Searched refs:shader_compiler_queue (Results 1 - 11 of 11) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
H A D | etnaviv_shader.c | 504 util_queue_add_job(&screen->shader_compiler_queue, shader, &shader->ready, in etna_create_shader_state() 519 util_queue_drop_job(&screen->shader_compiler_queue, &shader->ready); in etna_delete_shader_state() 561 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads); in etna_set_max_shader_compiler_threads() 601 return util_queue_init(&screen->shader_compiler_queue, "sh", 64, num_threads, in etna_shader_screen_init() 611 util_queue_destroy(&screen->shader_compiler_queue); in etna_shader_screen_fini()
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H A D | etnaviv_screen.h | 96 struct util_queue shader_compiler_queue; member
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H A D | etnaviv_context.c | 555 util_queue_finish(&screen->shader_compiler_queue); in etna_set_debug_callback()
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/third_party/mesa3d/src/gallium/drivers/iris/ |
H A D | iris_screen.h | 221 struct util_queue shader_compiler_queue; member
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H A D | iris_screen.c | 632 util_queue_destroy(&screen->shader_compiler_queue); in iris_screen_destroy() 914 if (!util_queue_init(&screen->shader_compiler_queue, in iris_screen_create()
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H A D | iris_context.c | 50 util_queue_finish(&screen->shader_compiler_queue); in iris_set_debug_callback()
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H A D | iris_program.c | 1290 util_queue_add_job(&screen->shader_compiler_queue, job, ready_fence, execute, in iris_schedule_compile() 2944 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads); in iris_set_max_shader_compiler_threads()
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_pipe.c | 417 util_queue_finish(&screen->shader_compiler_queue); in si_set_debug_callback() 946 util_queue_destroy(&sscreen->shader_compiler_queue); in si_destroy_screen() 1083 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads); in si_set_max_shader_compiler_threads() 1252 if (!util_queue_init(&sscreen->shader_compiler_queue, "sh", num_slots, in radeonsi_screen_create_impl()
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H A D | si_compute.c | 1067 util_queue_drop_job(&sel->screen->shader_compiler_queue, &sel->ready); in si_destroy_compute()
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H A D | si_pipe.h | 689 struct util_queue shader_compiler_queue; member
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H A D | si_state_shaders.cpp | 3105 util_queue_add_job(&sctx->screen->shader_compiler_queue, job, ready_fence, execute, NULL, 0); 3681 util_queue_drop_job(&sctx->screen->shader_compiler_queue, &sel->ready);
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