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Searched refs:texNdx (Results 1 - 21 of 21) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pTextureCases.cpp146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
147 fragSrc << "uniform sampler2D u_sampler" << texNdx << ";\n"; in init() local
152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
153 fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n"; in init()
161 for (int texNdx in init()
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/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pTextureCases.cpp157 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n"; in init()
163 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
165 if (texNdx == 0) in init()
173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)"; in init() local
187 for (int texNdx in init()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureUnitTests.cpp719 void upload2dTexture (int texNdx, sglr::Context& context);
720 void uploadCubeTexture (int texNdx, sglr::Context& context);
721 void upload2dArrayTexture (int texNdx, sglr::Context& context);
722 void upload3dTexture (int texNdx, sglr::Context& context);
806 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
949 int texNdx = m_unitTextures[i]; in init() local
950 GLenum type = m_textureTypes[texNdx]; in init()
951 tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_textureParams[texNdx] in init()
1009 int texNdx = m_unitTextures[i]; iterate() local
1057 upload2dTexture(int texNdx, sglr::Context& context) upload2dTexture() argument
1081 uploadCubeTexture(int texNdx, sglr::Context& context) uploadCubeTexture() argument
1108 upload2dArrayTexture(int texNdx, sglr::Context& context) upload2dArrayTexture() argument
1134 upload3dTexture(int texNdx, sglr::Context& context) upload3dTexture() argument
1173 int texNdx = m_unitTextures[unitNdx]; render() local
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H A Des3fFboTestUtil.cpp345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms()
347 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms()
348 string scaleName = string("u_texScale") + de::toString(texNdx); in setUniforms()
349 string biasName = string("u_texBias") + de::toString(texNdx); in setUniforms()
351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
352 gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr()); in setUniforms()
353 gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
H A Des3fTextureShadowTests.cpp279 int texNdx; in init() member
300 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local
306 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init()
307 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init()
309 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
833 int texNdx; in init() member
857 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex; in init()
H A Des3fTextureFilteringTests.cpp232 int texNdx; in init() member
250 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local
255 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init()
256 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init()
258 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureUnitTests.cpp635 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
779 int texNdx = m_unitTextures[i]; in iterate() local
780 int texNdxInType = m_ndx2dOrCube[texNdx]; in iterate()
781 GLenum type = m_textureTypes[texNdx]; in iterate()
837 int texNdx = m_unitTextures[unitNdx]; in render() local
841 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]); in render()
843 if (!isTextureSetUp[texNdx]) in render()
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H A Des2fTextureFilteringTests.cpp211 int texNdx; in init() member
229 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init() local
234 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init()
235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init()
237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp1070 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init()
1076 for (int texNdx = 0; texNdx < (int)m_textures.size(); ++texNdx) in init()
1077 initializeTexture(m_bindings[texNdx], m_textures[texNdx], m_textureColors[texNdx]); in init()
1393 for (int texNdx in init()
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H A Des31fFboTestUtil.cpp188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms()
190 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms()
191 string scaleName = string("u_texScale") + de::toString(texNdx); in setUniforms()
192 string biasName = string("u_texBias") + de::toString(texNdx); in setUniforms()
194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); in setUniforms()
195 gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr()); in setUniforms()
196 gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); in setUniforms()
H A Des31fTextureMultisampleTests.cpp1689 for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx)
1692 if (textureSamples[texNdx] != rboSamples[rboNdx])
1694 m_numSamples0 = textureSamples[texNdx];
1714 for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx)
1717 if (textureSamples[texNdx] == rboSamples[rboNdx])
1719 m_numSamples0 = textureSamples[texNdx];
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H A Des31fOpaqueTypeIndexingTests.cpp606 const int texNdx = lookupIndices[lookupNdx]; in iterate() local
608 const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0)); in iterate()
629 const int texNdx = lookupIndices[lookupNdx]; in iterate() local
636 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0); in iterate()
651 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0); in iterate()
/third_party/vk-gl-cts/modules/glshared/
H A DglsLongStressCase.cpp1153 for (int texNdx = 0; texNdx < (int)prevProgCtxTextures.size(); texNdx++) in init()
1155 if (prevProgCtxTextures[texNdx]->getFormat() == format) in init()
1157 unusedTex = prevProgCtxTextures[texNdx]; in init()
1301 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++) in iterate()
1303 const string texName = textureNamePrefix + toString(texNdx); in iterate()
1305 const TextureSpec& spec = programContext.textureSpecs[texNdx]; in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp330 const int texNdx; in Texture2DShadowTestInstance() member
348 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DShadowTestInstance() local
354 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DShadowTestInstance()
355 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DShadowTestInstance()
357 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance()
797 const int texNdx; in Texture2DArrayShadowTestInstance() member
818 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0; in Texture2DArrayShadowTestInstance()
1024 const int texNdx; in Texture1DShadowTestInstance() member
1041 const int texNdx in Texture1DShadowTestInstance() local
1249 const int texNdx; Texture1DArrayShadowTestInstance() member
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H A DvktTextureFilteringTests.cpp293 const int texNdx; in Texture2DFilteringTestInstance() member
308 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DFilteringTestInstance() local
313 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DFilteringTestInstance()
314 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DFilteringTestInstance()
316 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureShadowTests.cpp328 const int texNdx; in Texture2DShadowTestInstance() member
346 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DShadowTestInstance() local
352 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DShadowTestInstance()
353 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DShadowTestInstance()
355 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance()
795 const int texNdx; in Texture2DArrayShadowTestInstance() member
816 const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0; in Texture2DArrayShadowTestInstance()
1022 const int texNdx; in Texture1DShadowTestInstance() member
1039 const int texNdx in Texture1DShadowTestInstance() local
1247 const int texNdx; Texture1DArrayShadowTestInstance() member
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H A DvktTextureFilteringTests.cpp292 const int texNdx; in Texture2DFilteringTestInstance() member
307 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DFilteringTestInstance() local
312 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DFilteringTestInstance()
313 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DFilteringTestInstance()
315 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp4448 const int texNdx = m_currentProgram->m_program->m_uniforms[uniformNdx].value.i;
4458 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size())
4459 tex = (m_textureUnits[texNdx].tex1DBinding) ? (m_textureUnits[texNdx].tex1DBinding) : (&m_textureUnits[texNdx].default1DTex);
4477 if (texNdx >= 0 && (size_t)texNdx < m_textureUnits.size())
4478 tex = (m_textureUnits[texNdx].tex2DBinding) ? (m_textureUnits[texNdx]
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/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp436 for (int texNdx = 0; texNdx < (int)m_textures.size(); texNdx++) in init()
443 tcu::PixelBufferAccess access = m_textures[texNdx]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face); in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktOpaqueTypeIndexingTests.cpp913 const int texNdx = m_lookupIndices[lookupNdx]; in iterate() local
915 const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0)); in iterate()
936 const int texNdx = m_lookupIndices[lookupNdx]; in iterate() local
943 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0); in iterate()
958 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktOpaqueTypeIndexingTests.cpp915 const int texNdx = m_lookupIndices[lookupNdx]; in iterate() local
917 const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0)); in iterate()
938 const int texNdx = m_lookupIndices[lookupNdx]; in iterate() local
945 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0); in iterate()
960 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0); in iterate()

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