/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 211 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local 212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest() 283 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local 284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest() 289 context.deleteTextures(1, &texCube); in invalidTexCubeAttachmentTest() 290 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); in invalidTexCubeAttachmentTest() 435 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local 436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest() 488 deUint32 texCube = 1; deleteTexCubeAttachedToNotBoundFboTest() local [all...] |
H A D | es3fNegativeBufferApiTests.cpp | 992 GLuint texCube; in init() 997 glGenTextures(1, &texCube); in init() 998 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init() 1019 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); in init() 1033 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in init() 1035 glDeleteTextures(1, &texCube); in init()
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H A D | es3fFboTestUtil.cpp | 535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube; in shadeFragments()
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H A D | es3fTextureUnitTests.cpp | 667 case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); break; in shadeFragments()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 236 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local 237 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 242 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest() 308 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local 309 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 310 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest() 314 context.deleteTextures(1, &texCube); in invalidTexCubeAttachmentTest() 315 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); in invalidTexCubeAttachmentTest() 487 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local 488 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest() 540 deUint32 texCube = 1; deleteTexCubeAttachedToNotBoundFboTest() local [all...] |
H A D | es2fNegativeBufferApiTests.cpp | 319 GLuint texCube; in init() 324 glGenTextures(1, &texCube); in init() 325 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init() 366 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in init() 368 glDeleteTextures(1, &texCube); in init()
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H A D | es2fShaderTextureFunctionTests.cpp | 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } in textureCube() 586 static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap); in init() 602 CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube), in init() 603 // CASE_SPEC(texturecube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, texCube, evalTextureCubeBias), in init()
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H A D | es2fTextureUnitTests.cpp | 517 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords); in shadeFragments()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 107 TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler); 115 void setTexture(const glu::TextureCube* texCube); 136 return m_binding.texCube; in getCube() 159 const glu::TextureCube* texCube; member 182 const tcu::TextureCube* texCube; member 188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
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H A D | glcShaderRenderCase.cpp | 84 TextureBinding::TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler) in TextureBinding() argument 87 m_binding.texCube = texCube; in TextureBinding() 124 void TextureBinding::setTexture(const glu::TextureCube* texCube) in setTexture() argument 127 m_binding.texCube = texCube; in setTexture() 342 textures[ndx].texCube = &binding.getCube()->getRefTexture(); in ShaderEvalContext()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler); 96 void setTexture (const glu::TextureCube* texCube); 103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } in getCube() 113 const glu::TextureCube* texCube; member 135 const tcu::TextureCube* texCube; member 141 , texCube (DE_NULL) in ShaderSampler()
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H A D | glsShaderRenderCase.cpp | 76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) in TextureBinding() argument 80 m_binding.texCube = texCube; in TextureBinding() 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture() argument 117 m_binding.texCube = texCube; in setTexture() 284 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break; in ShaderEvalContext()
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H A D | glsRandomShaderCase.hpp | 68 void bindTexture (int unit, const glu::TextureCube* texCube);
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H A D | glsRandomShaderCase.cpp | 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture() argument 99 m_texCube[unit] = texCube; in bindTexture()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 132 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler); 145 const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCube; } in getCube() 168 const tcu::TextureCube* texCube; member 195 const tcu::TextureCube* texCube; member 204 , texCube (DE_NULL) in ShaderSampler()
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H A D | vktShaderRender.cpp | 334 TextureBinding::TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler) 338 m_binding.texCube = texCube; 369 case TYPE_CUBE_MAP: delete m_binding.texCube; break; 420 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break;
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 132 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler); 145 const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCube; } in getCube() 168 const tcu::TextureCube* texCube; member 195 const tcu::TextureCube* texCube; member 204 , texCube (DE_NULL) in ShaderSampler()
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H A D | vktShaderRender.cpp | 334 TextureBinding::TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler) 338 m_binding.texCube = texCube; 369 case TYPE_CUBE_MAP: delete m_binding.texCube; break; 420 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break;
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1198 GLuint texCube = 0x1234; in framebuffer_texture2d() local 1208 ctx.glGenTextures(1, &texCube); in framebuffer_texture2d() 1209 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in framebuffer_texture2d() 1238 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); in framebuffer_texture2d() 1247 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1); in framebuffer_texture2d() 1249 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1); in framebuffer_texture2d() 1265 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in framebuffer_texture2d() 1270 ctx.glDeleteTextures(1, &texCube); in framebuffer_texture2d()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 212 const rc::TextureCube* texCube; member
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H A D | sglrReferenceContext.hpp | 805 void setTexCubeBinding (int unit, rc::TextureCube* texCube);
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H A D | sglrReferenceContext.cpp | 2216 const TextureCube* texCube = static_cast<const TextureCube*>(texture); 2220 if (texCube->hasFace(attachment.level, face)) 2221 level = texCube->getFace(attachment.level, face); 4502 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = tex; 4505 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = &m_emptyTexCube;
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineImageSamplingInstance.cpp | 1345 const TestTextureCube* texCube = dynamic_cast<const TestTextureCube*>(&testTexture); in getTextureCubeView() local 1348 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView() 1359 : texCube->getTexture().getLevelFace(levelNdx, s_faceMap[faceNdx]); in getTextureCubeView()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineImageSamplingInstance.cpp | 1339 const TestTextureCube* texCube = dynamic_cast<const TestTextureCube*>(&testTexture); in getTextureCubeView() local 1342 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView() 1353 : texCube->getTexture().getLevelFace(levelNdx, s_faceMap[faceNdx]); in getTextureCubeView()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 210 return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); in textureCubeShadow()
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