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/third_party/vk-gl-cts/framework/common/
H A DtcuTexLookupVerifier.hpp46 IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point. member
52 , uvwBits (16) in LookupPrecision()
62 IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point. member
68 , uvwBits (16) in IntLookupPrecision()
H A DtcuTexCompareVerifier.cpp555 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
556 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
590 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
591 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
665 const Vec2 uBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x());
666 const Vec2 uBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits.x());
667 const Vec2 vBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, h0, coord.y(), prec.coordBits.y(), prec.uvwBits.y());
668 const Vec2 vBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, h1, coord.y(), prec.coordBits.y(), prec.uvwBits.y());
722 const Vec2 uBounds0 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w0, coord.x(), prec.coordBits.x(), prec.uvwBits.x());
723 const Vec2 uBounds1 = computeNonNormalizedCoordBounds(sampler.normalizedCoords, w1, coord.x(), prec.coordBits.x(), prec.uvwBits
[all...]
H A DtcuTexLookupVerifier.cpp574 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid()
599 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid()
600 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestSampleResultValid()
633 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isNearestSampleResultValid()
634 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isNearestSampleResultValid()
635 const Vec2 wBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getDepth(), coord.z(), prec.coordBits.z(), prec.uvwBits.z()); in isNearestSampleResultValid()
674 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coordX, prec.coordBits.x(), prec.uvwBits.x()); in isLinearSampleResultValid()
727 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x()); in isLinearSampleResultValid()
728 const Vec2 vBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y()); in isLinearSampleResultValid()
795 const Vec2 uBounds = computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits in isLinearSampleResultValid()
[all...]
H A DtcuTexCompareVerifier.hpp40 IVec3 uvwBits; //!< Bits per component in final per-level UV(W) coordinates. Assumed to be fixed-point. member
47 , uvwBits (16) in TexComparePrecision()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp408 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); in iterate()
425 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
646 texComparePrecision.uvwBits = tcu::IVec3(6,6,0); in iterate()
663 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
876 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate()
893 texComparePrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
1098 texComparePrecision.uvwBits = tcu::IVec3(7,0,0); in iterate()
1115 texComparePrecision.uvwBits = tcu::IVec3(4,0,0); in iterate()
1324 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate()
1341 texComparePrecision.uvwBits in iterate()
[all...]
H A DvktTextureFilteringTests.cpp368 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate()
382 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
611 lookupPrecision.uvwBits = tcu::IVec3(6,6,0); in iterate()
625 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
837 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate()
851 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
1046 lookupPrecision.uvwBits = tcu::IVec3(7,7,7); in iterate()
1060 lookupPrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
H A DvktTextureConversionTests.cpp170 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in verifyPixels()
H A DvktTextureMipmapTests.cpp359 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate()
600 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate()
890 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate()
1071 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate()
1355 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate()
1628 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureShadowTests.cpp406 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); in iterate()
423 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
644 texComparePrecision.uvwBits = tcu::IVec3(6,6,0); in iterate()
661 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
874 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate()
891 texComparePrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
1096 texComparePrecision.uvwBits = tcu::IVec3(7,0,0); in iterate()
1113 texComparePrecision.uvwBits = tcu::IVec3(4,0,0); in iterate()
1322 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate()
1339 texComparePrecision.uvwBits in iterate()
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H A DvktTextureFilteringTests.cpp367 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate()
381 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
610 lookupPrecision.uvwBits = tcu::IVec3(6,6,0); in iterate()
624 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
836 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate()
850 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
1045 lookupPrecision.uvwBits = tcu::IVec3(7,7,7); in iterate()
1059 lookupPrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
H A DvktTextureConversionTests.cpp170 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in verifyPixels()
H A DvktTextureMipmapTests.cpp359 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate()
600 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate()
890 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate()
1071 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate()
1355 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate()
1628 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp330 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate()
340 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
645 lookupPrecision.uvwBits = tcu::IVec3(6,6,0); in iterate()
655 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
913 lookupPrecision.uvwBits = tcu::IVec3(7,7,0); in iterate()
923 lookupPrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
1157 lookupPrecision.uvwBits = tcu::IVec3(7,7,7); in iterate()
1167 lookupPrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
H A Des3fTextureShadowTests.cpp373 texComparePrecision.uvwBits = tcu::IVec3(7,7,0); in iterate()
386 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
663 texComparePrecision.uvwBits = tcu::IVec3(6,6,0); in iterate()
676 texComparePrecision.uvwBits = tcu::IVec3(4,4,0); in iterate()
939 texComparePrecision.uvwBits = tcu::IVec3(7,7,7); in iterate()
952 texComparePrecision.uvwBits = tcu::IVec3(4,4,4); in iterate()
H A Des3fTextureMipmapTests.cpp401 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate()
723 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate()
1348 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate()
1562 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate()
1880 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate()
2194 lookupPrec.uvwBits = tcu::IVec3(16, 16, 16); // Doesn't really matter since pixels are unicolored. in iterate()
H A Des3fTextureWrapTests.cpp358 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in iterate()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureGatherTests.cpp1510 const IVec3 uvwBits = m_textureType == TEXTURETYPE_2D ? IVec3(7,7,0) in verify() local
1523 comparePrec.uvwBits = uvwBits; in verify()
1538 lookupPrec.uvwBits = uvwBits; in verify()
1547 lookupPrec.uvwBits = uvwBits; in verify()
H A Des31fTextureFilteringTests.cpp403 lookupPrecision.uvwBits = tcu::IVec3(6); in iterate()
413 lookupPrecision.uvwBits = tcu::IVec3(4); in iterate()
H A Des31fTextureBorderClampTests.cpp938 lookupPrecision.uvwBits = tcu::IVec3(5,5,0);
969 texComparePrecision.uvwBits = tcu::IVec3(7,7,0);
975 lowQualityTexComparePrecision.uvwBits = tcu::IVec3(4,4,0);
2226 lookupPrecision.uvwBits = tcu::IVec3(5,5,0);
H A Des31fStencilTexturingTests.cpp728 lookupPrec.uvwBits = tcu::IVec3(5, 5, 0); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp1461 const IVec3 uvwBits = m_baseParams.textureType == TEXTURETYPE_2D ? IVec3(7,7,0) in verify() local
1475 comparePrec.uvwBits = uvwBits; in verify()
1490 lookupPrec.uvwBits = uvwBits; in verify()
1499 lookupPrec.uvwBits = uvwBits; in verify()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureGatherTests.cpp1473 const IVec3 uvwBits = m_baseParams.textureType == TEXTURETYPE_2D ? IVec3(7,7,0) in verify() local
1487 comparePrec.uvwBits = uvwBits; in verify()
1502 lookupPrec.uvwBits = uvwBits; in verify()
1511 lookupPrec.uvwBits = uvwBits; in verify()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp309 lookupPrecision.uvwBits = tcu::IVec3(5,5,0); in iterate()
595 lookupPrecision.uvwBits = tcu::IVec3(3,3,0); in iterate()
H A Des2fTextureMipmapTests.cpp357 lookupPrec.uvwBits = tcu::IVec3(16, 16, 0); // Doesn't really matter since pixels are unicolored. in iterate()
686 lookupPrec.uvwBits = tcu::IVec3(5,5,0); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp208 lookupPrecision.uvwBits = tcu::IVec3(7, 7, 7); in verifyTestResult()
220 lookupPrecision.uvwBits = tcu::IVec3(4, 4, 4); in verifyTestResult()

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