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Searched refs:totalInverse (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/shaders/
H A DSkBitmapProcShader.cpp82 SkMatrix totalInverse; in MakeContext() local
84 if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) { in MakeContext()
89 if (!state->setup(totalInverse, rec.fPaintAlpha, sampling)) { in MakeContext()
H A DSkShader.cpp63 SkMatrix* totalInverse) const { in computeTotalInverse()
64 return SkMatrix::Concat(ctm, *this->totalLocalMatrix(outerLocalMatrix)).invert(totalInverse); in computeTotalInverse()
H A DSkShaderBase.h170 SkMatrix* totalInverse) const;

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