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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayColorDepthAttachments.hpp85 void prepareImmutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps,
87 void prepareMutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps,
89 void releaseAndDetachTextureObject(glw::GLuint texture_id, bool is_color);
90 void configureLayeredFramebufferAttachment(glw::GLuint texture_id, bool should_use_as_color_attachment);
91 void configureNonLayeredFramebufferAttachment(glw::GLuint texture_id, glw::GLuint n_layer,
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp216 * @param texture_id Texture object's ID.
222 glw::GLuint texture_id, bool should_use_as_color_attachment) in configureLayeredFramebufferAttachment()
242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in configureLayeredFramebufferAttachment()
249 * @param texture_id Texture object's ID.
259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, in configureNonLayeredFramebufferAttachment()
291 gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer); in configureNonLayeredFramebufferAttachment()
681 * @param texture_id ID to use for the initialization.
690 glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties) in prepareImmutableTextureObject()
706 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id); in prepareImmutableTextureObject()
721 * @param texture_id I
221 configureLayeredFramebufferAttachment( glw::GLuint texture_id, bool should_use_as_color_attachment) configureLayeredFramebufferAttachment() argument
258 configureNonLayeredFramebufferAttachment( glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, bool should_update_draw_framebuffer) configureNonLayeredFramebufferAttachment() argument
689 prepareImmutableTextureObject( glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties) prepareImmutableTextureObject() argument
729 prepareMutableTextureObject( glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties) prepareMutableTextureObject() argument
774 releaseAndDetachTextureObject(glw::GLuint texture_id, bool is_color_attachment) releaseAndDetachTextureObject() argument
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.hpp102 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height);
357 void cleanTexture(const glw::Functions& gl, glw::GLuint texture_id);
358 bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id);
359 bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id);
360 bool verifyResults(const glw::Functions& gl, glw::GLuint texture_id);
425 void prepareTexture(const glw::Functions& gl, bool is_source, glw::GLuint texture_id);
436 virtual bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id);
437 virtual bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id);
470 bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id);
471 bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id);
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H A DglcRobustBufferAccessBehaviorTests.cpp240 * @param texture_id Texture id
246 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture()
248 gl.framebufferTexture(target, attachment, texture_id, level); in AttachTexture()
1229 * @param texture_id Id of texture
1231 void VertexBufferObjectsTest::cleanTexture(const Functions& gl, glw::GLuint texture_id) in cleanTexture() argument
1242 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); in cleanTexture()
1253 * @param texture_id Id of texture
1257 bool VertexBufferObjectsTest::verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) in verifyInvalidResults() argument
1262 return !verifyResults(gl, texture_id); in verifyInvalidResults()
1267 * @param texture_id I
245 AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) AttachTexture() argument
1271 verifyValidResults(const Functions& gl, glw::GLuint texture_id) verifyValidResults() argument
1282 verifyResults(const Functions& gl, glw::GLuint texture_id) verifyResults() argument
1678 prepareTexture(const Functions& gl, bool is_source, glw::GLuint texture_id) prepareTexture() argument
1857 verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) verifyInvalidResults() argument
2113 verifyValidResults(const Functions& gl, glw::GLuint texture_id) verifyValidResults() argument
2691 verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) verifyInvalidResults() argument
2942 verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id) verifyValidResults() argument
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H A DglcKHRDebugTests.cpp471 GLuint texture_id = 0; in iterate() local
473 m_gl->genTextures(1, &texture_id); in iterate()
475 m_gl->bindTexture(GL_TEXTURE_BUFFER, texture_id); in iterate()
480 m_gl->objectLabel(GL_TEXTURE_BUFFER /* identifier */, texture_id /* name */, length /* length */, in iterate()
493 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, max_label + 1 /* length */, in iterate()
497 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, -1 /* length */, in iterate()
503 m_gl->deleteTextures(1, &texture_id); in iterate()
507 m_gl->deleteTextures(1, &texture_id); in iterate()
523 GLuint texture_id = 0; in iterate() local
525 m_gl->genTextures(1, &texture_id); in iterate()
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H A DglcRobustnessTests.cpp404 void cleanTexture(deqp::Context& context, glw::GLuint texture_id);
542 * @param texture_id Id of texture
544 void ReadnPixelsTest::cleanTexture(deqp::Context& context, glw::GLuint texture_id) in cleanTexture() argument
557 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); in cleanTexture()
H A DglcViewportArrayTests.hpp90 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
H A DglcViewportArrayTests.cpp188 * @param texture_id Texture id
192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, in attachTexture() argument
199 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in attachTexture()
/third_party/skia/src/gpu/gl/
H A DGrGLTexture.cpp173 SkString texture_id; in dumpMemoryStatistics() local
174 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics()
175 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str()); in dumpMemoryStatistics()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cStencilTexturingTests.cpp820 GLuint texture_id = 0; in prepareDestinationTexture() local
848 texture_id = in prepareDestinationTexture()
852 return texture_id; in prepareDestinationTexture()
949 GLuint texture_id = 0; in prepareSourceTexture() local
966 texture_id = Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, GL_DEPTH_STENCIL, type, in prepareSourceTexture()
970 gl.bindTexture(GL_TEXTURE_2D, texture_id); in prepareSourceTexture()
995 return texture_id; in prepareSourceTexture()
H A Dgl4cShaderImageLoadStoreTests.cpp7004 * @param texture_id Texture id
7008 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* uniform_name) in BindTextureToImage() argument
7023 glBindImageTexture(image_unit, texture_id, 0 /* level */, GL_FALSE, 0 /* layer */, GL_READ_WRITE, GL_R8UI); in BindTextureToImage()
7196 GLuint texture_id = 0; in Create2DR8UITexture() local
7199 glGenTextures(1, &texture_id); in Create2DR8UITexture()
7207 glBindTexture(GL_TEXTURE_2D, texture_id); in Create2DR8UITexture()
7211 glDeleteTextures(1, &texture_id); in Create2DR8UITexture()
7221 glDeleteTextures(1, &texture_id); in Create2DR8UITexture()
7232 glDeleteTextures(1, &texture_id); in Create2DR8UITexture()
7237 out_texture_id = texture_id; in Create2DR8UITexture()
7508 BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, const char* uniform_name) BindTextureToImage() argument
7729 GLuint texture_id = 0; CreateRGBA8Texture() local
7805 ExtractTextureData(GLuint texture_id, GLuint edge, GLuint n_layers, GLenum target, std::vector<GLubyte>& texture_data) ExtractTextureData() argument
8171 BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name) BindTextureToImage() argument
8200 CheckIfTextureIsBlack(GLuint texture_id) CheckIfTextureIsBlack() argument
8238 CheckIfTextureWasModified(GLuint texture_id, GLubyte magic_number) CheckIfTextureWasModified() argument
8363 GLuint texture_id = 0; Create2DRGBA8CompleteTexture() local
8444 GLuint texture_id = 0; Create2DRGBA8IncompleteTexture() local
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H A Dgl4cMultiBindTests.cpp221 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height);
590 * @param texture_id Texture id
596 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture()
598 gl.framebufferTexture(target, attachment, texture_id, level); in AttachTexture()
1481 * @param texture_id Index of binding
1485 void fillMSTexture(deqp::Context& context, GLuint texture_id, GLuint value, bool is_array) in fillMSTexture() argument
1528 gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_TRUE /* layered */, 0 /* layer */, in fillMSTexture()
1533 gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in fillMSTexture()
595 AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) AttachTexture() argument
H A Dgl4cBufferStorageTests.cpp194 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
904 * @param texture_id Texture id
909 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height) in AttachTexture()
911 gl.framebufferTexture(target, attachment, texture_id, 0 /* level */); in AttachTexture()
908 AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height) AttachTexture() argument
H A Dgl4cShaderSubroutineTests.hpp68 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
H A Dgl4cEnhancedLayoutsTests.hpp252 void AttachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
260 static void AttachTexture(const glw::Functions& gl, glw::GLenum attachment, glw::GLuint texture_id,
H A Dgl4cShadingLanguage420PackTests.hpp198 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRendering.cpp442 glw::GLuint texture_id = 0; in iterate() local
448 texture_id = m_tests[n_current_test].to_id; in iterate()
525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */, in iterate()
537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id, in iterate()
H A DesextcGeometryShaderLimits.cpp2330 gl.deleteTextures(1, &m_textures[i].texture_id); in clean()
2449 gl.genTextures(1, &m_textures[i].texture_id); in prepareProgramInput()
2450 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
2496 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
3051 gl.deleteTextures(1, &m_textures[i].texture_id); in clean()
3191 gl.genTextures(1, &m_textures[i].texture_id); in prepareProgramInput()
3192 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
3238 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
H A DesextcGeometryShaderLimits.hpp801 glw::GLuint texture_id; member
1102 glw::GLuint texture_id; member
/third_party/skia/platform_tools/libraries/include/
H A Darcore_c_api.h1089 void ArSession_setCameraTextureName(ArSession *session, uint32_t texture_id);
/third_party/spirv-tools/source/val/
H A Dvalidate_image.cpp1096 int texture_id = ld_inst->GetOperandAs<int>(2); // variable to load in ValidateSampledImage() local
1097 _.RegisterQCOMImageProcessingTextureConsumer(texture_id, ld_inst, inst); in ValidateSampledImage()
2155 int texture_id = ld_inst->GetOperandAs<int>(2); // variable to load in ValidateImageProcessingQCOMDecoration() local
2156 if (!_.HasDecoration(texture_id, decor)) { in ValidateImageProcessingQCOMDecoration()
H A Dvalidation_state.h488 // Record a cons_id as a consumer of texture_id
489 // if texture 'texture_id' has a QCOM image processing decoration
491 void RegisterQCOMImageProcessingTextureConsumer(uint32_t texture_id,
H A Dvalidation_state.cpp615 uint32_t texture_id, const Instruction* consumer0, in RegisterQCOMImageProcessingTextureConsumer()
617 if (HasDecoration(texture_id, spv::Decoration::WeightTextureQCOM) || in RegisterQCOMImageProcessingTextureConsumer()
618 HasDecoration(texture_id, spv::Decoration::BlockMatchTextureQCOM)) { in RegisterQCOMImageProcessingTextureConsumer()
614 RegisterQCOMImageProcessingTextureConsumer( uint32_t texture_id, const Instruction* consumer0, const Instruction* consumer1) RegisterQCOMImageProcessingTextureConsumer() argument
/third_party/skia/third_party/externals/spirv-cross/
H A Dspirv_cross.hpp851 void register_combined_image_sampler(SPIRFunction &caller, VariableID combined_id, VariableID texture_id,
/third_party/skia/third_party/externals/imgui/
H A Dimgui_draw.cpp609 void ImDrawList::PushTextureID(ImTextureID texture_id) in PushTextureID() argument
611 _TextureIdStack.push_back(texture_id); in PushTextureID()
612 _CmdHeader.TextureId = texture_id; in PushTextureID()

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