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Searched refs:shader_compiler_queue (Results 1 - 11 of 11) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c504 util_queue_add_job(&screen->shader_compiler_queue, shader, &shader->ready, in etna_create_shader_state()
519 util_queue_drop_job(&screen->shader_compiler_queue, &shader->ready); in etna_delete_shader_state()
561 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads); in etna_set_max_shader_compiler_threads()
601 return util_queue_init(&screen->shader_compiler_queue, "sh", 64, num_threads, in etna_shader_screen_init()
611 util_queue_destroy(&screen->shader_compiler_queue); in etna_shader_screen_fini()
H A Detnaviv_screen.h96 struct util_queue shader_compiler_queue; member
H A Detnaviv_context.c555 util_queue_finish(&screen->shader_compiler_queue); in etna_set_debug_callback()
/third_party/mesa3d/src/gallium/drivers/iris/
H A Diris_screen.h221 struct util_queue shader_compiler_queue; member
H A Diris_screen.c632 util_queue_destroy(&screen->shader_compiler_queue); in iris_screen_destroy()
914 if (!util_queue_init(&screen->shader_compiler_queue, in iris_screen_create()
H A Diris_context.c50 util_queue_finish(&screen->shader_compiler_queue); in iris_set_debug_callback()
H A Diris_program.c1290 util_queue_add_job(&screen->shader_compiler_queue, job, ready_fence, execute, in iris_schedule_compile()
2944 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads); in iris_set_max_shader_compiler_threads()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_pipe.c417 util_queue_finish(&screen->shader_compiler_queue); in si_set_debug_callback()
946 util_queue_destroy(&sscreen->shader_compiler_queue); in si_destroy_screen()
1083 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads); in si_set_max_shader_compiler_threads()
1252 if (!util_queue_init(&sscreen->shader_compiler_queue, "sh", num_slots, in radeonsi_screen_create_impl()
H A Dsi_compute.c1067 util_queue_drop_job(&sel->screen->shader_compiler_queue, &sel->ready); in si_destroy_compute()
H A Dsi_pipe.h689 struct util_queue shader_compiler_queue; member
H A Dsi_state_shaders.cpp3105 util_queue_add_job(&sctx->screen->shader_compiler_queue, job, ready_fence, execute, NULL, 0);
3681 util_queue_drop_job(&sctx->screen->shader_compiler_queue, &sel->ready);

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