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Searched refs:tex3D (Results 1 - 22 of 22) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderRenderCase.hpp109 TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
117 void setTexture(const glu::Texture3D* tex3D);
146 return m_binding.tex3D; in get3D()
161 const glu::Texture3D* tex3D; member
184 const tcu::Texture3D* tex3D; member
188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
H A DglcShaderRenderCase.cpp96 TextureBinding::TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler) in TextureBinding() argument
99 m_binding.tex3D = tex3D; in TextureBinding()
136 void TextureBinding::setTexture(const glu::Texture3D* tex3D) in setTexture() argument
139 m_binding.tex3D = tex3D; in setTexture()
348 textures[ndx].tex3D = &binding.get3D()->getRefTexture(); in ShaderEvalContext()
/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderRenderCase.hpp91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
98 void setTexture (const glu::Texture3D* tex3D);
105 const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; } in get3D()
115 const glu::Texture3D* tex3D; member
137 const tcu::Texture3D* tex3D; member
143 , tex3D (DE_NULL) in ShaderSampler()
H A DglsShaderRenderCase.cpp90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler) in TextureBinding() argument
94 m_binding.tex3D = tex3D; in TextureBinding()
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() argument
129 m_binding.tex3D = tex3D; in setTexture()
286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; in ShaderEvalContext()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp131 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler);
144 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; } in get3D()
167 const tcu::Texture3D* tex3D; member
194 const tcu::Texture3D* tex3D; member
203 , tex3D (DE_NULL) in ShaderSampler()
H A DvktShaderRender.cpp327 TextureBinding::TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler)
331 m_binding.tex3D = tex3D;
368 case TYPE_3D: delete m_binding.tex3D; break;
419 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break;
H A DvktShaderRenderTextureFunctionTests.cpp375 float w = (float)c.textures[0].tex3D->getWidth(); in computeLodFromGrad3D()
376 float h = (float)c.textures[0].tex3D->getHeight(); in computeLodFromGrad3D()
377 float d = (float)c.textures[0].tex3D->getDepth(); in computeLodFromGrad3D()
418 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D()
432 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } in texture3DOffset()
681 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias; in evalTexelFetch3D()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRender.hpp131 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler);
144 const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D; } in get3D()
167 const tcu::Texture3D* tex3D; member
194 const tcu::Texture3D* tex3D; member
203 , tex3D (DE_NULL) in ShaderSampler()
H A DvktShaderRender.cpp327 TextureBinding::TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler)
331 m_binding.tex3D = tex3D;
368 case TYPE_3D: delete m_binding.tex3D; break;
419 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break;
H A DvktShaderRenderTextureFunctionTests.cpp372 float w = (float)c.textures[0].tex3D->getWidth(); in computeLodFromGrad3D()
373 float h = (float)c.textures[0].tex3D->getHeight(); in computeLodFromGrad3D()
374 float d = (float)c.textures[0].tex3D->getDepth(); in computeLodFromGrad3D()
415 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D()
429 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } in texture3DOffset()
678 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias; in evalTexelFetch3D()
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_image_view.c100 desc.tex3D.mipSlice = image->u.tex.level; in svga_create_uav_image()
101 desc.tex3D.firstW = image->u.tex.first_layer; in svga_create_uav_image()
102 desc.tex3D.wSize = image->u.tex.last_layer - image->u.tex.first_layer + 1; in svga_create_uav_image()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeBufferApiTests.cpp1246 deUint32 tex3D; in init()
1251 glGenTextures (1, &tex3D); in init()
1256 glBindTexture (GL_TEXTURE_3D, tex3D); in init()
1266 glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
1268 glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
1273 glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in init()
1275 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in init()
1287 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in init()
1294 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in init()
1307 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, in init()
[all...]
H A Des3fShaderTextureFunctionTests.cpp261 float w = (float)c.textures[0].tex3D->getWidth(); in computeLodFromGrad3D()
262 float h = (float)c.textures[0].tex3D->getHeight(); in computeLodFromGrad3D()
263 float d = (float)c.textures[0].tex3D->getDepth(); in computeLodFromGrad3D()
282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D()
290 inline Vec4 texture3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } in texture3DOffset()
426 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias; in evalTexelFetch3D()
H A Des3fFboTestUtil.cpp751 const sglr::rc::Texture3D* tex = m_uniforms[0].sampler.tex3D; in shadeFragments()
H A Des3fTextureUnitTests.cpp669 case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break; in shadeFragments()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp1554 deUint32 tex3D = 0x1234; in framebuffer_texture_layer() local
1570 ctx.glGenTextures (1, &tex3D); in framebuffer_texture_layer()
1575 ctx.glBindTexture (GL_TEXTURE_3D, tex3D); in framebuffer_texture_layer()
1585 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1587 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1592 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in framebuffer_texture_layer()
1594 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in framebuffer_texture_layer()
1606 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in framebuffer_texture_layer()
1611 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in framebuffer_texture_layer()
1622 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, in framebuffer_texture_layer()
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp1597 GLuint tex3D = 0x1234; in iterate() local
1598 gl.genTextures(1, &tex3D); in iterate()
1599 gl.bindTexture(GL_TEXTURE_3D, tex3D); in iterate()
1605 callFramebufferTexture3D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, tex3D, 0, 0); in iterate()
1608 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex3D, 0, 0); in iterate()
1612 callFramebufferTexture3D(GL_FRAMEBUFFER, -1, GL_TEXTURE_3D, tex3D, 0, 0); in iterate()
1617 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, tex3D, -1, 0); in iterate()
1620 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, tex3D, maxSize, 0); in iterate()
1629 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex3D, 0, 0); in iterate()
1631 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex3D, in iterate()
[all...]
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp214 const rc::Texture3D* tex3D; member
H A DsglrReferenceContext.hpp807 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
H A DsglrReferenceContext.cpp2234 const Texture3D* tex3D = static_cast<const Texture3D*>(texture);
2236 if (tex3D->hasLevel(attachment.level))
2237 level = tex3D->getLevel(attachment.level); // \note Slice doesn't matter here.
4540 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = tex;
4543 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = &m_emptyTex3D;
/third_party/mesa3d/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1183 } tex3D; member
1326 } tex3D; member
/third_party/mesa3d/src/gallium/drivers/svga/svgadump/
H A Dsvga_dump.c1738 SVGA3D_DUMP_PARAMETER(desc.tex3D.mipSlice, u); in SVGA3D_DUMP_HEADER()
1739 SVGA3D_DUMP_PARAMETER(desc.tex3D.firstW, u); in SVGA3D_DUMP_HEADER()
1740 SVGA3D_DUMP_PARAMETER(desc.tex3D.wSize, u); in SVGA3D_DUMP_HEADER()

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