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Searched refs:tessArgsName (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/tessellate/shaders/
H A DGrStrokeTessellationShader_HardwareImpl.cpp65 const char* tessArgsName; in onEmitCode() local
71 &tessArgsName); in onEmitCode()
74 float JOIN_TYPE = %s.z;)", tessArgsName, tessArgsName); in onEmitCode()
339 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessControlShaderGLSL() local
341 code.appendf("uniform vec4 %s;\n", tessArgsName); in getTessControlShaderGLSL()
342 code.appendf("#define PARAMETRIC_PRECISION %s.x\n", tessArgsName); in getTessControlShaderGLSL()
343 code.appendf("#define NUM_RADIAL_SEGMENTS_PER_RADIAN %s.y\n", tessArgsName); in getTessControlShaderGLSL()
345 code.appendf("uniform float %s;\n", tessArgsName); in getTessControlShaderGLSL()
346 code.appendf("#define PARAMETRIC_PRECISION %s\n", tessArgsName); in getTessControlShaderGLSL()
545 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); getTessEvaluationShaderGLSL() local
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H A DGrStrokeTessellationShader_InstancedImpl.cpp36 const char* tessArgsName; in onEmitCode() local
39 &tessArgsName); in onEmitCode()
44 float STROKE_RADIUS = %s.w;)", tessArgsName, tessArgsName, tessArgsName, tessArgsName); in onEmitCode()

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