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Searched refs:srv_desc (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_image.c858 iview->srv_desc = (D3D12_SHADER_RESOURCE_VIEW_DESC) { in dzn_image_view_prepare_srv_desc()
887 iview->srv_desc.Shader4ComponentMapping = in dzn_image_view_prepare_srv_desc()
894 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1DARRAY; in dzn_image_view_prepare_srv_desc()
895 iview->srv_desc.Texture1DArray.MostDetailedMip = iview->vk.base_mip_level; in dzn_image_view_prepare_srv_desc()
896 iview->srv_desc.Texture1DArray.MipLevels = iview->vk.level_count; in dzn_image_view_prepare_srv_desc()
897 iview->srv_desc.Texture1DArray.FirstArraySlice = iview->vk.base_array_layer; in dzn_image_view_prepare_srv_desc()
898 iview->srv_desc.Texture1DArray.ArraySize = iview->vk.layer_count; in dzn_image_view_prepare_srv_desc()
900 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D; in dzn_image_view_prepare_srv_desc()
901 iview->srv_desc.Texture1D.MostDetailedMip = iview->vk.base_mip_level; in dzn_image_view_prepare_srv_desc()
902 iview->srv_desc in dzn_image_view_prepare_srv_desc()
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H A Ddzn_descriptor_set.c876 (iview->srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY || in dzn_descriptor_heap_write_image_view_desc()
877 iview->srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE)) { in dzn_descriptor_heap_write_image_view_desc()
878 D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = iview->srv_desc; in dzn_descriptor_heap_write_image_view_desc() local
879 srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY; in dzn_descriptor_heap_write_image_view_desc()
880 srv_desc.Texture2DArray.PlaneSlice = 0; in dzn_descriptor_heap_write_image_view_desc()
881 if (iview->srv_desc.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY) { in dzn_descriptor_heap_write_image_view_desc()
882 srv_desc.Texture2DArray.MostDetailedMip = in dzn_descriptor_heap_write_image_view_desc()
883 iview->srv_desc.TextureCubeArray.MostDetailedMip; in dzn_descriptor_heap_write_image_view_desc()
884 srv_desc in dzn_descriptor_heap_write_image_view_desc()
954 D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { dzn_descriptor_heap_write_buffer_desc() local
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H A Ddzn_private.h935 D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc; member
984 D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc; member
H A Ddzn_cmd_buffer.c3466 dst->srv_desc.Format); in dzn_cmd_buffer_resolve_rendering_attachment()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx10.cpp326 D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc; in ImGui_ImplDX10_CreateFontsTexture() local
327 ZeroMemory(&srv_desc, sizeof(srv_desc)); in ImGui_ImplDX10_CreateFontsTexture()
328 srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; in ImGui_ImplDX10_CreateFontsTexture()
329 srv_desc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; in ImGui_ImplDX10_CreateFontsTexture()
330 srv_desc.Texture2D.MipLevels = desc.MipLevels; in ImGui_ImplDX10_CreateFontsTexture()
331 srv_desc.Texture2D.MostDetailedMip = 0; in ImGui_ImplDX10_CreateFontsTexture()
332 bd->pd3dDevice->CreateShaderResourceView(pTexture, &srv_desc, &bd->pFontTextureView); in ImGui_ImplDX10_CreateFontsTexture()

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