Lines Matching refs:texCube
236 deUint32 texCube = 2;
237 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
242 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
308 deUint32 texCube = 2;
309 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
310 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
314 context.deleteTextures(1, &texCube);
315 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
487 deUint32 texCube = 1;
488 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
489 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
492 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube);
494 ctx.deleteTextures(1, &texCube);
540 deUint32 texCube = 1;
541 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
542 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
545 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube);
549 ctx.deleteTextures(1, &texCube);
554 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube);