float dot01 = v0x * v1x + v0y * v1y;
277cb93a386Sopenharmony_ci    float dot11 = v1x * v1x + v1y * v1y;
278cb93a386Sopenharmony_ci
279cb93a386Sopenharmony_ci    // Not yet 1/d, first check d != 0 with a healthy tolerance (worst case is we end up not
280cb93a386Sopenharmony_ci    // cropping something we could have, which is better than cropping something we shouldn't have).
281cb93a386Sopenharmony_ci    // The tolerance is partly so large because these comparisons operate in device px^4 units,
282cb93a386Sopenharmony_ci    // with plenty of subtractions thrown in. The SkPathOpsQuad code's use of doubles helped, and
283cb93a386Sopenharmony_ci    // because it only needed to return "inside triangle", it could compare against [0, denom] and
284cb93a386Sopenharmony_ci    // skip the normalization entirely.
285cb93a386Sopenharmony_ci    float invDenom = dot00 * dot11 - dot01 * dot01;
286cb93a386Sopenharmony_ci    static constexpr SkScalar kEmptyTriTolerance = SK_Scalar1 / (1 << 5);
287cb93a386Sopenharmony_ci    if (SkScalarNearlyZero(invDenom, kEmptyTriTolerance)) {
288cb93a386Sopenharmony_ci        // The triangle was degenerate/empty, which can cause the following UVW calculations to
289cb93a386Sopenharmony_ci        // return (0,0,1) for every test point. This in turn makes the cropping code think that the
290cb93a386Sopenharmony_ci        // empty triangle contains the crop rect and we turn the draw into a fullscreen clear, which
291cb93a386Sopenharmony_ci        // is definitely the utter opposite of what we'd expect for an empty shape.
292cb93a386Sopenharmony_ci        return false;
293cb93a386Sopenharmony_ci    } else {
294cb93a386Sopenharmony_ci        // Safe to divide
295cb93a386Sopenharmony_ci        invDenom = sk_ieee_float_divide(1.f, invDenom);
296cb93a386Sopenharmony_ci    }
297cb93a386Sopenharmony_ci
298cb93a386Sopenharmony_ci    V4f v2x = (scaleX * testX) - x0;
299cb93a386Sopenharmony_ci    V4f v2y = (scaleY * testY) - y0;
300cb93a386Sopenharmony_ci
301cb93a386Sopenharmony_ci    V4f dot02 = v0x * v2x + v0y * v2y;
302cb93a386Sopenharmony_ci    V4f dot12 = v1x * v2x + v1y * v2y;
303cb93a386Sopenharmony_ci
304cb93a386Sopenharmony_ci    // These are relative to the vertices, so there's no need to undo the scale factor
305cb93a386Sopenharmony_ci    *u = (dot11 * dot02 - dot01 * dot12) * invDenom;
306cb93a386Sopenharmony_ci    *v = (dot00 * dot12 - dot01 * dot02) * invDenom;
307cb93a386Sopenharmony_ci    *w = 1.f - *u - *v;
308cb93a386Sopenharmony_ci
309cb93a386Sopenharmony_ci    return true;
310cb93a386Sopenharmony_ci}
311cb93a386Sopenharmony_ci
312cb93a386Sopenharmony_cistatic M4f inside_triangle(const V4f& u, const V4f& v, const V4f& w) {
313cb93a386Sopenharmony_ci    return ((u >= 0.f) & (u <= 1.f)) & ((v >= 0.f) & (v <= 1.f)) & ((w >= 0.f) & (w <= 1.f));
314cb93a386Sopenharmony_ci}
315cb93a386Sopenharmony_ci
316cb93a386Sopenharmony_ci///////////////////////////////////////////////////////////////////////////////////////////////////
317cb93a386Sopenharmony_ci
318cb93a386Sopenharmony_ciSkRect GrQuad::projectedBounds() const {
319cb93a386Sopenharmony_ci    V4f xs = this->x4f();
320cb93a386Sopenharmony_ci    V4f ys = this->y4f();
321cb93a386Sopenharmony_ci    V4f ws = this->w4f();
322cb93a386Sopenharmony_ci    M4f clipW = ws < SkPathPriv::kW0PlaneDistance;
323cb93a386Sopenharmony_ci    if (any(clipW)) {
324cb93a386Sopenharmony_ci        V4f x2d = xs / ws;
325cb93a386Sopenharmony_ci        V4f y2d = ys / ws;
326cb93a386Sopenharmony_ci        // Bounds of just the projected points in front of w = epsilon
327cb93a386Sopenharmony_ci        SkRect frontBounds = {
328cb93a386Sopenharmony_ci            min(if_then_else(clipW, V4f(SK_ScalarInfinity), x2d)),
329cb93a386Sopenharmony_ci            min(if_then_else(clipW, V4f(SK_ScalarInfinity), y2d)),
330cb93a386Sopenharmony_ci            max(if_then_else(clipW, V4f(SK_ScalarNegativeInfinity), x2d)),
331cb93a386Sopenharmony_ci            max(if_then_else(clipW, V4f(SK_ScalarNegativeInfinity), y2d))
332cb93a386Sopenharmony_ci        };
333cb93a386Sopenharmony_ci        // Calculate clipped coordinates by following CCW edges, only keeping points where the w
334cb93a386Sopenharmony_ci        // actually changes sign between the vertices.
335cb93a386Sopenharmony_ci        V4f t = (SkPathPriv::kW0PlaneDistance - ws) / (next_ccw(ws) - ws);
336cb93a386Sopenharmony_ci        x2d = (t * next_ccw(xs) + (1.f - t) * xs) / SkPathPriv::kW0PlaneDistance;
337cb93a386Sopenharmony_ci        y2d = (t * next_ccw(ys) + (1.f - t) * ys) / SkPathPriv::kW0PlaneDistance;
338cb93a386Sopenharmony_ci        // True if (w < e) xor (ccw(w) < e), i.e. crosses the w = epsilon plane
339cb93a386Sopenharmony_ci        clipW = clipW ^ (next_ccw(ws) < SkPathPriv::kW0PlaneDistance);
340cb93a386Sopenharmony_ci        return {
341cb93a386Sopenharmony_ci            min(if_then_else(clipW, x2d, V4f(frontBounds.fLeft))),
342cb93a386Sopenharmony_ci            min(if_then_else(clipW, y2d, V4f(frontBounds.fTop))),
343cb93a386Sopenharmony_ci            max(if_then_else(clipW, x2d, V4f(frontBounds.fRight))),
344cb93a386Sopenharmony_ci            max(if_then_else(clipW, y2d, V4f(frontBounds.fBottom)))
345cb93a386Sopenharmony_ci        };
346cb93a386Sopenharmony_ci    } else {
347cb93a386Sopenharmony_ci        // Nothing is behind the viewer, so the projection is straight forward and valid
348cb93a386Sopenharmony_ci        ws = 1.f / ws;
349cb93a386Sopenharmony_ci        V4f x2d = xs * ws;
350cb93a386Sopenharmony_ci        V4f y2d = ys * ws;
351cb93a386Sopenharmony_ci        return {min(x2d), min(y2d), max(x2d), max(y2d)};
352cb93a386Sopenharmony_ci    }
353cb93a386Sopenharmony_ci}
354cb93a386Sopenharmony_ci
355cb93a386Sopenharmony_ci///////////////////////////////////////////////////////////////////////////////////////////////////
356cb93a386Sopenharmony_ci
357cb93a386Sopenharmony_cinamespace GrQuadUtils {
358cb93a386Sopenharmony_ci
359cb93a386Sopenharmony_civoid ResolveAAType(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags, const GrQuad& quad,
360cb93a386Sopenharmony_ci                   GrAAType* outAAType, GrQuadAAFlags* outEdgeFlags) {
361cb93a386Sopenharmony_ci    // Most cases will keep the requested types unchanged
362cb93a386Sopenharmony_ci    *outAAType = requestedAAType;
363cb93a386Sopenharmony_ci    *outEdgeFlags = requestedEdgeFlags;
364cb93a386Sopenharmony_ci
365cb93a386Sopenharmony_ci    switch (requestedAAType) {
366cb93a386Sopenharmony_ci        // When aa type is coverage, disable AA if the edge configuration doesn't actually need it
367cb93a386Sopenharmony_ci        case GrAAType::kCoverage:
368cb93a386Sopenharmony_ci            if (requestedEdgeFlags == GrQuadAAFlags::kNone) {
369cb93a386Sopenharmony_ci                // Turn off anti-aliasing
370cb93a386Sopenharmony_ci                *outAAType = GrAAType::kNone;
371cb93a386Sopenharmony_ci            } else {
372cb93a386Sopenharmony_ci                // For coverage AA, if the quad is a rect and it lines up with pixel boundaries
373cb93a386Sopenharmony_ci                // then overall aa and per-edge aa can be completely disabled
374cb93a386Sopenharmony_ci                if (quad.quadType() == GrQuad::Type::kAxisAligned && !quad.aaHasEffectOnRect()) {
375cb93a386Sopenharmony_ci                    *outAAType = GrAAType::kNone;
376cb93a386Sopenharmony_ci                    *outEdgeFlags = GrQuadAAFlags::kNone;
377cb93a386Sopenharmony_ci                }
378cb93a386Sopenharmony_ci            }
379cb93a386Sopenharmony_ci            break;
380cb93a386Sopenharmony_ci        // For no or msaa anti aliasing, override the edge flags since edge flags only make sense
381cb93a386Sopenharmony_ci        // when coverage aa is being used.
382cb93a386Sopenharmony_ci        case GrAAType::kNone:
383cb93a386Sopenharmony_ci            *outEdgeFlags = GrQuadAAFlags::kNone;
384cb93a386Sopenharmony_ci            break;
385cb93a386Sopenharmony_ci        case GrAAType::kMSAA:
386cb93a386Sopenharmony_ci            *outEdgeFlags = GrQuadAAFlags::kAll;
387cb93a386Sopenharmony_ci            break;
388cb93a386Sopenharmony_ci    }
389cb93a386Sopenharmony_ci}
390cb93a386Sopenharmony_ci
391cb93a386Sopenharmony_ciint ClipToW0(DrawQuad* quad, DrawQuad* extraVertices) {
392cb93a386Sopenharmony_ci    using Vertices = TessellationHelper::Vertices;
393cb93a386Sopenharmony_ci
394cb93a386Sopenharmony_ci    SkASSERT(quad && extraVertices);
395cb93a386Sopenharmony_ci
396cb93a386Sopenharmony_ci    if (quad->fDevice.quadType() < GrQuad::Type::kPerspective) {
397cb93a386Sopenharmony_ci        // W implicitly 1s for each vertex, so nothing to do but draw unmodified 'quad'
398cb93a386Sopenharmony_ci        return 1;
399cb93a386Sopenharmony_ci    }
400cb93a386Sopenharmony_ci
401cb93a386Sopenharmony_ci    M4f validW = quad->fDevice.w4f() >= SkPathPriv::kW0PlaneDistance;
402cb93a386Sopenharmony_ci    if (all(validW)) {
403cb93a386Sopenharmony_ci        // Nothing to clip, can proceed normally drawing just 'quad'
404cb93a386Sopenharmony_ci        return 1;
405cb93a386Sopenharmony_ci    } else if (!any(validW)) {
406cb93a386Sopenharmony_ci        // Everything is clipped, so draw nothing
407cb93a386Sopenharmony_ci        return 0;
408cb93a386Sopenharmony_ci    }
409cb93a386Sopenharmony_ci
410cb93a386Sopenharmony_ci    // The clipped local coordinates will most likely not remain rectilinear
411cb93a386Sopenharmony_ci    GrQuad::Type localType = quad->fLocal.quadType();
412cb93a386Sopenharmony_ci    if (localType < GrQuad::Type::kGeneral) {
413cb93a386Sopenharmony_ci        localType = GrQuad::Type::kGeneral;
414cb93a386Sopenharmony_ci    }
415cb93a386Sopenharmony_ci
416cb93a386Sopenharmony_ci    // If we got here, there are 1, 2, or 3 points behind the w = 0 plane. If 2 or 3 points are
417cb93a386Sopenharmony_ci    // clipped we can define a new quad that covers the clipped shape directly. If there's 1 clipped
418cb93a386Sopenharmony_ci    // out, the new geometry is a pentagon.
419cb93a386Sopenharmony_ci    Vertices v;
420cb93a386Sopenharmony_ci    v.reset(quad->fDevice, &quad->fLocal);
421cb93a386Sopenharmony_ci
422cb93a386Sopenharmony_ci    int clipCount = (validW[0] ? 0 : 1) + (validW[1] ? 0 : 1) +
423cb93a386Sopenharmony_ci                    (validW[2] ? 0 : 1) + (validW[3] ? 0 : 1);
424cb93a386Sopenharmony_ci    SkASSERT(clipCount >= 1 && clipCount <= 3);
425cb93a386Sopenharmony_ci
426cb93a386Sopenharmony_ci    // FIXME de-duplicate from the projectedBounds() calculations.
427cb93a386Sopenharmony_ci    V4f t = (SkPathPriv::kW0PlaneDistance - v.fW) / (next_ccw(v.fW) - v.fW);
428cb93a386Sopenharmony_ci
429cb93a386Sopenharmony_ci    Vertices clip;
430cb93a386Sopenharmony_ci    clip.fX = (t * next_ccw(v.fX) + (1.f - t) * v.fX);
431cb93a386Sopenharmony_ci    clip.fY = (t * next_ccw(v.fY) + (1.f - t) * v.fY);
432cb93a386Sopenharmony_ci    clip.fW = SkPathPriv::kW0PlaneDistance;
433cb93a386Sopenharmony_ci
434cb93a386Sopenharmony_ci    clip.fU = (t * next_ccw(v.fU) + (1.f - t) * v.fU);
435cb93a386Sopenharmony_ci    clip.fV = (t * next_ccw(v.fV) + (1.f - t) * v.fV);
436cb93a386Sopenharmony_ci    clip.fR = (t * next_ccw(v.fR) + (1.f - t) * v.fR);
437cb93a386Sopenharmony_ci
438cb93a386Sopenharmony_ci    M4f ccwValid = next_ccw(v.fW) >= SkPathPriv::kW0PlaneDistance;
439cb93a386Sopenharmony_ci    M4f cwValid  = next_cw(v.fW)  >= SkPathPriv::kW0PlaneDistance;
440cb93a386Sopenharmony_ci
441cb93a386Sopenharmony_ci    if (clipCount != 1) {
442cb93a386Sopenharmony_ci        // Simplest case, replace behind-w0 points with their clipped points by following CCW edge
443cb93a386Sopenharmony_ci        // or CW edge, depending on if the edge crosses from neg. to pos. w or pos. to neg.
444cb93a386Sopenharmony_ci        SkASSERT(clipCount == 2 || clipCount == 3);
445cb93a386Sopenharmony_ci
446cb93a386Sopenharmony_ci        // NOTE: when 3 vertices are clipped, this results in a degenerate quad where one vertex
447cb93a386Sopenharmony_ci        // is replicated. This is preferably to inserting a 3rd vertex on the w = 0 intersection
448cb93a386Sopenharmony_ci        // line because two parallel edges make inset/outset math unstable for large quads.
449cb93a386Sopenharmony_ci        v.fX = if_then_else(validW, v.fX,
450cb93a386Sopenharmony_ci                       if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fX),
451cb93a386Sopenharmony_ci                               if_then_else(ccwValid, clip.fX, /* cwValid */ next_cw(clip.fX))));
452cb93a386Sopenharmony_ci        v.fY = if_then_else(validW, v.fY,
453cb93a386Sopenharmony_ci                       if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fY),
454cb93a386Sopenharmony_ci                               if_then_else(ccwValid, clip.fY, /* cwValid */ next_cw(clip.fY))));
455cb93a386Sopenharmony_ci        v.fW = if_then_else(validW, v.fW, clip.fW);
456cb93a386Sopenharmony_ci
457cb93a386Sopenharmony_ci        v.fU = if_then_else(validW, v.fU,
458cb93a386Sopenharmony_ci                       if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fU),
459cb93a386Sopenharmony_ci                               if_then_else(ccwValid, clip.fU, /* cwValid */ next_cw(clip.fU))));
460cb93a386Sopenharmony_ci        v.fV = if_then_else(validW, v.fV,
461cb93a386Sopenharmony_ci                       if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fV),
462cb93a386Sopenharmony_ci                               if_then_else(ccwValid, clip.fV, /* cwValid */ next_cw(clip.fV))));
463cb93a386Sopenharmony_ci        v.fR = if_then_else(validW, v.fR,
464cb93a386Sopenharmony_ci                       if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fR),
465cb93a386Sopenharmony_ci                               if_then_else(ccwValid, clip.fR, /* cwValid */ next_cw(clip.fR))));
466cb93a386Sopenharmony_ci
467cb93a386Sopenharmony_ci        // For 2 or 3 clipped vertices, the resulting shape is a quad or a triangle, so it can be
468cb93a386Sopenharmony_ci        // entirely represented in 'quad'.
469cb93a386Sopenharmony_ci        v.asGrQuads(&quad->fDevice, GrQuad::Type::kPerspective,
470cb93a386Sopenharmony_ci                    &quad->fLocal, localType);
471cb93a386Sopenharmony_ci        return 1;
472cb93a386Sopenharmony_ci    } else {
473cb93a386Sopenharmony_ci        // The clipped geometry is a pentagon, so it will be represented as two quads connected by
474cb93a386Sopenharmony_ci        // a new non-AA edge. Use the midpoint along one of the unclipped edges as a split vertex.
475cb93a386Sopenharmony_ci        Vertices mid;
476cb93a386Sopenharmony_ci        mid.fX = 0.5f * (v.fX + next_ccw(v.fX));
477cb93a386Sopenharmony_ci        mid.fY = 0.5f * (v.fY + next_ccw(v.fY));
478cb93a386Sopenharmony_ci        mid.fW = 0.5f * (v.fW + next_ccw(v.fW));
479cb93a386Sopenharmony_ci
480cb93a386Sopenharmony_ci        mid.fU = 0.5f * (v.fU + next_ccw(v.fU));
481cb93a386Sopenharmony_ci        mid.fV = 0.5f * (v.fV + next_ccw(v.fV));
482cb93a386Sopenharmony_ci        mid.fR = 0.5f * (v.fR + next_ccw(v.fR));
483cb93a386Sopenharmony_ci
484cb93a386Sopenharmony_ci        // Make a quad formed by the 2 clipped points, the inserted mid point, and the good vertex
485cb93a386Sopenharmony_ci        // that is CCW rotated from the clipped vertex.
486cb93a386Sopenharmony_ci        Vertices v2;
487cb93a386Sopenharmony_ci        v2.fUVRCount = v.fUVRCount;
488cb93a386Sopenharmony_ci        v2.fX = if_then_else((!validW) | (!ccwValid), clip.fX,
489cb93a386Sopenharmony_ci                        if_then_else(cwValid, next_cw(mid.fX), v.fX));
490cb93a386Sopenharmony_ci        v2.fY = if_then_else((!validW) | (!ccwValid), clip.fY,
491cb93a386Sopenharmony_ci                        if_then_else(cwValid, next_cw(mid.fY), v.fY));
492cb93a386Sopenharmony_ci        v2.fW = if_then_else((!validW) | (!ccwValid), clip.fW,
493cb93a386Sopenharmony_ci                        if_then_else(cwValid, next_cw(mid.fW), v.fW));
494cb93a386Sopenharmony_ci
495cb93a386Sopenharmony_ci        v2.fU = if_then_else((!validW) | (!ccwValid), clip.fU,
496cb93a386Sopenharmony_ci                        if_then_else(cwValid, next_cw(mid.fU), v.fU));
497cb93a386Sopenharmony_ci        v2.fV = if_then_else((!validW) | (!ccwValid), clip.fV,
498cb93a386Sopenharmony_ci                        if_then_else(cwValid, next_cw(mid.fV), v.fV));
499cb93a386Sopenharmony_ci        v2.fR = if_then_else((!validW) | (!ccwValid), clip.fR,
500cb93a386Sopenharmony_ci                        if_then_else(cwValid, next_cw(mid.fR), v.fR));
501cb93a386Sopenharmony_ci        // The non-AA edge for this quad is the opposite of the clipped vertex's edge
502cb93a386Sopenharmony_ci        GrQuadAAFlags v2EdgeFlag = (!validW[0] ? GrQuadAAFlags::kRight  : // left clipped -> right
503cb93a386Sopenharmony_ci                                   (!validW[1] ? GrQuadAAFlags::kTop    : // bottom clipped -> top
504cb93a386Sopenharmony_ci                                   (!validW[2] ? GrQuadAAFlags::kBottom : // top clipped -> bottom
505cb93a386Sopenharmony_ci                                                 GrQuadAAFlags::kLeft))); // right clipped -> left
506cb93a386Sopenharmony_ci        extraVertices->fEdgeFlags = quad->fEdgeFlags & ~v2EdgeFlag;
507cb93a386Sopenharmony_ci
508cb93a386Sopenharmony_ci        // Make a quad formed by the remaining two good vertices, one clipped point, and the
509cb93a386Sopenharmony_ci        // inserted mid point.
510cb93a386Sopenharmony_ci        v.fX = if_then_else(!validW, next_cw(clip.fX),
511cb93a386Sopenharmony_ci                       if_then_else(!cwValid, mid.fX, v.fX));
512cb93a386Sopenharmony_ci        v.fY = if_then_else(!validW, next_cw(clip.fY),
513cb93a386Sopenharmony_ci                       if_then_else(!cwValid, mid.fY, v.fY));
514cb93a386Sopenharmony_ci        v.fW = if_then_else(!validW, clip.fW,
515cb93a386Sopenharmony_ci                       if_then_else(!cwValid, mid.fW, v.fW));
516cb93a386Sopenharmony_ci
517cb93a386Sopenharmony_ci        v.fU = if_then_else(!validW, next_cw(clip.fU),
518cb93a386Sopenharmony_ci                       if_then_else(!cwValid, mid.fU, v.fU));
519cb93a386Sopenharmony_ci        v.fV = if_then_else(!validW, next_cw(clip.fV),
520cb93a386Sopenharmony_ci                       if_then_else(!cwValid, mid.fV, v.fV));
521cb93a386Sopenharmony_ci        v.fR = if_then_else(!validW, next_cw(clip.fR),
522cb93a386Sopenharmony_ci                       if_then_else(!cwValid, mid.fR, v.fR));
523cb93a386Sopenharmony_ci        // The non-AA edge for this quad is the clipped vertex's edge
524cb93a386Sopenharmony_ci        GrQuadAAFlags v1EdgeFlag = (!validW[0] ? GrQuadAAFlags::kLeft   :
525cb93a386Sopenharmony_ci                                   (!validW[1] ? GrQuadAAFlags::kBottom :
526cb93a386Sopenharmony_ci                                   (!validW[2] ? GrQuadAAFlags::kTop    :
527cb93a386Sopenharmony_ci                                                 GrQuadAAFlags::kRight)));
528cb93a386Sopenharmony_ci
529cb93a386Sopenharmony_ci        v.asGrQuads(&quad->fDevice, GrQuad::Type::kPerspective,
530cb93a386Sopenharmony_ci                    &quad->fLocal, localType);
531cb93a386Sopenharmony_ci        quad->fEdgeFlags &= ~v1EdgeFlag;
532cb93a386Sopenharmony_ci
533cb93a386Sopenharmony_ci        v2.asGrQuads(&extraVertices->fDevice, GrQuad::Type::kPerspective,
534cb93a386Sopenharmony_ci                     &extraVertices->fLocal, localType);
535cb93a386Sopenharmony_ci        // Caller must draw both 'quad' and 'extraVertices' to cover the clipped geometry
536cb93a386Sopenharmony_ci        return 2;
537cb93a386Sopenharmony_ci    }
538cb93a386Sopenharmony_ci}
539cb93a386Sopenharmony_ci
540cb93a386Sopenharmony_cibool CropToRect(const SkRect& cropRect, GrAA cropAA, DrawQuad* quad, bool computeLocal) {
541cb93a386Sopenharmony_ci    SkASSERT(quad->fDevice.isFinite());
542cb93a386Sopenharmony_ci
543cb93a386Sopenharmony_ci    if (quad->fDevice.quadType() == GrQuad::Type::kAxisAligned) {
544cb93a386Sopenharmony_ci        // crop_rect and crop_rect_simple keep the rectangles as rectangles, so the intersection
545cb93a386Sopenharmony_ci        // of the crop and quad can be calculated exactly. Some care must be taken if the quad
546cb93a386Sopenharmony_ci        // is axis-aligned but does not satisfy asRect() due to flips, etc.
547cb93a386Sopenharmony_ci        GrQuadAAFlags clippedEdges;
548cb93a386Sopenharmony_ci        if (computeLocal) {
549cb93a386Sopenharmony_ci            if (is_simple_rect(quad->fDevice) && is_simple_rect(quad->fLocal)) {
550cb93a386Sopenharmony_ci                clippedEdges = crop_simple_rect(cropRect, quad->fDevice.xs(), quad->fDevice.ys(),
551cb93a386Sopenharmony_ci                                                quad->fLocal.xs(), quad->fLocal.ys());
552cb93a386Sopenharmony_ci            } else {
553cb93a386Sopenharmony_ci                clippedEdges = crop_rect(cropRect, quad->fDevice.xs(), quad->fDevice.ys(),
554cb93a386Sopenharmony_ci                                         quad->fLocal.xs(), quad->fLocal.ys(), quad->fLocal.ws());
555cb93a386Sopenharmony_ci            }
556cb93a386Sopenharmony_ci        } else {
557cb93a386Sopenharmony_ci            if (is_simple_rect(quad->fDevice)) {
558cb93a386Sopenharmony_ci                clippedEdges = crop_simple_rect(cropRect, quad->fDevice.xs(), quad->fDevice.ys(),
559cb93a386Sopenharmony_ci                                                nullptr, nullptr);
560cb93a386Sopenharmony_ci            } else {
561cb93a386Sopenharmony_ci                clippedEdges = crop_rect(cropRect, quad->fDevice.xs(), quad->fDevice.ys(),
562cb93a386Sopenharmony_ci                                         nullptr, nullptr, nullptr);
563cb93a386Sopenharmony_ci            }
564cb93a386Sopenharmony_ci        }
565cb93a386Sopenharmony_ci
566cb93a386Sopenharmony_ci        // Apply the clipped edge updates to the original edge flags
567cb93a386Sopenharmony_ci        if (cropAA == GrAA::kYes) {
568cb93a386Sopenharmony_ci            // Turn on all edges that were clipped
569cb93a386Sopenharmony_ci            quad->fEdgeFlags |= clippedEdges;
570cb93a386Sopenharmony_ci        } else {
571cb93a386Sopenharmony_ci            // Turn off all edges that were clipped
572cb93a386Sopenharmony_ci            quad->fEdgeFlags &= ~clippedEdges;
573cb93a386Sopenharmony_ci        }
574cb93a386Sopenharmony_ci        return true;
575cb93a386Sopenharmony_ci    }
576cb93a386Sopenharmony_ci
577cb93a386Sopenharmony_ci    if (computeLocal || quad->fDevice.quadType() == GrQuad::Type::kPerspective) {
578cb93a386Sopenharmony_ci        // FIXME (michaelludwig) Calculate cropped local coordinates when not kAxisAligned
579cb93a386Sopenharmony_ci        // FIXME (michaelludwig) crbug.com/1204347 and skbug.com/9906 - disable this when there's
580cb93a386Sopenharmony_ci        // perspective; it does not prove numerical robust enough in the wild and should be
581cb93a386Sopenharmony_ci        // revisited.
582cb93a386Sopenharmony_ci        return false;
583cb93a386Sopenharmony_ci    }
584cb93a386Sopenharmony_ci
585cb93a386Sopenharmony_ci    V4f devX = quad->fDevice.x4f();
586cb93a386Sopenharmony_ci    V4f devY = quad->fDevice.y4f();
587cb93a386Sopenharmony_ci
588cb93a386Sopenharmony_ci    V4f clipX = {cropRect.fLeft, cropRect.fLeft, cropRect.fRight, cropRect.fRight};
589cb93a386Sopenharmony_ci    V4f clipY = {cropRect.fTop, cropRect.fBottom, cropRect.fTop, cropRect.fBottom};
590cb93a386Sopenharmony_ci
591cb93a386Sopenharmony_ci    // Calculate barycentric coordinates for the 4 rect corners in the 2 triangles that the quad
592cb93a386Sopenharmony_ci    // is tessellated into when drawn.
593cb93a386Sopenharmony_ci    V4f u1, v1, w1;
594cb93a386Sopenharmony_ci    V4f u2, v2, w2;
595cb93a386Sopenharmony_ci    if (!barycentric_coords(devX[0], devY[0], devX[1], devY[1], devX[2], devY[2], clipX, clipY,
596cb93a386Sopenharmony_ci                            &u1, &v1, &w1) ||
597cb93a386Sopenharmony_ci        !barycentric_coords(devX[1], devY[1], devX[3], devY[3], devX[2], devY[2], clipX, clipY,
598cb93a386Sopenharmony_ci                            &u2, &v2, &w2)) {
599cb93a386Sopenharmony_ci        // Bad triangles, skip cropping
600cb93a386Sopenharmony_ci        return false;
601cb93a386Sopenharmony_ci    }
602cb93a386Sopenharmony_ci
603cb93a386Sopenharmony_ci    // clipDevRect is completely inside this quad if each corner is in at least one of two triangles
604cb93a386Sopenharmony_ci    M4f inTri1 = inside_triangle(u1, v1, w1);
605cb93a386Sopenharmony_ci    M4f inTri2 = inside_triangle(u2, v2, w2);
606cb93a386Sopenharmony_ci    if (all(inTri1 | inTri2)) {
607cb93a386Sopenharmony_ci        // We can crop to exactly the clipDevRect.
608cb93a386Sopenharmony_ci        // FIXME (michaelludwig) - there are other ways to have determined quad covering the clip
609cb93a386Sopenharmony_ci        // rect, but the barycentric coords will be useful to derive local coordinates in the future
610cb93a386Sopenharmony_ci
611cb93a386Sopenharmony_ci        // Since we are cropped to exactly clipDevRect, we have discarded any perspective and the
612cb93a386Sopenharmony_ci        // type becomes kRect. If updated locals were requested, they will incorporate perspective.
613cb93a386Sopenharmony_ci        // FIXME (michaelludwig) - once we have local coordinates handled, it may be desirable to
614cb93a386Sopenharmony_ci        // keep the draw as perspective so that the hardware does perspective interpolation instead
615cb93a386Sopenharmony_ci        // of pushing it into a local coord w and having the shader do an extra divide.
616cb93a386Sopenharmony_ci        clipX.store(quad->fDevice.xs());
617cb93a386Sopenharmony_ci        clipY.store(quad->fDevice.ys());
618cb93a386Sopenharmony_ci        quad->fDevice.setQuadType(GrQuad::Type::kAxisAligned);
619cb93a386Sopenharmony_ci
620cb93a386Sopenharmony_ci        // Update the edge flags to match the clip setting since all 4 edges have been clipped
621cb93a386Sopenharmony_ci        quad->fEdgeFlags = cropAA == GrAA::kYes ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone;
622cb93a386Sopenharmony_ci
623cb93a386Sopenharmony_ci        return true;
624cb93a386Sopenharmony_ci    }
625cb93a386Sopenharmony_ci
626cb93a386Sopenharmony_ci    // FIXME (michaelludwig) - use TessellationHelper's inset/outset math to move
627cb93a386Sopenharmony_ci    // edges to the closest clip corner they are outside of
628cb93a386Sopenharmony_ci
629cb93a386Sopenharmony_ci    return false;
630cb93a386Sopenharmony_ci}
631cb93a386Sopenharmony_ci
632cb93a386Sopenharmony_cibool WillUseHairline(const GrQuad& quad, GrAAType aaType, GrQuadAAFlags edgeFlags) {
633cb93a386Sopenharmony_ci    if (aaType != GrAAType::kCoverage || edgeFlags != GrQuadAAFlags::kAll) {
634cb93a386Sopenharmony_ci        // Non-aa or msaa don't do any outsetting so they will not be hairlined; mixed edge flags
635cb93a386Sopenharmony_ci        // could be hairlined in theory, but applying hairline bloat would extend beyond the
636cb93a386Sopenharmony_ci        // original tiled shape.
637cb93a386Sopenharmony_ci        return false;
638cb93a386Sopenharmony_ci    }
639cb93a386Sopenharmony_ci
640cb93a386Sopenharmony_ci    if (quad.quadType() == GrQuad::Type::kAxisAligned) {
641cb93a386Sopenharmony_ci        // Fast path that avoids computing edge properties via TessellationHelper.
642cb93a386Sopenharmony_ci        // Taking the absolute value of the diagonals always produces the minimum of width or
643cb93a386Sopenharmony_ci        // height given that this is axis-aligned, regardless of mirror or 90/180-degree rotations.
644cb93a386Sopenharmony_ci        float d = std::min(std::abs(quad.x(3) - quad.x(0)), std::abs(quad.y(3) - quad.y(0)));
645cb93a386Sopenharmony_ci        return d < 1.f;
646cb93a386Sopenharmony_ci    } else {
647cb93a386Sopenharmony_ci        TessellationHelper helper;
648cb93a386Sopenharmony_ci        helper.reset(quad, nullptr);
649cb93a386Sopenharmony_ci        return helper.isSubpixel();
650cb93a386Sopenharmony_ci    }
651cb93a386Sopenharmony_ci}
652cb93a386Sopenharmony_ci
653cb93a386Sopenharmony_ci///////////////////////////////////////////////////////////////////////////////////////////////////
654cb93a386Sopenharmony_ci// TessellationHelper implementation and helper struct implementations
655cb93a386Sopenharmony_ci///////////////////////////////////////////////////////////////////////////////////////////////////
656cb93a386Sopenharmony_ci
657cb93a386Sopenharmony_ci//** EdgeVectors implementation
658cb93a386Sopenharmony_ci
659cb93a386Sopenharmony_civoid TessellationHelper::EdgeVectors::reset(const skvx::Vec<4, float>& xs,
660cb93a386Sopenharmony_ci                                            const skvx::Vec<4, float>& ys,
661cb93a386Sopenharmony_ci                                            const skvx::Vec<4, float>& ws,
662cb93a386Sopenharmony_ci                                            GrQuad::Type quadType) {
663cb93a386Sopenharmony_ci    // Calculate all projected edge vector values for this quad.
664cb93a386Sopenharmony_ci    if (quadType == GrQuad::Type::kPerspective) {
665cb93a386Sopenharmony_ci        V4f iw = 1.f / ws;
666cb93a386Sopenharmony_ci        fX2D = xs * iw;
667cb93a386Sopenharmony_ci        fY2D = ys * iw;
668cb93a386Sopenharmony_ci    } else {
669cb93a386Sopenharmony_ci        fX2D = xs;
670cb93a386Sopenharmony_ci        fY2D = ys;
671cb93a386Sopenharmony_ci    }
672cb93a386Sopenharmony_ci
673cb93a386Sopenharmony_ci    fDX = next_ccw(fX2D) - fX2D;
674cb93a386Sopenharmony_ci    fDY = next_ccw(fY2D) - fY2D;
675cb93a386Sopenharmony_ci    fInvLengths = 1.f / sqrt(fDX*fDX + fDY*fDY);
676cb93a386Sopenharmony_ci
677cb93a386Sopenharmony_ci    // Normalize edge vectors
678cb93a386Sopenharmony_ci    fDX *= fInvLengths;
679cb93a386Sopenharmony_ci    fDY *= fInvLengths;
680cb93a386Sopenharmony_ci
681cb93a386Sopenharmony_ci    // Calculate angles between vectors
682cb93a386Sopenharmony_ci    if (quadType <= GrQuad::Type::kRectilinear) {
683cb93a386Sopenharmony_ci        fCosTheta = 0.f;
684cb93a386Sopenharmony_ci        fInvSinTheta = 1.f;
685cb93a386Sopenharmony_ci    } else {
686cb93a386Sopenharmony_ci        fCosTheta = fDX*next_cw(fDX) + fDY*next_cw(fDY);
687cb93a386Sopenharmony_ci        // NOTE: if cosTheta is close to 1, inset/outset math will avoid the fast paths that rely
688cb93a386Sopenharmony_ci        // on thefInvSinTheta since it will approach infinity.
689cb93a386Sopenharmony_ci        fInvSinTheta = 1.f / sqrt(1.f - fCosTheta * fCosTheta);
690cb93a386Sopenharmony_ci    }
691cb93a386Sopenharmony_ci}
692cb93a386Sopenharmony_ci
693cb93a386Sopenharmony_ci//** EdgeEquations implementation
694cb93a386Sopenharmony_ci
695cb93a386Sopenharmony_civoid TessellationHelper::EdgeEquations::reset(const EdgeVectors& edgeVectors) {
696cb93a386Sopenharmony_ci    V4f dx = edgeVectors.fDX;
697cb93a386Sopenharmony_ci    V4f dy = edgeVectors.fDY;
698cb93a386Sopenharmony_ci    // Correct for bad edges by copying adjacent edge information into the bad component
699cb93a386Sopenharmony_ci    correct_bad_edges(edgeVectors.fInvLengths >= kInvDistTolerance, &dx, &dy, nullptr);
700cb93a386Sopenharmony_ci
701cb93a386Sopenharmony_ci    V4f c = dx*edgeVectors.fY2D - dy*edgeVectors.fX2D;
702cb93a386Sopenharmony_ci    // Make sure normals point into the shape
703cb93a386Sopenharmony_ci    V4f test = dy * next_cw(edgeVectors.fX2D) + (-dx * next_cw(edgeVectors.fY2D) + c);
704cb93a386Sopenharmony_ci    if (any(test < -kDistTolerance)) {
705cb93a386Sopenharmony_ci        fA = -dy;
706cb93a386Sopenharmony_ci        fB = dx;
707cb93a386Sopenharmony_ci        fC = -c;
708cb93a386Sopenharmony_ci    } else {
709cb93a386Sopenharmony_ci        fA = dy;
710cb93a386Sopenharmony_ci        fB = -dx;
711cb93a386Sopenharmony_ci        fC = c;
712cb93a386Sopenharmony_ci    }
713cb93a386Sopenharmony_ci}
714cb93a386Sopenharmony_ci
715cb93a386Sopenharmony_ciV4f TessellationHelper::EdgeEquations::estimateCoverage(const V4f& x2d, const V4f& y2d) const {
716cb93a386Sopenharmony_ci    // Calculate distance of the 4 inset points (px, py) to the 4 edges
717cb93a386Sopenharmony_ci    V4f d0 = fA[0]*x2d + (fB[0]*y2d + fC[0]);
718cb93a386Sopenharmony_ci    V4f d1 = fA[1]*x2d + (fB[1]*y2d + fC[1]);
719cb93a386Sopenharmony_ci    V4f d2 = fA[2]*x2d + (fB[2]*y2d + fC[2]);
720cb93a386Sopenharmony_ci    V4f d3 = fA[3]*x2d + (fB[3]*y2d + fC[3]);
721cb93a386Sopenharmony_ci
722cb93a386Sopenharmony_ci    // For each point, pretend that there's a rectangle that touches e0 and e3 on the horizontal
723cb93a386Sopenharmony_ci    // axis, so its width is "approximately" d0 + d3, and it touches e1 and e2 on the vertical axis
724cb93a386Sopenharmony_ci    // so its height is d1 + d2. Pin each of these dimensions to [0, 1] and approximate the coverage
725cb93a386Sopenharmony_ci    // at each point as clamp(d0+d3, 0, 1) x clamp(d1+d2, 0, 1). For rectilinear quads this is an
726cb93a386Sopenharmony_ci    // accurate calculation of its area clipped to an aligned pixel. For arbitrary quads it is not
727cb93a386Sopenharmony_ci    // mathematically accurate but qualitatively provides a stable value proportional to the size of
728cb93a386Sopenharmony_ci    // the shape.
729cb93a386Sopenharmony_ci    V4f w = max(0.f, min(1.f, d0 + d3));
730cb93a386Sopenharmony_ci    V4f h = max(0.f, min(1.f, d1 + d2));
731cb93a386Sopenharmony_ci    return w * h;
732cb93a386Sopenharmony_ci}
733cb93a386Sopenharmony_ci
734cb93a386Sopenharmony_cibool TessellationHelper::EdgeEquations::isSubpixel(const V4f& x2d, const V4f& y2d) const {
735cb93a386Sopenharmony_ci    // Compute the minimum distances from vertices to opposite edges. If all 4 minimum distances
736cb93a386Sopenharmony_ci    // are less than 1px, then the inset geometry would be a point or line and quad rendering
737cb93a386Sopenharmony_ci    // will switch to hairline mode.
738cb93a386Sopenharmony_ci    V4f d = min(x2d * skvx::shuffle<1,2,1,2>(fA) + y2d * skvx::shuffle<1,2,1,2>(fB)
739cb93a386Sopenharmony_ci                        + skvx::shuffle<1,2,1,2>(fC),
740cb93a386Sopenharmony_ci                x2d * skvx::shuffle<3,3,0,0>(fA) + y2d * skvx::shuffle<3,3,0,0>(fB)
741cb93a386Sopenharmony_ci                        + skvx::shuffle<3,3,0,0>(fC));
742cb93a386Sopenharmony_ci    return all(d < 1.f);
743cb93a386Sopenharmony_ci}
744cb93a386Sopenharmony_ci
745cb93a386Sopenharmony_ciint TessellationHelper::EdgeEquations::computeDegenerateQuad(const V4f& signedEdgeDistances,
746cb93a386Sopenharmony_ci                                                             V4f* x2d, V4f* y2d,
747cb93a386Sopenharmony_ci                                                             M4f* aaMask) const {
748cb93a386Sopenharmony_ci    // If the original points form a line in the 2D projection then give up on antialiasing.
749cb93a386Sopenharmony_ci    for (int i = 0; i < 4; ++i) {
750cb93a386Sopenharmony_ci        V4f d = (*x2d)*fA[i] + (*y2d)*fB[i] + fC[i];
751cb93a386Sopenharmony_ci        if (all(abs(d) < kDistTolerance)) {
752cb93a386Sopenharmony_ci            *aaMask = M4f(0);
753cb93a386Sopenharmony_ci            return 4;
754cb93a386Sopenharmony_ci        }
755cb93a386Sopenharmony_ci    }
756cb93a386Sopenharmony_ci
757cb93a386Sopenharmony_ci    *aaMask = signedEdgeDistances != 0.f;
758cb93a386Sopenharmony_ci
759cb93a386Sopenharmony_ci    // Move the edge by the signed edge adjustment.
760cb93a386Sopenharmony_ci    V4f oc = fC + signedEdgeDistances;
761cb93a386Sopenharmony_ci
762cb93a386Sopenharmony_ci    // There are 6 points that we care about to determine the final shape of the polygon, which
763cb93a386Sopenharmony_ci    // are the intersections between (e0,e2), (e1,e0), (e2,e3), (e3,e1) (corresponding to the
764cb93a386Sopenharmony_ci    // 4 corners), and (e1, e2), (e0, e3) (representing the intersections of opposite edges).
765cb93a386Sopenharmony_ci    V4f denom = fA * next_cw(fB) - fB * next_cw(fA);
766cb93a386Sopenharmony_ci    V4f px = (fB * next_cw(oc) - oc * next_cw(fB)) / denom;
767cb93a386Sopenharmony_ci    V4f py = (oc * next_cw(fA) - fA * next_cw(oc)) / denom;
768cb93a386Sopenharmony_ci    correct_bad_coords(abs(denom) < kTolerance, &px, &py, nullptr);
769cb93a386Sopenharmony_ci
770cb93a386Sopenharmony_ci    // Calculate the signed distances from these 4 corners to the other two edges that did not
771cb93a386Sopenharmony_ci    // define the intersection. So p(0) is compared to e3,e1, p(1) to e3,e2 , p(2) to e0,e1, and
772cb93a386Sopenharmony_ci    // p(3) to e0,e2
773cb93a386Sopenharmony_ci    V4f dists1 = px * skvx::shuffle<3, 3, 0, 0>(fA) +
774cb93a386Sopenharmony_ci                 py * skvx::shuffle<3, 3, 0, 0>(fB) +
775cb93a386Sopenharmony_ci                 skvx::shuffle<3, 3, 0, 0>(oc);
776cb93a386Sopenharmony_ci    V4f dists2 = px * skvx::shuffle<1, 2, 1, 2>(fA) +
777cb93a386Sopenharmony_ci                 py * skvx::shuffle<1, 2, 1, 2>(fB) +
778cb93a386Sopenharmony_ci                 skvx::shuffle<1, 2, 1, 2>(oc);
779cb93a386Sopenharmony_ci
780cb93a386Sopenharmony_ci    // If all the distances are >= 0, the 4 corners form a valid quadrilateral, so use them as
781cb93a386Sopenharmony_ci    // the 4 points. If any point is on the wrong side of both edges, the interior has collapsed
782cb93a386Sopenharmony_ci    // and we need to use a central point to represent it. If all four points are only on the
783cb93a386Sopenharmony_ci    // wrong side of 1 edge, one edge has crossed over another and we use a line to represent it.
784cb93a386Sopenharmony_ci    // Otherwise, use a triangle that replaces the bad points with the intersections of
785cb93a386Sopenharmony_ci    // (e1, e2) or (e0, e3) as needed.
786cb93a386Sopenharmony_ci    M4f d1v0 = dists1 < kDistTolerance;
787cb93a386Sopenharmony_ci    M4f d2v0 = dists2 < kDistTolerance;
788cb93a386Sopenharmony_ci    M4f d1And2 = d1v0 & d2v0;
789cb93a386Sopenharmony_ci    M4f d1Or2 = d1v0 | d2v0;
790cb93a386Sopenharmony_ci
791cb93a386Sopenharmony_ci    if (!any(d1Or2)) {
792cb93a386Sopenharmony_ci        // Every dists1 and dists2 >= kTolerance so it's not degenerate, use all 4 corners as-is
793cb93a386Sopenharmony_ci        // and use full coverage
794cb93a386Sopenharmony_ci        *x2d = px;
795cb93a386Sopenharmony_ci        *y2d = py;
796cb93a386Sopenharmony_ci        return 4;
797cb93a386Sopenharmony_ci    } else if (any(d1And2)) {
798cb93a386Sopenharmony_ci        // A point failed against two edges, so reduce the shape to a single point, which we take as
799cb93a386Sopenharmony_ci        // the center of the original quad to ensure it is contained in the intended geometry. Since
800cb93a386Sopenharmony_ci        // it has collapsed, we know the shape cannot cover a pixel so update the coverage.
801cb93a386Sopenharmony_ci        SkPoint center = {0.25f * ((*x2d)[0] + (*x2d)[1] + (*x2d)[2] + (*x2d)[3]),
802cb93a386Sopenharmony_ci                          0.25f * ((*y2d)[0] + (*y2d)[1] + (*y2d)[2] + (*y2d)[3])};
803cb93a386Sopenharmony_ci        *x2d = center.fX;
804cb93a386Sopenharmony_ci        *y2d = center.fY;
805cb93a386Sopenharmony_ci        *aaMask = any(*aaMask);
806cb93a386Sopenharmony_ci        return 1;
807cb93a386Sopenharmony_ci    } else if (all(d1Or2)) {
808cb93a386Sopenharmony_ci        // Degenerates to a line. Compare p[2] and p[3] to edge 0. If they are on the wrong side,
809cb93a386Sopenharmony_ci        // that means edge 0 and 3 crossed, and otherwise edge 1 and 2 crossed.
810cb93a386Sopenharmony_ci        if (dists1[2] < kDistTolerance && dists1[3] < kDistTolerance) {
811cb93a386Sopenharmony_ci            // Edges 0 and 3 have crossed over, so make the line from average of (p0,p2) and (p1,p3)
812cb93a386Sopenharmony_ci            *x2d = 0.5f * (skvx::shuffle<0, 1, 0, 1>(px) + skvx::shuffle<2, 3, 2, 3>(px));
813cb93a386Sopenharmony_ci            *y2d = 0.5f * (skvx::shuffle<0, 1, 0, 1>(py) + skvx::shuffle<2, 3, 2, 3>(py));
814cb93a386Sopenharmony_ci            // If edges 0 and 3 crossed then one must have AA but we moved both 2D points on the
815cb93a386Sopenharmony_ci            // edge so we need moveTo() to be able to move both 3D points along the shared edge. So
816cb93a386Sopenharmony_ci            // ensure both have AA.
817cb93a386Sopenharmony_ci            *aaMask = *aaMask | M4f({1, 0, 0, 1});
818cb93a386Sopenharmony_ci        } else {
819cb93a386Sopenharmony_ci            // Edges 1 and 2 have crossed over, so make the line from average of (p0,p1) and (p2,p3)
820cb93a386Sopenharmony_ci            *x2d = 0.5f * (skvx::shuffle<0, 0, 2, 2>(px) + skvx::shuffle<1, 1, 3, 3>(px));
821cb93a386Sopenharmony_ci            *y2d = 0.5f * (skvx::shuffle<0, 0, 2, 2>(py) + skvx::shuffle<1, 1, 3, 3>(py));
822cb93a386Sopenharmony_ci            *aaMask = *aaMask | M4f({0, 1, 1, 0});
823cb93a386Sopenharmony_ci        }
824cb93a386Sopenharmony_ci        return 2;
825cb93a386Sopenharmony_ci    } else {
826cb93a386Sopenharmony_ci        // This turns into a triangle. Replace corners as needed with the intersections between
827cb93a386Sopenharmony_ci        // (e0,e3) and (e1,e2), which must now be calculated. Because of kDistTolarance we can
828cb93a386Sopenharmony_ci        // have cases where the intersection lies far outside the quad. For example, consider top
829cb93a386Sopenharmony_ci        // and bottom edges that are nearly parallel and their intersections with the right edge are
830cb93a386Sopenharmony_ci        // nearly but not quite swapped (top edge intersection is barely above bottom edge
831cb93a386Sopenharmony_ci        // intersection). In this case we replace the point with the average of itself and the point
832cb93a386Sopenharmony_ci        // calculated using the edge equation it failed (in the example case this would be the
833cb93a386Sopenharmony_ci        // average of the points calculated by the top and bottom edges intersected with the right
834cb93a386Sopenharmony_ci        // edge.)
835cb93a386Sopenharmony_ci        using V2f = skvx::Vec<2, float>;
836cb93a386Sopenharmony_ci        V2f eDenom = skvx::shuffle<0, 1>(fA) * skvx::shuffle<3, 2>(fB) -
837cb93a386Sopenharmony_ci                     skvx::shuffle<0, 1>(fB) * skvx::shuffle<3, 2>(fA);
838cb93a386Sopenharmony_ci        V2f ex = (skvx::shuffle<0, 1>(fB) * skvx::shuffle<3, 2>(oc) -
839cb93a386Sopenharmony_ci                  skvx::shuffle<0, 1>(oc) * skvx::shuffle<3, 2>(fB)) / eDenom;
840cb93a386Sopenharmony_ci        V2f ey = (skvx::shuffle<0, 1>(oc) * skvx::shuffle<3, 2>(fA) -
841cb93a386Sopenharmony_ci                  skvx::shuffle<0, 1>(fA) * skvx::shuffle<3, 2>(oc)) / eDenom;
842cb93a386Sopenharmony_ci
843cb93a386Sopenharmony_ci        V4f avgX = 0.5f * (skvx::shuffle<0, 1, 0, 2>(px) + skvx::shuffle<2, 3, 1, 3>(px));
844cb93a386Sopenharmony_ci        V4f avgY = 0.5f * (skvx::shuffle<0, 1, 0, 2>(py) + skvx::shuffle<2, 3, 1, 3>(py));
845cb93a386Sopenharmony_ci        for (int i = 0; i < 4; ++i) {
846cb93a386Sopenharmony_ci            // Note that we would not have taken this branch if any point failed both of its edges
847cb93a386Sopenharmony_ci            // tests. That is, it can't be the case that d1v0[i] and d2v0[i] are both true.
848cb93a386Sopenharmony_ci            if (dists1[i] < -kDistTolerance && abs(eDenom[0]) > kTolerance) {
849cb93a386Sopenharmony_ci                px[i] = ex[0];
850cb93a386Sopenharmony_ci                py[i] = ey[0];
851cb93a386Sopenharmony_ci            } else if (d1v0[i]) {
852cb93a386Sopenharmony_ci                px[i] = avgX[i % 2];
853cb93a386Sopenharmony_ci                py[i] = avgY[i % 2];
854cb93a386Sopenharmony_ci            } else if (dists2[i] < -kDistTolerance && abs(eDenom[1]) > kTolerance) {
855cb93a386Sopenharmony_ci                px[i] = ex[1];
856cb93a386Sopenharmony_ci                py[i] = ey[1];
857cb93a386Sopenharmony_ci            } else if (d2v0[i]) {
858cb93a386Sopenharmony_ci                px[i] = avgX[i / 2 + 2];
859cb93a386Sopenharmony_ci                py[i] = avgY[i / 2 + 2];
860cb93a386Sopenharmony_ci            }
861cb93a386Sopenharmony_ci        }
862cb93a386Sopenharmony_ci
863cb93a386Sopenharmony_ci        // If we replace a vertex with an intersection then it will not fall along the
864cb93a386Sopenharmony_ci        // edges that intersect at the original vertex. When we apply AA later to the
865cb93a386Sopenharmony_ci        // original points we move along the original 3d edges to move towards the 2d
866cb93a386Sopenharmony_ci        // points we're computing here. If we have an AA edge and a non-AA edge we
867cb93a386Sopenharmony_ci        // can only move along 1 edge, but now the point we're moving toward isn't
868cb93a386Sopenharmony_ci        // on that edge. Thus, we provide an additional degree of freedom by turning
869cb93a386Sopenharmony_ci        // AA on for both edges if either edge is AA at each point.
870cb93a386Sopenharmony_ci        *aaMask = *aaMask | (d1Or2 & next_cw(*aaMask)) | (next_ccw(d1Or2) & next_ccw(*aaMask));
871cb93a386Sopenharmony_ci        *x2d = px;
872cb93a386Sopenharmony_ci        *y2d = py;
873cb93a386Sopenharmony_ci        return 3;
874cb93a386Sopenharmony_ci    }
875cb93a386Sopenharmony_ci}
876cb93a386Sopenharmony_ci
877cb93a386Sopenharmony_ci//** OutsetRequest implementation
878cb93a386Sopenharmony_ci
879cb93a386Sopenharmony_civoid TessellationHelper::OutsetRequest::reset(const EdgeVectors& edgeVectors, GrQuad::Type quadType,
880cb93a386Sopenharmony_ci                                              const skvx::Vec<4, float>& edgeDistances) {
881cb93a386Sopenharmony_ci    fEdgeDistances = edgeDistances;
882cb93a386Sopenharmony_ci
883cb93a386Sopenharmony_ci    // Based on the edge distances, determine if it's acceptable to use fInvSinTheta to
884cb93a386Sopenharmony_ci    // calculate the inset or outset geometry.
885cb93a386Sopenharmony_ci    if (quadType <= GrQuad::Type::kRectilinear) {
886cb93a386Sopenharmony_ci        // Since it's rectangular, the width (edge[1] or edge[2]) collapses if subtracting
887cb93a386Sopenharmony_ci        // (dist[0] + dist[3]) makes the new width negative (minus for inset, outsetting will
888cb93a386Sopenharmony_ci        // never be degenerate in this case). The same applies for height (edge[0] or edge[3])
889cb93a386Sopenharmony_ci        // and (dist[1] + dist[2]).
890cb93a386Sopenharmony_ci        fOutsetDegenerate = false;
891cb93a386Sopenharmony_ci        float widthChange = edgeDistances[0] + edgeDistances[3];
892cb93a386Sopenharmony_ci        float heightChange = edgeDistances[1] + edgeDistances[2];
893cb93a386Sopenharmony_ci        // (1/len > 1/(edge sum) implies len - edge sum < 0.
894cb93a386Sopenharmony_ci        fInsetDegenerate =
895cb93a386Sopenharmony_ci                (widthChange > 0.f  && edgeVectors.fInvLengths[1] > 1.f / widthChange) ||
896cb93a386Sopenharmony_ci                (heightChange > 0.f && edgeVectors.fInvLengths[0] > 1.f / heightChange);
897cb93a386Sopenharmony_ci    } else if (any(edgeVectors.fInvLengths >= kInvDistTolerance)) {
898cb93a386Sopenharmony_ci        // Have an edge that is effectively length 0, so we're dealing with a triangle, which
899cb93a386Sopenharmony_ci        // must always go through the degenerate code path.
900cb93a386Sopenharmony_ci        fOutsetDegenerate = true;
901cb93a386Sopenharmony_ci        fInsetDegenerate = true;
902cb93a386Sopenharmony_ci    } else {
903cb93a386Sopenharmony_ci        // If possible, the corners will move +/-edgeDistances * 1/sin(theta). The entire
904cb93a386Sopenharmony_ci        // request is degenerate if 1/sin(theta) -> infinity (or cos(theta) -> 1).
905cb93a386Sopenharmony_ci        if (any(abs(edgeVectors.fCosTheta) >= 0.9f)) {
906cb93a386Sopenharmony_ci            fOutsetDegenerate = true;
907cb93a386Sopenharmony_ci            fInsetDegenerate = true;
908cb93a386Sopenharmony_ci        } else {
909cb93a386Sopenharmony_ci            // With an edge-centric view, an edge's length changes by
910cb93a386Sopenharmony_ci            // edgeDistance * cos(pi - theta) / sin(theta) for each of its corners (the second
911cb93a386Sopenharmony_ci            // corner uses ccw theta value). An edge's length also changes when its adjacent
912cb93a386Sopenharmony_ci            // edges move, in which case it's updated by edgeDistance / sin(theta)
913cb93a386Sopenharmony_ci            // (or cos(theta) for the other edge).
914cb93a386Sopenharmony_ci
915cb93a386Sopenharmony_ci            // cos(pi - theta) = -cos(theta)
916cb93a386Sopenharmony_ci            V4f halfTanTheta = -edgeVectors.fCosTheta * edgeVectors.fInvSinTheta;
917cb93a386Sopenharmony_ci            V4f edgeAdjust = edgeDistances * (halfTanTheta + next_ccw(halfTanTheta)) +
918cb93a386Sopenharmony_ci                             next_ccw(edgeDistances) * next_ccw(edgeVectors.fInvSinTheta) +
919cb93a386Sopenharmony_ci                             next_cw(edgeDistances) * edgeVectors.fInvSinTheta;
920cb93a386Sopenharmony_ci
921cb93a386Sopenharmony_ci            // If either outsetting (plus edgeAdjust) or insetting (minus edgeAdjust) make
922cb93a386Sopenharmony_ci            // the edge lengths negative, then it's degenerate.
923cb93a386Sopenharmony_ci            V4f threshold = 0.1f - (1.f / edgeVectors.fInvLengths);
924cb93a386Sopenharmony_ci            fOutsetDegenerate = any(edgeAdjust < threshold);
925cb93a386Sopenharmony_ci            fInsetDegenerate = any(edgeAdjust > -threshold);
926cb93a386Sopenharmony_ci        }
927cb93a386Sopenharmony_ci    }
928cb93a386Sopenharmony_ci}
929cb93a386Sopenharmony_ci
930cb93a386Sopenharmony_ci//** Vertices implementation
931cb93a386Sopenharmony_ci
932cb93a386Sopenharmony_civoid TessellationHelper::Vertices::reset(const GrQuad& deviceQuad, const GrQuad* localQuad) {
933cb93a386Sopenharmony_ci    // Set vertices to match the device and local quad
934cb93a386Sopenharmony_ci    fX = deviceQuad.x4f();
935cb93a386Sopenharmony_ci    fY = deviceQuad.y4f();
936cb93a386Sopenharmony_ci    fW = deviceQuad.w4f();
937cb93a386Sopenharmony_ci
938cb93a386Sopenharmony_ci    if (localQuad) {
939cb93a386Sopenharmony_ci        fU = localQuad->x4f();
940cb93a386Sopenharmony_ci        fV = localQuad->y4f();
941cb93a386Sopenharmony_ci        fR = localQuad->w4f();
942cb93a386Sopenharmony_ci        fUVRCount = localQuad->hasPerspective() ? 3 : 2;
943cb93a386Sopenharmony_ci    } else {
944cb93a386Sopenharmony_ci        fUVRCount = 0;
945cb93a386Sopenharmony_ci    }
946cb93a386Sopenharmony_ci}
947cb93a386Sopenharmony_ci
948cb93a386Sopenharmony_civoid TessellationHelper::Vertices::asGrQuads(GrQuad* deviceOut, GrQuad::Type deviceType,
949cb93a386Sopenharmony_ci                                             GrQuad* localOut, GrQuad::Type localType) const {
950cb93a386Sopenharmony_ci    SkASSERT(deviceOut);
951cb93a386Sopenharmony_ci    SkASSERT(fUVRCount == 0 || localOut);
952cb93a386Sopenharmony_ci
953cb93a386Sopenharmony_ci    fX.store(deviceOut->xs());
954cb93a386Sopenharmony_ci    fY.store(deviceOut->ys());
955cb93a386Sopenharmony_ci    if (deviceType == GrQuad::Type::kPerspective) {
956cb93a386Sopenharmony_ci        fW.store(deviceOut->ws());
957cb93a386Sopenharmony_ci    }
958cb93a386Sopenharmony_ci    deviceOut->setQuadType(deviceType); // This sets ws == 1 when device type != perspective
959cb93a386Sopenharmony_ci
960cb93a386Sopenharmony_ci    if (fUVRCount > 0) {
961cb93a386Sopenharmony_ci        fU.store(localOut->xs());
962cb93a386Sopenharmony_ci        fV.store(localOut->ys());
963cb93a386Sopenharmony_ci        if (fUVRCount == 3) {
964cb93a386Sopenharmony_ci            fR.store(localOut->ws());
965cb93a386Sopenharmony_ci        }
966cb93a386Sopenharmony_ci        localOut->setQuadType(localType);
967cb93a386Sopenharmony_ci    }
968cb93a386Sopenharmony_ci}
969cb93a386Sopenharmony_ci
970cb93a386Sopenharmony_civoid TessellationHelper::Vertices::moveAlong(const EdgeVectors& edgeVectors,
971cb93a386Sopenharmony_ci                                             const V4f& signedEdgeDistances) {
972cb93a386Sopenharmony_ci    // This shouldn't be called if fInvSinTheta is close to infinity (cosTheta close to 1).
973cb93a386Sopenharmony_ci    // FIXME (michaelludwig) - Temporarily allow NaNs on debug builds here, for crbug:224618's GM
974cb93a386Sopenharmony_ci    // Once W clipping is implemented, shouldn't see NaNs unless it's actually time to fail.
975cb93a386Sopenharmony_ci    SkASSERT(all(abs(edgeVectors.fCosTheta) < 0.9f) ||
976cb93a386Sopenharmony_ci             any(edgeVectors.fCosTheta != edgeVectors.fCosTheta));
977cb93a386Sopenharmony_ci
978cb93a386Sopenharmony_ci    // When the projected device quad is not degenerate, the vertex corners can move
979cb93a386Sopenharmony_ci    // cornerOutsetLen along their edge and their cw-rotated edge. The vertex's edge points
980cb93a386Sopenharmony_ci    // inwards and the cw-rotated edge points outwards, hence the minus-sign.
981cb93a386Sopenharmony_ci    // The edge distances are rotated compared to the corner outsets and (dx, dy), since if
982cb93a386Sopenharmony_ci    // the edge is "on" both its corners need to be moved along their other edge vectors.
983cb93a386Sopenharmony_ci    V4f signedOutsets = -edgeVectors.fInvSinTheta * next_cw(signedEdgeDistances);
984cb93a386Sopenharmony_ci    V4f signedOutsetsCW = edgeVectors.fInvSinTheta * signedEdgeDistances;
985cb93a386Sopenharmony_ci
986cb93a386Sopenharmony_ci    // x = x + outset * mask * next_cw(xdiff) - outset * next_cw(mask) * xdiff
987cb93a386Sopenharmony_ci    fX += signedOutsetsCW * next_cw(edgeVectors.fDX) + signedOutsets * edgeVectors.fDX;
988cb93a386Sopenharmony_ci    fY += signedOutsetsCW * next_cw(edgeVectors.fDY) + signedOutsets * edgeVectors.fDY;
989cb93a386Sopenharmony_ci    if (fUVRCount > 0) {
990cb93a386Sopenharmony_ci        // We want to extend the texture coords by the same proportion as the positions.
991cb93a386Sopenharmony_ci        signedOutsets *= edgeVectors.fInvLengths;
992cb93a386Sopenharmony_ci        signedOutsetsCW *= next_cw(edgeVectors.fInvLengths);
993cb93a386Sopenharmony_ci        V4f du = next_ccw(fU) - fU;
994cb93a386Sopenharmony_ci        V4f dv = next_ccw(fV) - fV;
995cb93a386Sopenharmony_ci        fU += signedOutsetsCW * next_cw(du) + signedOutsets * du;
996cb93a386Sopenharmony_ci        fV += signedOutsetsCW * next_cw(dv) + signedOutsets * dv;
997cb93a386Sopenharmony_ci        if (fUVRCount == 3) {
998cb93a386Sopenharmony_ci            V4f dr = next_ccw(fR) - fR;
999cb93a386Sopenharmony_ci            fR += signedOutsetsCW * next_cw(dr) + signedOutsets * dr;
1000cb93a386Sopenharmony_ci        }
1001cb93a386Sopenharmony_ci    }
1002cb93a386Sopenharmony_ci}
1003cb93a386Sopenharmony_ci
1004cb93a386Sopenharmony_civoid TessellationHelper::Vertices::moveTo(const V4f& x2d, const V4f& y2d, const M4f& mask) {
1005cb93a386Sopenharmony_ci    // Left to right, in device space, for each point
1006cb93a386Sopenharmony_ci    V4f e1x = skvx::shuffle<2, 3, 2, 3>(fX) - skvx::shuffle<0, 1, 0, 1>(fX);
1007cb93a386Sopenharmony_ci    V4f e1y = skvx::shuffle<2, 3, 2, 3>(fY) - skvx::shuffle<0, 1, 0, 1>(fY);
1008cb93a386Sopenharmony_ci    V4f e1w = skvx::shuffle<2, 3, 2, 3>(fW) - skvx::shuffle<0, 1, 0, 1>(fW);
1009cb93a386Sopenharmony_ci    M4f e1Bad = e1x*e1x + e1y*e1y < kDist2Tolerance;
1010cb93a386Sopenharmony_ci    correct_bad_edges(e1Bad, &e1x, &e1y, &e1w);
1011cb93a386Sopenharmony_ci
1012cb93a386Sopenharmony_ci    // // Top to bottom, in device space, for each point
1013cb93a386Sopenharmony_ci    V4f e2x = skvx::shuffle<1, 1, 3, 3>(fX) - skvx::shuffle<0, 0, 2, 2>(fX);
1014cb93a386Sopenharmony_ci    V4f e2y = skvx::shuffle<1, 1, 3, 3>(fY) - skvx::shuffle<0, 0, 2, 2>(fY);
1015cb93a386Sopenharmony_ci    V4f e2w = skvx::shuffle<1, 1, 3, 3>(fW) - skvx::shuffle<0, 0, 2, 2>(fW);
1016cb93a386Sopenharmony_ci    M4f e2Bad = e2x*e2x + e2y*e2y < kDist2Tolerance;
1017cb93a386Sopenharmony_ci    correct_bad_edges(e2Bad, &e2x, &e2y, &e2w);
1018cb93a386Sopenharmony_ci
1019cb93a386Sopenharmony_ci    // Can only move along e1 and e2 to reach the new 2D point, so we have
1020cb93a386Sopenharmony_ci    // x2d = (x + a*e1x + b*e2x) / (w + a*e1w + b*e2w) and
1021cb93a386Sopenharmony_ci    // y2d = (y + a*e1y + b*e2y) / (w + a*e1w + b*e2w) for some a, b
1022cb93a386Sopenharmony_ci    // This can be rewritten to a*c1x + b*c2x + c3x = 0; a * c1y + b*c2y + c3y = 0, where
1023cb93a386Sopenharmony_ci    // the cNx and cNy coefficients are:
1024cb93a386Sopenharmony_ci    V4f c1x = e1w * x2d - e1x;
1025cb93a386Sopenharmony_ci    V4f c1y = e1w * y2d - e1y;
1026cb93a386Sopenharmony_ci    V4f c2x = e2w * x2d - e2x;
1027cb93a386Sopenharmony_ci    V4f c2y = e2w * y2d - e2y;
1028cb93a386Sopenharmony_ci    V4f c3x = fW * x2d - fX;
1029cb93a386Sopenharmony_ci    V4f c3y = fW * y2d - fY;
1030cb93a386Sopenharmony_ci
1031cb93a386Sopenharmony_ci    // Solve for a and b
1032cb93a386Sopenharmony_ci    V4f a, b, denom;
1033cb93a386Sopenharmony_ci    if (all(mask)) {
1034cb93a386Sopenharmony_ci        // When every edge is outset/inset, each corner can use both edge vectors
1035cb93a386Sopenharmony_ci        denom = c1x * c2y - c2x * c1y;
1036cb93a386Sopenharmony_ci        a = (c2x * c3y - c3x * c2y) / denom;
1037cb93a386Sopenharmony_ci        b = (c3x * c1y - c1x * c3y) / denom;
1038cb93a386Sopenharmony_ci    } else {
1039cb93a386Sopenharmony_ci        // Force a or b to be 0 if that edge cannot be used due to non-AA
1040cb93a386Sopenharmony_ci        M4f aMask = skvx::shuffle<0, 0, 3, 3>(mask);
1041cb93a386Sopenharmony_ci        M4f bMask = skvx::shuffle<2, 1, 2, 1>(mask);
1042cb93a386Sopenharmony_ci
1043cb93a386Sopenharmony_ci        // When aMask[i]&bMask[i], then a[i], b[i], denom[i] match the kAll case.
1044cb93a386Sopenharmony_ci        // When aMask[i]&!bMask[i], then b[i] = 0, a[i] = -c3x/c1x or -c3y/c1y, using better denom
1045cb93a386Sopenharmony_ci        // When !aMask[i]&bMask[i], then a[i] = 0, b[i] = -c3x/c2x or -c3y/c2y, ""
1046cb93a386Sopenharmony_ci        // When !aMask[i]&!bMask[i], then both a[i] = 0 and b[i] = 0
1047cb93a386Sopenharmony_ci        M4f useC1x = abs(c1x) > abs(c1y);
1048cb93a386Sopenharmony_ci        M4f useC2x = abs(c2x) > abs(c2y);
1049cb93a386Sopenharmony_ci
1050cb93a386Sopenharmony_ci        denom = if_then_else(aMask,
1051cb93a386Sopenharmony_ci                        if_then_else(bMask,
1052cb93a386Sopenharmony_ci                                c1x * c2y - c2x * c1y,            /* A & B   */
1053cb93a386Sopenharmony_ci                                if_then_else(useC1x, c1x, c1y)),  /* A & !B  */
1054cb93a386Sopenharmony_ci                        if_then_else(bMask,
1055cb93a386Sopenharmony_ci                                if_then_else(useC2x, c2x, c2y),   /* !A & B  */
1056cb93a386Sopenharmony_ci                                V4f(1.f)));                       /* !A & !B */
1057cb93a386Sopenharmony_ci
1058cb93a386Sopenharmony_ci        a = if_then_else(aMask,
1059cb93a386Sopenharmony_ci                    if_then_else(bMask,
1060cb93a386Sopenharmony_ci                            c2x * c3y - c3x * c2y,                /* A & B   */
1061cb93a386Sopenharmony_ci                            if_then_else(useC1x, -c3x, -c3y)),    /* A & !B  */
1062cb93a386Sopenharmony_ci                    V4f(0.f)) / denom;                            /* !A      */
1063cb93a386Sopenharmony_ci        b = if_then_else(bMask,
1064cb93a386Sopenharmony_ci                    if_then_else(aMask,
1065cb93a386Sopenharmony_ci                            c3x * c1y - c1x * c3y,                /* A & B   */
1066cb93a386Sopenharmony_ci                            if_then_else(useC2x, -c3x, -c3y)),    /* !A & B  */
1067cb93a386Sopenharmony_ci                    V4f(0.f)) / denom;                            /* !B      */
1068cb93a386Sopenharmony_ci    }
1069cb93a386Sopenharmony_ci
1070cb93a386Sopenharmony_ci    fX += a * e1x + b * e2x;
1071cb93a386Sopenharmony_ci    fY += a * e1y + b * e2y;
1072cb93a386Sopenharmony_ci    fW += a * e1w + b * e2w;
1073cb93a386Sopenharmony_ci
1074cb93a386Sopenharmony_ci    // If fW has gone negative, flip the point to the other side of w=0. This only happens if the
1075cb93a386Sopenharmony_ci    // edge was approaching a vanishing point and it was physically impossible to outset 1/2px in
1076cb93a386Sopenharmony_ci    // screen space w/o going behind the viewer and being mirrored. Scaling by -1 preserves the
1077cb93a386Sopenharmony_ci    // computed screen space position but moves the 3D point off of the original quad. So far, this
1078cb93a386Sopenharmony_ci    // seems to be a reasonable compromise.
1079cb93a386Sopenharmony_ci    if (any(fW < 0.f)) {
1080cb93a386Sopenharmony_ci        V4f scale = if_then_else(fW < 0.f, V4f(-1.f), V4f(1.f));
1081cb93a386Sopenharmony_ci        fX *= scale;
1082cb93a386Sopenharmony_ci        fY *= scale;
1083cb93a386Sopenharmony_ci        fW *= scale;
1084cb93a386Sopenharmony_ci    }
1085cb93a386Sopenharmony_ci
1086cb93a386Sopenharmony_ci    correct_bad_coords(abs(denom) < kTolerance, &fX, &fY, &fW);
1087cb93a386Sopenharmony_ci
1088cb93a386Sopenharmony_ci    if (fUVRCount > 0) {
1089cb93a386Sopenharmony_ci        // Calculate R here so it can be corrected with U and V in case it's needed later
1090cb93a386Sopenharmony_ci        V4f e1u = skvx::shuffle<2, 3, 2, 3>(fU) - skvx::shuffle<0, 1, 0, 1>(fU);
1091cb93a386Sopenharmony_ci        V4f e1v = skvx::shuffle<2, 3, 2, 3>(fV) - skvx::shuffle<0, 1, 0, 1>(fV);
1092cb93a386Sopenharmony_ci        V4f e1r = skvx::shuffle<2, 3, 2, 3>(fR) - skvx::shuffle<0, 1, 0, 1>(fR);
1093cb93a386Sopenharmony_ci        correct_bad_edges(e1Bad, &e1u, &e1v, &e1r);
1094cb93a386Sopenharmony_ci
1095cb93a386Sopenharmony_ci        V4f e2u = skvx::shuffle<1, 1, 3, 3>(fU) - skvx::shuffle<0, 0, 2, 2>(fU);
1096cb93a386Sopenharmony_ci        V4f e2v = skvx::shuffle<1, 1, 3, 3>(fV) - skvx::shuffle<0, 0, 2, 2>(fV);
1097cb93a386Sopenharmony_ci        V4f e2r = skvx::shuffle<1, 1, 3, 3>(fR) - skvx::shuffle<0, 0, 2, 2>(fR);
1098cb93a386Sopenharmony_ci        correct_bad_edges(e2Bad, &e2u, &e2v, &e2r);
1099cb93a386Sopenharmony_ci
1100cb93a386Sopenharmony_ci        fU += a * e1u + b * e2u;
1101cb93a386Sopenharmony_ci        fV += a * e1v + b * e2v;
1102cb93a386Sopenharmony_ci        if (fUVRCount == 3) {
1103cb93a386Sopenharmony_ci            fR += a * e1r + b * e2r;
1104cb93a386Sopenharmony_ci            correct_bad_coords(abs(denom) < kTolerance, &fU, &fV, &fR);
1105cb93a386Sopenharmony_ci        } else {
1106cb93a386Sopenharmony_ci            correct_bad_coords(abs(denom) < kTolerance, &fU, &fV, nullptr);
1107cb93a386Sopenharmony_ci        }
1108cb93a386Sopenharmony_ci    }
1109cb93a386Sopenharmony_ci}
1110cb93a386Sopenharmony_ci
1111cb93a386Sopenharmony_ci//** TessellationHelper implementation
1112cb93a386Sopenharmony_ci
1113cb93a386Sopenharmony_civoid TessellationHelper::reset(const GrQuad& deviceQuad, const GrQuad* localQuad) {
1114cb93a386Sopenharmony_ci    // Record basic state that isn't recorded on the Vertices struct itself
1115cb93a386Sopenharmony_ci    fDeviceType = deviceQuad.quadType();
1116cb93a386Sopenharmony_ci    fLocalType = localQuad ? localQuad->quadType() : GrQuad::Type::kAxisAligned;
1117cb93a386Sopenharmony_ci
1118cb93a386Sopenharmony_ci    // Reset metadata validity
1119cb93a386Sopenharmony_ci    fOutsetRequestValid = false;
1120cb93a386Sopenharmony_ci    fEdgeEquationsValid = false;
1121cb93a386Sopenharmony_ci
1122cb93a386Sopenharmony_ci    // Compute vertex properties that are always needed for a quad, so no point in doing it lazily.
1123cb93a386Sopenharmony_ci    fOriginal.reset(deviceQuad, localQuad);
1124cb93a386Sopenharmony_ci    fEdgeVectors.reset(fOriginal.fX, fOriginal.fY, fOriginal.fW, fDeviceType);
1125cb93a386Sopenharmony_ci
1126cb93a386Sopenharmony_ci    fVerticesValid = true;
1127cb93a386Sopenharmony_ci}
1128cb93a386Sopenharmony_ci
1129cb93a386Sopenharmony_ciV4f TessellationHelper::inset(const skvx::Vec<4, float>& edgeDistances,
1130cb93a386Sopenharmony_ci                              GrQuad* deviceInset, GrQuad* localInset) {
1131cb93a386Sopenharmony_ci    SkASSERT(fVerticesValid);
1132cb93a386Sopenharmony_ci
1133cb93a386Sopenharmony_ci    Vertices inset = fOriginal;
1134cb93a386Sopenharmony_ci    const OutsetRequest& request = this->getOutsetRequest(edgeDistances);
1135cb93a386Sopenharmony_ci    int vertexCount;
1136cb93a386Sopenharmony_ci    if (request.fInsetDegenerate) {
1137cb93a386Sopenharmony_ci        vertexCount = this->adjustDegenerateVertices(-request.fEdgeDistances, &inset);
1138cb93a386Sopenharmony_ci    } else {
1139cb93a386Sopenharmony_ci        this->adjustVertices(-request.fEdgeDistances, &inset);
1140cb93a386Sopenharmony_ci        vertexCount = 4;
1141cb93a386Sopenharmony_ci    }
1142cb93a386Sopenharmony_ci
1143cb93a386Sopenharmony_ci    inset.asGrQuads(deviceInset, fDeviceType, localInset, fLocalType);
1144cb93a386Sopenharmony_ci    if (vertexCount < 3) {
1145cb93a386Sopenharmony_ci        // The interior has less than a full pixel's area so estimate reduced coverage using
1146cb93a386Sopenharmony_ci        // the distance of the inset's projected corners to the original edges.
1147cb93a386Sopenharmony_ci        return this->getEdgeEquations().estimateCoverage(inset.fX / inset.fW,
1148cb93a386Sopenharmony_ci                                                         inset.fY / inset.fW);
1149cb93a386Sopenharmony_ci    } else {
1150cb93a386Sopenharmony_ci        return 1.f;
1151cb93a386Sopenharmony_ci    }
1152cb93a386Sopenharmony_ci}
1153cb93a386Sopenharmony_ci
1154cb93a386Sopenharmony_civoid TessellationHelper::outset(const skvx::Vec<4, float>& edgeDistances,
1155cb93a386Sopenharmony_ci                                GrQuad* deviceOutset, GrQuad* localOutset) {
1156cb93a386Sopenharmony_ci    SkASSERT(fVerticesValid);
1157cb93a386Sopenharmony_ci
1158cb93a386Sopenharmony_ci    Vertices outset = fOriginal;
1159cb93a386Sopenharmony_ci    const OutsetRequest& request = this->getOutsetRequest(edgeDistances);
1160cb93a386Sopenharmony_ci    if (request.fOutsetDegenerate) {
1161cb93a386Sopenharmony_ci        this->adjustDegenerateVertices(request.fEdgeDistances, &outset);
1162cb93a386Sopenharmony_ci    } else {
1163cb93a386Sopenharmony_ci        this->adjustVertices(request.fEdgeDistances, &outset);
1164cb93a386Sopenharmony_ci    }
1165cb93a386Sopenharmony_ci
1166cb93a386Sopenharmony_ci    outset.asGrQuads(deviceOutset, fDeviceType, localOutset, fLocalType);
1167cb93a386Sopenharmony_ci}
1168cb93a386Sopenharmony_ci
1169cb93a386Sopenharmony_civoid TessellationHelper::getEdgeEquations(skvx::Vec<4, float>* a,
1170cb93a386Sopenharmony_ci                                          skvx::Vec<4, float>* b,
1171cb93a386Sopenharmony_ci                                          skvx::Vec<4, float>* c) {
1172cb93a386Sopenharmony_ci    SkASSERT(a && b && c);
1173cb93a386Sopenharmony_ci    SkASSERT(fVerticesValid);
1174cb93a386Sopenharmony_ci    const EdgeEquations& eq = this->getEdgeEquations();
1175cb93a386Sopenharmony_ci    *a = eq.fA;
1176cb93a386Sopenharmony_ci    *b = eq.fB;
1177cb93a386Sopenharmony_ci    *c = eq.fC;
1178cb93a386Sopenharmony_ci}
1179cb93a386Sopenharmony_ci
1180cb93a386Sopenharmony_ciskvx::Vec<4, float> TessellationHelper::getEdgeLengths() {
1181cb93a386Sopenharmony_ci    SkASSERT(fVerticesValid);
1182cb93a386Sopenharmony_ci    return 1.f / fEdgeVectors.fInvLengths;
1183cb93a386Sopenharmony_ci}
1184cb93a386Sopenharmony_ci
1185cb93a386Sopenharmony_ciconst TessellationHelper::OutsetRequest& TessellationHelper::getOutsetRequest(
1186cb93a386Sopenharmony_ci        const skvx::Vec<4, float>& edgeDistances) {
1187cb93a386Sopenharmony_ci    // Much of the code assumes that we start from positive distances and apply it unmodified to
1188cb93a386Sopenharmony_ci    // create an outset; knowing that it's outset simplifies degeneracy checking.
1189cb93a386Sopenharmony_ci    SkASSERT(all(edgeDistances >= 0.f));
1190cb93a386Sopenharmony_ci
1191cb93a386Sopenharmony_ci    // Rebuild outset request if invalid or if the edge distances have changed.
1192cb93a386Sopenharmony_ci    if (!fOutsetRequestValid || any(edgeDistances != fOutsetRequest.fEdgeDistances)) {
1193cb93a386Sopenharmony_ci        fOutsetRequest.reset(fEdgeVectors, fDeviceType, edgeDistances);
1194cb93a386Sopenharmony_ci        fOutsetRequestValid = true;
1195cb93a386Sopenharmony_ci    }
1196cb93a386Sopenharmony_ci    return fOutsetRequest;
1197cb93a386Sopenharmony_ci}
1198cb93a386Sopenharmony_ci
1199cb93a386Sopenharmony_cibool TessellationHelper::isSubpixel() {
1200cb93a386Sopenharmony_ci    SkASSERT(fVerticesValid);
1201cb93a386Sopenharmony_ci    if (fDeviceType <= GrQuad::Type::kRectilinear) {
1202cb93a386Sopenharmony_ci        // Check the edge lengths, if the shortest is less than 1px it's degenerate, which is the
1203cb93a386Sopenharmony_ci        // same as if the max 1/length is greater than 1px.
1204cb93a386Sopenharmony_ci        return any(fEdgeVectors.fInvLengths > 1.f);
1205cb93a386Sopenharmony_ci    } else {
1206cb93a386Sopenharmony_ci        // Compute edge equations and then distance from each vertex to the opposite edges.
1207cb93a386Sopenharmony_ci        return this->getEdgeEquations().isSubpixel(fEdgeVectors.fX2D, fEdgeVectors.fY2D);
1208cb93a386Sopenharmony_ci    }
1209cb93a386Sopenharmony_ci}
1210cb93a386Sopenharmony_ci
1211cb93a386Sopenharmony_ciconst TessellationHelper::EdgeEquations& TessellationHelper::getEdgeEquations() {
1212cb93a386Sopenharmony_ci    if (!fEdgeEquationsValid) {
1213cb93a386Sopenharmony_ci        fEdgeEquations.reset(fEdgeVectors);
1214cb93a386Sopenharmony_ci        fEdgeEquationsValid = true;
1215cb93a386Sopenharmony_ci    }
1216cb93a386Sopenharmony_ci    return fEdgeEquations;
1217cb93a386Sopenharmony_ci}
1218cb93a386Sopenharmony_ci
1219cb93a386Sopenharmony_civoid TessellationHelper::adjustVertices(const skvx::Vec<4, float>& signedEdgeDistances,
1220cb93a386Sopenharmony_ci                                        Vertices* vertices) {
1221cb93a386Sopenharmony_ci    SkASSERT(vertices);
1222cb93a386Sopenharmony_ci    SkASSERT(vertices->fUVRCount == 0 || vertices->fUVRCount == 2 || vertices->fUVRCount == 3);
1223cb93a386Sopenharmony_ci
1224cb93a386Sopenharmony_ci    if (fDeviceType < GrQuad::Type::kPerspective) {
1225cb93a386Sopenharmony_ci        // For non-perspective, non-degenerate quads, moveAlong is correct and most efficient
1226cb93a386Sopenharmony_ci        vertices->moveAlong(fEdgeVectors, signedEdgeDistances);
1227cb93a386Sopenharmony_ci    } else {
1228cb93a386Sopenharmony_ci        // For perspective, non-degenerate quads, use moveAlong for the projected points and then
1229cb93a386Sopenharmony_ci        // reconstruct Ws with moveTo.
1230cb93a386Sopenharmony_ci        Vertices projected = { fEdgeVectors.fX2D, fEdgeVectors.fY2D, /*w*/ 1.f, 0.f, 0.f, 0.f, 0 };
1231cb93a386Sopenharmony_ci        projected.moveAlong(fEdgeVectors, signedEdgeDistances);
1232cb93a386Sopenharmony_ci        vertices->moveTo(projected.fX, projected.fY, signedEdgeDistances != 0.f);
1233cb93a386Sopenharmony_ci    }
1234cb93a386Sopenharmony_ci}
1235cb93a386Sopenharmony_ci
1236cb93a386Sopenharmony_ciint TessellationHelper::adjustDegenerateVertices(const skvx::Vec<4, float>& signedEdgeDistances,
1237cb93a386Sopenharmony_ci                                                 Vertices* vertices) {
1238cb93a386Sopenharmony_ci    SkASSERT(vertices);
1239cb93a386Sopenharmony_ci    SkASSERT(vertices->fUVRCount == 0 || vertices->fUVRCount == 2 || vertices->fUVRCount == 3);
1240cb93a386Sopenharmony_ci
1241cb93a386Sopenharmony_ci    if (fDeviceType <= GrQuad::Type::kRectilinear) {
1242cb93a386Sopenharmony_ci        // For rectilinear, degenerate quads, can use moveAlong if the edge distances are adjusted
1243cb93a386Sopenharmony_ci        // to not cross over each other.
1244cb93a386Sopenharmony_ci        SkASSERT(all(signedEdgeDistances <= 0.f)); // Only way rectilinear can degenerate is insets
1245cb93a386Sopenharmony_ci        V4f halfLengths = -0.5f / next_cw(fEdgeVectors.fInvLengths); // Negate to inset
1246cb93a386Sopenharmony_ci        M4f crossedEdges = halfLengths > signedEdgeDistances;
1247cb93a386Sopenharmony_ci        V4f safeInsets = if_then_else(crossedEdges, halfLengths, signedEdgeDistances);
1248cb93a386Sopenharmony_ci        vertices->moveAlong(fEdgeVectors, safeInsets);
1249cb93a386Sopenharmony_ci
1250cb93a386Sopenharmony_ci        // A degenerate rectilinear quad is either a point (both w and h crossed), or a line
1251cb93a386Sopenharmony_ci        return all(crossedEdges) ? 1 : 2;
1252cb93a386Sopenharmony_ci    } else {
1253cb93a386Sopenharmony_ci        // Degenerate non-rectangular shape, must go through slowest path (which automatically
1254cb93a386Sopenharmony_ci        // handles perspective).
1255cb93a386Sopenharmony_ci        V4f x2d = fEdgeVectors.fX2D;
1256cb93a386Sopenharmony_ci        V4f y2d = fEdgeVectors.fY2D;
1257cb93a386Sopenharmony_ci
1258cb93a386Sopenharmony_ci        M4f aaMask;
1259cb93a386Sopenharmony_ci        int vertexCount = this->getEdgeEquations().computeDegenerateQuad(signedEdgeDistances,
1260cb93a386Sopenharmony_ci                                                                         &x2d, &y2d, &aaMask);
1261cb93a386Sopenharmony_ci        vertices->moveTo(x2d, y2d, aaMask);
1262cb93a386Sopenharmony_ci        return vertexCount;
1263cb93a386Sopenharmony_ci    }
1264cb93a386Sopenharmony_ci}
1265cb93a386Sopenharmony_ci
1266cb93a386Sopenharmony_ci}; // namespace GrQuadUtils
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