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Searched refs:targetCoverage (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/gpu/geometry/
H A DGrAAConvexTessellator.cpp216 SkScalar targetCoverage, Ring** finalRing) { in createInsetRings()
229 targetDepth, targetCoverage, i == 0); in createInsetRings()
669 SkScalar targetDepth, SkScalar targetCoverage) {
671 return targetCoverage;
674 (targetCoverage - initialCoverage) + initialCoverage;
681 SkScalar targetDepth, SkScalar targetCoverage,
804 targetDepth, targetCoverage);
810 targetCoverage);
214 createInsetRings(Ring& previousRing, SkScalar initialDepth, SkScalar initialCoverage, SkScalar targetDepth, SkScalar targetCoverage, Ring** finalRing) createInsetRings() argument
H A DGrAAConvexTessellator.h243 SkScalar targetDepth, SkScalar targetCoverage, Ring** finalRing);
247 SkScalar targetCoverage, bool forceNew);
/third_party/vk-gl-cts/modules/glshared/
H A DglsDrawTest.cpp3460 const bool targetCoverage = !isBlack(target.getPixel(x+dx, y+dy)); in pixelNearLineIntersection() local
3461 if (targetCoverage) in pixelNearLineIntersection()

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