Searched refs:tessArgsName (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/src/gpu/tessellate/shaders/ |
H A D | GrStrokeTessellationShader_HardwareImpl.cpp | 65 const char* tessArgsName; in onEmitCode() local 71 &tessArgsName); in onEmitCode() 74 float JOIN_TYPE = %s.z;)", tessArgsName, tessArgsName); in onEmitCode() 339 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessControlShaderGLSL() local 341 code.appendf("uniform vec4 %s;\n", tessArgsName); in getTessControlShaderGLSL() 342 code.appendf("#define PARAMETRIC_PRECISION %s.x\n", tessArgsName); in getTessControlShaderGLSL() 343 code.appendf("#define NUM_RADIAL_SEGMENTS_PER_RADIAN %s.y\n", tessArgsName); in getTessControlShaderGLSL() 345 code.appendf("uniform float %s;\n", tessArgsName); in getTessControlShaderGLSL() 346 code.appendf("#define PARAMETRIC_PRECISION %s\n", tessArgsName); in getTessControlShaderGLSL() 545 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); getTessEvaluationShaderGLSL() local [all...] |
H A D | GrStrokeTessellationShader_InstancedImpl.cpp | 36 const char* tessArgsName; in onEmitCode() local 39 &tessArgsName); in onEmitCode() 44 float STROKE_RADIUS = %s.w;)", tessArgsName, tessArgsName, tessArgsName, tessArgsName); in onEmitCode()
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