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Searched refs:simultaneous_access (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.h72 d3d12_resource_state_init(d3d12_resource_state *state, uint32_t subresource_count, bool simultaneous_access);
H A Dd3d12_resource_state.cpp109 d3d12_resource_state_init(d3d12_resource_state *state, uint32_t subresource_count, bool simultaneous_access) in d3d12_resource_state_init() argument
112 state->supports_simultaneous_access = simultaneous_access; in d3d12_resource_state_init()
161 bool simultaneous_access, in resource_state_if_promoted()
168 if (simultaneous_access || in resource_state_if_promoted()
160 resource_state_if_promoted(D3D12_RESOURCE_STATES desired_state, bool simultaneous_access, const d3d12_subresource_state *current_state) resource_state_if_promoted() argument

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