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Searched refs:stack_count (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/util/
H A Dregister_allocate.c698 g->tmp.stack[g->tmp.stack_count] = n; in add_node_to_stack()
699 g->tmp.stack_count++; in add_node_to_stack()
728 g->tmp.stack_count = 0; in ra_simplify()
807 stack_optimistic_start = g->tmp.stack_count; in ra_simplify()
907 while (g->tmp.stack_count != 0) { in ra_select()
910 int n = g->tmp.stack[g->tmp.stack_count - 1]; in ra_select()
957 g->tmp.stack_count--; in ra_select()
969 g->tmp.stack_count - 1 <= g->tmp.stack_optimistic_start) in ra_select()
H A Dregister_allocate_internal.h144 unsigned int stack_count; member
/third_party/node/deps/v8/src/compiler/backend/
H A Dinstruction.cc1099 size_t locals_count, size_t stack_count,
1107 stack_count_(stack_count),
1141 return 1 + parameters_count() + locals_count() + stack_count() +
1178 size_t locals_count, size_t stack_count,
1182 parameters_count, locals_count, stack_count,
H A Dinstruction.h1387 size_t stack_count,
1396 size_t stack_count() const { return stack_count_; } in stack_count() function in v8::internal::compiler::FrameStateDescriptor
1451 size_t stack_count,
H A Dinstruction-selector.cc772 DCHECK_EQ(descriptor->stack_count(), StateValuesAccess(stack).size()); in AddInputsToFrameStateDescriptor()

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