Searched refs:targetCoverage (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/src/gpu/geometry/ |
H A D | GrAAConvexTessellator.cpp | 216 SkScalar targetCoverage, Ring** finalRing) { in createInsetRings() 229 targetDepth, targetCoverage, i == 0); in createInsetRings() 669 SkScalar targetDepth, SkScalar targetCoverage) { 671 return targetCoverage; 674 (targetCoverage - initialCoverage) + initialCoverage; 681 SkScalar targetDepth, SkScalar targetCoverage, 804 targetDepth, targetCoverage); 810 targetCoverage); 214 createInsetRings(Ring& previousRing, SkScalar initialDepth, SkScalar initialCoverage, SkScalar targetDepth, SkScalar targetCoverage, Ring** finalRing) createInsetRings() argument
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H A D | GrAAConvexTessellator.h | 243 SkScalar targetDepth, SkScalar targetCoverage, Ring** finalRing); 247 SkScalar targetCoverage, bool forceNew);
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsDrawTest.cpp | 3460 const bool targetCoverage = !isBlack(target.getPixel(x+dx, y+dy)); in pixelNearLineIntersection() local 3461 if (targetCoverage) in pixelNearLineIntersection()
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