/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.hpp | 109 TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 117 void setTexture(const glu::Texture3D* tex3D); 146 return m_binding.tex3D; in get3D() 161 const glu::Texture3D* tex3D; member 184 const tcu::Texture3D* tex3D; member 188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
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H A D | glcShaderRenderCase.cpp | 96 TextureBinding::TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler) in TextureBinding() argument 99 m_binding.tex3D = tex3D; in TextureBinding() 136 void TextureBinding::setTexture(const glu::Texture3D* tex3D) in setTexture() argument 139 m_binding.tex3D = tex3D; in setTexture() 348 textures[ndx].tex3D = &binding.get3D()->getRefTexture(); in ShaderEvalContext()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 98 void setTexture (const glu::Texture3D* tex3D); 105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; } in get3D() 115 const glu::Texture3D* tex3D; member 137 const tcu::Texture3D* tex3D; member 143 , tex3D (DE_NULL) in ShaderSampler()
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H A D | glsShaderRenderCase.cpp | 90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler) in TextureBinding() argument 94 m_binding.tex3D = tex3D; in TextureBinding() 126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() argument 129 m_binding.tex3D = tex3D; in setTexture() 286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; in ShaderEvalContext()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 131 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler); 144 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; } in get3D() 167 const tcu::Texture3D* tex3D; member 194 const tcu::Texture3D* tex3D; member 203 , tex3D (DE_NULL) in ShaderSampler()
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H A D | vktShaderRender.cpp | 327 TextureBinding::TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler) 331 m_binding.tex3D = tex3D; 368 case TYPE_3D: delete m_binding.tex3D; break; 419 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break;
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H A D | vktShaderRenderTextureFunctionTests.cpp | 375 float w = (float)c.textures[0].tex3D->getWidth(); in computeLodFromGrad3D() 376 float h = (float)c.textures[0].tex3D->getHeight(); in computeLodFromGrad3D() 377 float d = (float)c.textures[0].tex3D->getDepth(); in computeLodFromGrad3D() 418 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D() 432 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } in texture3DOffset() 681 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias; in evalTexelFetch3D()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 131 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler); 144 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; } in get3D() 167 const tcu::Texture3D* tex3D; member 194 const tcu::Texture3D* tex3D; member 203 , tex3D (DE_NULL) in ShaderSampler()
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H A D | vktShaderRender.cpp | 327 TextureBinding::TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler) 331 m_binding.tex3D = tex3D; 368 case TYPE_3D: delete m_binding.tex3D; break; 419 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break;
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H A D | vktShaderRenderTextureFunctionTests.cpp | 372 float w = (float)c.textures[0].tex3D->getWidth(); in computeLodFromGrad3D() 373 float h = (float)c.textures[0].tex3D->getHeight(); in computeLodFromGrad3D() 374 float d = (float)c.textures[0].tex3D->getDepth(); in computeLodFromGrad3D() 415 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D() 429 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } in texture3DOffset() 678 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias; in evalTexelFetch3D()
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/third_party/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_image_view.c | 100 desc.tex3D.mipSlice = image->u.tex.level; in svga_create_uav_image() 101 desc.tex3D.firstW = image->u.tex.first_layer; in svga_create_uav_image() 102 desc.tex3D.wSize = image->u.tex.last_layer - image->u.tex.first_layer + 1; in svga_create_uav_image()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeBufferApiTests.cpp | 1246 deUint32 tex3D; in init() 1251 glGenTextures (1, &tex3D); in init() 1256 glBindTexture (GL_TEXTURE_3D, tex3D); in init() 1266 glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init() 1268 glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init() 1273 glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in init() 1275 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in init() 1287 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in init() 1294 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in init() 1307 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, in init() [all...] |
H A D | es3fShaderTextureFunctionTests.cpp | 261 float w = (float)c.textures[0].tex3D->getWidth(); in computeLodFromGrad3D() 262 float h = (float)c.textures[0].tex3D->getHeight(); in computeLodFromGrad3D() 263 float d = (float)c.textures[0].tex3D->getDepth(); in computeLodFromGrad3D() 282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D() 290 inline Vec4 texture3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } in texture3DOffset() 426 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias; in evalTexelFetch3D()
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H A D | es3fFboTestUtil.cpp | 751 const sglr::rc::Texture3D* tex = m_uniforms[0].sampler.tex3D; in shadeFragments()
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H A D | es3fTextureUnitTests.cpp | 669 case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break; in shadeFragments()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1554 deUint32 tex3D = 0x1234; in framebuffer_texture_layer() local 1570 ctx.glGenTextures (1, &tex3D); in framebuffer_texture_layer() 1575 ctx.glBindTexture (GL_TEXTURE_3D, tex3D); in framebuffer_texture_layer() 1585 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer() 1587 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer() 1592 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in framebuffer_texture_layer() 1594 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in framebuffer_texture_layer() 1606 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in framebuffer_texture_layer() 1611 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in framebuffer_texture_layer() 1622 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, in framebuffer_texture_layer() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles2/ |
H A D | es2cTexture3DTests.cpp | 1597 GLuint tex3D = 0x1234; in iterate() local 1598 gl.genTextures(1, &tex3D); in iterate() 1599 gl.bindTexture(GL_TEXTURE_3D, tex3D); in iterate() 1605 callFramebufferTexture3D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, tex3D, 0, 0); in iterate() 1608 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex3D, 0, 0); in iterate() 1612 callFramebufferTexture3D(GL_FRAMEBUFFER, -1, GL_TEXTURE_3D, tex3D, 0, 0); in iterate() 1617 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, tex3D, -1, 0); in iterate() 1620 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, tex3D, maxSize, 0); in iterate() 1629 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex3D, 0, 0); in iterate() 1631 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex3D, in iterate() [all...] |
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 214 const rc::Texture3D* tex3D; member
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H A D | sglrReferenceContext.hpp | 807 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
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H A D | sglrReferenceContext.cpp | 2234 const Texture3D* tex3D = static_cast<const Texture3D*>(texture); 2236 if (tex3D->hasLevel(attachment.level)) 2237 level = tex3D->getLevel(attachment.level); // \note Slice doesn't matter here. 4540 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = tex; 4543 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = &m_emptyTex3D;
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/third_party/mesa3d/src/gallium/drivers/svga/include/ |
H A D | svga3d_dx.h | 1183 } tex3D; member 1326 } tex3D; member
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/third_party/mesa3d/src/gallium/drivers/svga/svgadump/ |
H A D | svga_dump.c | 1738 SVGA3D_DUMP_PARAMETER(desc.tex3D.mipSlice, u); in SVGA3D_DUMP_HEADER() 1739 SVGA3D_DUMP_PARAMETER(desc.tex3D.firstW, u); in SVGA3D_DUMP_HEADER() 1740 SVGA3D_DUMP_PARAMETER(desc.tex3D.wSize, u); in SVGA3D_DUMP_HEADER()
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