/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayColorDepthAttachments.hpp | 85 void prepareImmutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, 87 void prepareMutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, 89 void releaseAndDetachTextureObject(glw::GLuint texture_id, bool is_color); 90 void configureLayeredFramebufferAttachment(glw::GLuint texture_id, bool should_use_as_color_attachment); 91 void configureNonLayeredFramebufferAttachment(glw::GLuint texture_id, glw::GLuint n_layer,
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H A D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 216 * @param texture_id Texture object's ID. 222 glw::GLuint texture_id, bool should_use_as_color_attachment) in configureLayeredFramebufferAttachment() 242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in configureLayeredFramebufferAttachment() 249 * @param texture_id Texture object's ID. 259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, in configureNonLayeredFramebufferAttachment() 291 gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer); in configureNonLayeredFramebufferAttachment() 681 * @param texture_id ID to use for the initialization. 690 glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties) in prepareImmutableTextureObject() 706 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id); in prepareImmutableTextureObject() 721 * @param texture_id I 221 configureLayeredFramebufferAttachment( glw::GLuint texture_id, bool should_use_as_color_attachment) configureLayeredFramebufferAttachment() argument 258 configureNonLayeredFramebufferAttachment( glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, bool should_update_draw_framebuffer) configureNonLayeredFramebufferAttachment() argument 689 prepareImmutableTextureObject( glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties) prepareImmutableTextureObject() argument 729 prepareMutableTextureObject( glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties) prepareMutableTextureObject() argument 774 releaseAndDetachTextureObject(glw::GLuint texture_id, bool is_color_attachment) releaseAndDetachTextureObject() argument [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcRobustBufferAccessBehaviorTests.hpp | 102 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height); 357 void cleanTexture(const glw::Functions& gl, glw::GLuint texture_id); 358 bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id); 359 bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id); 360 bool verifyResults(const glw::Functions& gl, glw::GLuint texture_id); 425 void prepareTexture(const glw::Functions& gl, bool is_source, glw::GLuint texture_id); 436 virtual bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id); 437 virtual bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id); 470 bool verifyInvalidResults(const glw::Functions& gl, glw::GLuint texture_id); 471 bool verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id); [all...] |
H A D | glcRobustBufferAccessBehaviorTests.cpp | 240 * @param texture_id Texture id 246 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture() 248 gl.framebufferTexture(target, attachment, texture_id, level); in AttachTexture() 1229 * @param texture_id Id of texture 1231 void VertexBufferObjectsTest::cleanTexture(const Functions& gl, glw::GLuint texture_id) in cleanTexture() argument 1242 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); in cleanTexture() 1253 * @param texture_id Id of texture 1257 bool VertexBufferObjectsTest::verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) in verifyInvalidResults() argument 1262 return !verifyResults(gl, texture_id); in verifyInvalidResults() 1267 * @param texture_id I 245 AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) AttachTexture() argument 1271 verifyValidResults(const Functions& gl, glw::GLuint texture_id) verifyValidResults() argument 1282 verifyResults(const Functions& gl, glw::GLuint texture_id) verifyResults() argument 1678 prepareTexture(const Functions& gl, bool is_source, glw::GLuint texture_id) prepareTexture() argument 1857 verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) verifyInvalidResults() argument 2113 verifyValidResults(const Functions& gl, glw::GLuint texture_id) verifyValidResults() argument 2691 verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) verifyInvalidResults() argument 2942 verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id) verifyValidResults() argument [all...] |
H A D | glcKHRDebugTests.cpp | 471 GLuint texture_id = 0; in iterate() local 473 m_gl->genTextures(1, &texture_id); in iterate() 475 m_gl->bindTexture(GL_TEXTURE_BUFFER, texture_id); in iterate() 480 m_gl->objectLabel(GL_TEXTURE_BUFFER /* identifier */, texture_id /* name */, length /* length */, in iterate() 493 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, max_label + 1 /* length */, in iterate() 497 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, -1 /* length */, in iterate() 503 m_gl->deleteTextures(1, &texture_id); in iterate() 507 m_gl->deleteTextures(1, &texture_id); in iterate() 523 GLuint texture_id = 0; in iterate() local 525 m_gl->genTextures(1, &texture_id); in iterate() [all...] |
H A D | glcRobustnessTests.cpp | 404 void cleanTexture(deqp::Context& context, glw::GLuint texture_id); 542 * @param texture_id Id of texture 544 void ReadnPixelsTest::cleanTexture(deqp::Context& context, glw::GLuint texture_id) in cleanTexture() argument 557 Texture::Bind(gl, texture_id, GL_TEXTURE_2D); in cleanTexture()
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H A D | glcViewportArrayTests.hpp | 90 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
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H A D | glcViewportArrayTests.cpp | 188 * @param texture_id Texture id 192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, in attachTexture() argument 199 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */); in attachTexture()
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLTexture.cpp | 173 SkString texture_id; in dumpMemoryStatistics() local 174 texture_id.appendU32(this->textureID()); in dumpMemoryStatistics() 175 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str()); in dumpMemoryStatistics()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.cpp | 820 GLuint texture_id = 0; in prepareDestinationTexture() local 848 texture_id = in prepareDestinationTexture() 852 return texture_id; in prepareDestinationTexture() 949 GLuint texture_id = 0; in prepareSourceTexture() local 966 texture_id = Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, GL_DEPTH_STENCIL, type, in prepareSourceTexture() 970 gl.bindTexture(GL_TEXTURE_2D, texture_id); in prepareSourceTexture() 995 return texture_id; in prepareSourceTexture()
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H A D | gl4cShaderImageLoadStoreTests.cpp | 7004 * @param texture_id Texture id 7008 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* uniform_name) in BindTextureToImage() argument 7023 glBindImageTexture(image_unit, texture_id, 0 /* level */, GL_FALSE, 0 /* layer */, GL_READ_WRITE, GL_R8UI); in BindTextureToImage() 7196 GLuint texture_id = 0; in Create2DR8UITexture() local 7199 glGenTextures(1, &texture_id); in Create2DR8UITexture() 7207 glBindTexture(GL_TEXTURE_2D, texture_id); in Create2DR8UITexture() 7211 glDeleteTextures(1, &texture_id); in Create2DR8UITexture() 7221 glDeleteTextures(1, &texture_id); in Create2DR8UITexture() 7232 glDeleteTextures(1, &texture_id); in Create2DR8UITexture() 7237 out_texture_id = texture_id; in Create2DR8UITexture() 7508 BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, const char* uniform_name) BindTextureToImage() argument 7729 GLuint texture_id = 0; CreateRGBA8Texture() local 7805 ExtractTextureData(GLuint texture_id, GLuint edge, GLuint n_layers, GLenum target, std::vector<GLubyte>& texture_data) ExtractTextureData() argument 8171 BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name) BindTextureToImage() argument 8200 CheckIfTextureIsBlack(GLuint texture_id) CheckIfTextureIsBlack() argument 8238 CheckIfTextureWasModified(GLuint texture_id, GLubyte magic_number) CheckIfTextureWasModified() argument 8363 GLuint texture_id = 0; Create2DRGBA8CompleteTexture() local 8444 GLuint texture_id = 0; Create2DRGBA8IncompleteTexture() local [all...] |
H A D | gl4cMultiBindTests.cpp | 221 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height); 590 * @param texture_id Texture id 596 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture() 598 gl.framebufferTexture(target, attachment, texture_id, level); in AttachTexture() 1481 * @param texture_id Index of binding 1485 void fillMSTexture(deqp::Context& context, GLuint texture_id, GLuint value, bool is_array) in fillMSTexture() argument 1528 gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_TRUE /* layered */, 0 /* layer */, in fillMSTexture() 1533 gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in fillMSTexture() 595 AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) AttachTexture() argument
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H A D | gl4cBufferStorageTests.cpp | 194 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height); 904 * @param texture_id Texture id 909 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height) in AttachTexture() 911 gl.framebufferTexture(target, attachment, texture_id, 0 /* level */); in AttachTexture() 908 AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height) AttachTexture() argument
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H A D | gl4cShaderSubroutineTests.hpp | 68 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
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H A D | gl4cEnhancedLayoutsTests.hpp | 252 void AttachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height); 260 static void AttachTexture(const glw::Functions& gl, glw::GLenum attachment, glw::GLuint texture_id,
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H A D | gl4cShadingLanguage420PackTests.hpp | 198 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredRendering.cpp | 442 glw::GLuint texture_id = 0; in iterate() local 448 texture_id = m_tests[n_current_test].to_id; in iterate() 525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */, in iterate() 537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id, in iterate()
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H A D | esextcGeometryShaderLimits.cpp | 2330 gl.deleteTextures(1, &m_textures[i].texture_id); in clean() 2449 gl.genTextures(1, &m_textures[i].texture_id); in prepareProgramInput() 2450 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput() 2496 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput() 3051 gl.deleteTextures(1, &m_textures[i].texture_id); in clean() 3191 gl.genTextures(1, &m_textures[i].texture_id); in prepareProgramInput() 3192 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput() 3238 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id); in prepareProgramInput()
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H A D | esextcGeometryShaderLimits.hpp | 801 glw::GLuint texture_id; member 1102 glw::GLuint texture_id; member
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/third_party/skia/platform_tools/libraries/include/ |
H A D | arcore_c_api.h | 1089 void ArSession_setCameraTextureName(ArSession *session, uint32_t texture_id);
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/third_party/spirv-tools/source/val/ |
H A D | validate_image.cpp | 1096 int texture_id = ld_inst->GetOperandAs<int>(2); // variable to load in ValidateSampledImage() local 1097 _.RegisterQCOMImageProcessingTextureConsumer(texture_id, ld_inst, inst); in ValidateSampledImage() 2155 int texture_id = ld_inst->GetOperandAs<int>(2); // variable to load in ValidateImageProcessingQCOMDecoration() local 2156 if (!_.HasDecoration(texture_id, decor)) { in ValidateImageProcessingQCOMDecoration()
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H A D | validation_state.h | 488 // Record a cons_id as a consumer of texture_id 489 // if texture 'texture_id' has a QCOM image processing decoration 491 void RegisterQCOMImageProcessingTextureConsumer(uint32_t texture_id,
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H A D | validation_state.cpp | 615 uint32_t texture_id, const Instruction* consumer0, in RegisterQCOMImageProcessingTextureConsumer() 617 if (HasDecoration(texture_id, spv::Decoration::WeightTextureQCOM) || in RegisterQCOMImageProcessingTextureConsumer() 618 HasDecoration(texture_id, spv::Decoration::BlockMatchTextureQCOM)) { in RegisterQCOMImageProcessingTextureConsumer() 614 RegisterQCOMImageProcessingTextureConsumer( uint32_t texture_id, const Instruction* consumer0, const Instruction* consumer1) RegisterQCOMImageProcessingTextureConsumer() argument
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/third_party/skia/third_party/externals/spirv-cross/ |
H A D | spirv_cross.hpp | 851 void register_combined_image_sampler(SPIRFunction &caller, VariableID combined_id, VariableID texture_id,
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_draw.cpp | 609 void ImDrawList::PushTextureID(ImTextureID texture_id) in PushTextureID() argument 611 _TextureIdStack.push_back(texture_id); in PushTextureID() 612 _CmdHeader.TextureId = texture_id; in PushTextureID()
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