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Searched refs:triangleIndices (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/tests/
H A DPolyUtilsTest.cpp18 SkTDArray<uint16_t> triangleIndices; in DEF_TEST() local
28 &triangleIndices)); in DEF_TEST()
35 triangleIndices.rewind(); in DEF_TEST()
37 &triangleIndices)); in DEF_TEST()
45 triangleIndices.rewind(); in DEF_TEST()
47 &triangleIndices)); in DEF_TEST()
56 triangleIndices.rewind(); in DEF_TEST()
58 &triangleIndices)); in DEF_TEST()
68 triangleIndices.rewind(); in DEF_TEST()
70 &triangleIndices)); in DEF_TEST()
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/third_party/skia/src/utils/
H A DSkPolyUtils.h103 * @param triangleIndices Indices of the resulting triangulation.
107 SkTDArray<uint16_t>* triangleIndices);
H A DSkPolyUtils.cpp1603 SkTDArray<uint16_t>* triangleIndices) { in SkTriangulateSimplePolygon()
1683 triangleIndices->setReserve(triangleIndices->count() + 3 * (polygonSize - 2)); in SkTriangulateSimplePolygon()
1716 auto indices = triangleIndices->append(3); in SkTriangulateSimplePolygon()
1737 *triangleIndices->push() = indexMap[vertex->fIndex]; in SkTriangulateSimplePolygon()
1602 SkTriangulateSimplePolygon(const SkPoint* polygonVerts, uint16_t* indexMap, int polygonSize, SkTDArray<uint16_t>* triangleIndices) SkTriangulateSimplePolygon() argument
/third_party/skia/bench/
H A DPolyUtilsBench.cpp91 SkTDArray<uint16_t> triangleIndices; variable
94 &triangleIndices);
/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DRenderer.cpp535 unsigned int triangleIndices[MaxBatchSize + 1][3]; // One extra for SIMD width overrun. TODO: Adjust to dynamic batch size. in processVertices() local
539 triangleIndices, in processVertices()
558 draw->vertexRoutine(device, &batch->triangles.front().v0, &triangleIndices[0][0], &vertexTask, draw->data); in processVertices()

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