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Searched refs:texCube (Results 1 - 25 of 29) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboApiTests.cpp211 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local
212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest()
217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest()
283 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local
284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest()
285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest()
289 context.deleteTextures(1, &texCube); in invalidTexCubeAttachmentTest()
290 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); in invalidTexCubeAttachmentTest()
435 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local
436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest()
488 deUint32 texCube = 1; deleteTexCubeAttachedToNotBoundFboTest() local
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H A Des3fNegativeBufferApiTests.cpp992 GLuint texCube; in init()
997 glGenTextures(1, &texCube); in init()
998 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init()
1019 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); in init()
1033 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in init()
1035 glDeleteTextures(1, &texCube); in init()
H A Des3fFboTestUtil.cpp535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube; in shadeFragments()
H A Des3fTextureUnitTests.cpp667 case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); break; in shadeFragments()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fFboApiTest.cpp236 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local
237 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest()
242 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest()
308 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local
309 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest()
310 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest()
314 context.deleteTextures(1, &texCube); in invalidTexCubeAttachmentTest()
315 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); in invalidTexCubeAttachmentTest()
487 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local
488 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest()
540 deUint32 texCube = 1; deleteTexCubeAttachedToNotBoundFboTest() local
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H A Des2fNegativeBufferApiTests.cpp319 GLuint texCube; in init()
324 glGenTextures(1, &texCube); in init()
325 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init()
366 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in init()
368 glDeleteTextures(1, &texCube); in init()
H A Des2fShaderTextureFunctionTests.cpp188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } in textureCube()
586 static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap); in init()
602 CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube), in init()
603 // CASE_SPEC(texturecube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, texCube, evalTextureCubeBias), in init()
H A Des2fTextureUnitTests.cpp517 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords); in shadeFragments()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderRenderCase.hpp107 TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler);
115 void setTexture(const glu::TextureCube* texCube);
136 return m_binding.texCube; in getCube()
159 const glu::TextureCube* texCube; member
182 const tcu::TextureCube* texCube; member
188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
H A DglcShaderRenderCase.cpp84 TextureBinding::TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler) in TextureBinding() argument
87 m_binding.texCube = texCube; in TextureBinding()
124 void TextureBinding::setTexture(const glu::TextureCube* texCube) in setTexture() argument
127 m_binding.texCube = texCube; in setTexture()
342 textures[ndx].texCube = &binding.getCube()->getRefTexture(); in ShaderEvalContext()
/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderRenderCase.hpp89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler);
96 void setTexture (const glu::TextureCube* texCube);
103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } in getCube()
113 const glu::TextureCube* texCube; member
135 const tcu::TextureCube* texCube; member
141 , texCube (DE_NULL) in ShaderSampler()
H A DglsShaderRenderCase.cpp76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) in TextureBinding() argument
80 m_binding.texCube = texCube; in TextureBinding()
114 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture() argument
117 m_binding.texCube = texCube; in setTexture()
284 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break; in ShaderEvalContext()
H A DglsRandomShaderCase.hpp68 void bindTexture (int unit, const glu::TextureCube* texCube);
H A DglsRandomShaderCase.cpp97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture() argument
99 m_texCube[unit] = texCube; in bindTexture()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp132 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler);
145 const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCube; } in getCube()
168 const tcu::TextureCube* texCube; member
195 const tcu::TextureCube* texCube; member
204 , texCube (DE_NULL) in ShaderSampler()
H A DvktShaderRender.cpp334 TextureBinding::TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler)
338 m_binding.texCube = texCube;
369 case TYPE_CUBE_MAP: delete m_binding.texCube; break;
420 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break;
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRender.hpp132 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler);
145 const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCube; } in getCube()
168 const tcu::TextureCube* texCube; member
195 const tcu::TextureCube* texCube; member
204 , texCube (DE_NULL) in ShaderSampler()
H A DvktShaderRender.cpp334 TextureBinding::TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler)
338 m_binding.texCube = texCube;
369 case TYPE_CUBE_MAP: delete m_binding.texCube; break;
420 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break;
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp1198 GLuint texCube = 0x1234; in framebuffer_texture2d() local
1208 ctx.glGenTextures(1, &texCube); in framebuffer_texture2d()
1209 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in framebuffer_texture2d()
1238 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); in framebuffer_texture2d()
1247 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1); in framebuffer_texture2d()
1249 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1); in framebuffer_texture2d()
1265 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in framebuffer_texture2d()
1270 ctx.glDeleteTextures(1, &texCube); in framebuffer_texture2d()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp212 const rc::TextureCube* texCube; member
H A DsglrReferenceContext.hpp805 void setTexCubeBinding (int unit, rc::TextureCube* texCube);
H A DsglrReferenceContext.cpp2216 const TextureCube* texCube = static_cast<const TextureCube*>(texture);
2220 if (texCube->hasFace(attachment.level, face))
2221 level = texCube->getFace(attachment.level, face);
4502 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = tex;
4505 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = &m_emptyTexCube;
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageSamplingInstance.cpp1345 const TestTextureCube* texCube = dynamic_cast<const TestTextureCube*>(&testTexture); in getTextureCubeView() local
1348 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView()
1359 : texCube->getTexture().getLevelFace(levelNdx, s_faceMap[faceNdx]); in getTextureCubeView()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineImageSamplingInstance.cpp1339 const TestTextureCube* texCube = dynamic_cast<const TestTextureCube*>(&testTexture); in getTextureCubeView() local
1342 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView()
1353 : texCube->getTexture().getLevelFace(levelNdx, s_faceMap[faceNdx]); in getTextureCubeView()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp210 return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); in textureCubeShadow()

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