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Searched refs:shaderVert (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
697 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
700 glCompileShader(shaderVert); in test()
704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
707 glDeleteShader(shaderVert); in test()
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
925 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
928 glCompileShader(shaderVert); in test()
932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATU in test()
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
1673 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
1760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
1974 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
2092 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
3031 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
3102 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
3173 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
3245 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
3333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
3396 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
3503 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
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H A Des3fIndexedStateQueryTests.cpp97 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
100 glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL); in test()
103 glCompileShader(shaderVert); in test()
108 glAttachShader(shaderProg, shaderVert); in test()
134 glDeleteShader(shaderVert); in test()
353 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
356 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
359 glCompileShader(shaderVert); in test()
364 glAttachShader(m_program, shaderVert); in test()
373 glDeleteShader(shaderVert); in test()
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H A Des3fBooleanStateQueryTests.cpp588 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
589 glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL); in test()
590 glCompileShader(shaderVert); in test()
593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
604 glAttachShader(shaderProg, shaderVert); in test()
632 glDeleteShader(shaderVert); in test()
H A Des3fIntegerStateQueryTests.cpp1957 GLuint shaderVert; in test() local
1976 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER); in test()
1977 gl.glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL); in test()
1978 gl.glCompileShader(shaderVert); in test()
1981 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
2006 gl.glAttachShader(shaderProg, shaderVert); in test()
2037 gl.glDeleteShader(shaderVert); in test()
2068 GLuint shaderVert; in test() local
2082 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER); in test()
2083 gl.glShaderSource(shaderVert, in test()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
531 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
534 glCompileShader(shaderVert); in test()
538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
541 glDeleteShader(shaderVert); in test()
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
763 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
766 glCompileShader(shaderVert); in test()
770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATU in test()
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
1351 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
1434 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); test() local
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H A Des2fIntegerStateQueryTests.cpp1642 GLuint shaderVert; in test() local
1656 shaderVert = gl.glCreateShader(GL_VERTEX_SHADER); in test()
1657 gl.glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
1658 gl.glCompileShader(shaderVert); in test()
1661 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
1681 gl.glAttachShader(shaderProg, shaderVert); in test()
1698 gl.glDeleteShader(shaderVert); in test()

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