/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local 694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 697 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test() 700 glCompileShader(shaderVert); in test() 704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 707 glDeleteShader(shaderVert); in test() 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local 925 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test() 928 glCompileShader(shaderVert); in test() 932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATU in test() 1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 1673 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 1760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 1974 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 2092 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 3031 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 3102 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 3173 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 3245 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 3333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 3396 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 3503 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local [all...] |
H A D | es3fIndexedStateQueryTests.cpp | 97 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local 100 glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL); in test() 103 glCompileShader(shaderVert); in test() 108 glAttachShader(shaderProg, shaderVert); in test() 134 glDeleteShader(shaderVert); in test() 353 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local 356 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test() 359 glCompileShader(shaderVert); in test() 364 glAttachShader(m_program, shaderVert); in test() 373 glDeleteShader(shaderVert); in test() [all...] |
H A D | es3fBooleanStateQueryTests.cpp | 588 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local 589 glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL); in test() 590 glCompileShader(shaderVert); in test() 593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 604 glAttachShader(shaderProg, shaderVert); in test() 632 glDeleteShader(shaderVert); in test()
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H A D | es3fIntegerStateQueryTests.cpp | 1957 GLuint shaderVert; in test() local 1976 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER); in test() 1977 gl.glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL); in test() 1978 gl.glCompileShader(shaderVert); in test() 1981 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 2006 gl.glAttachShader(shaderProg, shaderVert); in test() 2037 gl.glDeleteShader(shaderVert); in test() 2068 GLuint shaderVert; in test() local 2082 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER); in test() 2083 gl.glShaderSource(shaderVert, in test() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local 528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 531 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test() 534 glCompileShader(shaderVert); in test() 538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test() 541 glDeleteShader(shaderVert); in test() 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local 763 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test() 766 glCompileShader(shaderVert); in test() 770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATU in test() 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 1351 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local 1434 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local [all...] |
H A D | es2fIntegerStateQueryTests.cpp | 1642 GLuint shaderVert; in test() local 1656 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER); in test() 1657 gl.glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test() 1658 gl.glCompileShader(shaderVert); in test() 1661 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 1681 gl.glAttachShader(shaderProg, shaderVert); in test() 1698 gl.glDeleteShader(shaderVert); in test()
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