Lines Matching refs:shaderVert

691 		GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE);
697 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL);
700 glCompileShader(shaderVert);
704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
707 glDeleteShader(shaderVert);
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
925 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL);
928 glCompileShader(shaderVert);
932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
936 glAttachShader(shaderProg, shaderVert);
943 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE);
950 glDeleteShader(shaderVert);
955 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_TRUE);
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1235 glShaderSource(shaderVert, 1, &vtxSource, DE_NULL);
1238 glCompileShader(shaderVert);
1243 glAttachShader(program, shaderVert);
1312 glDeleteShader(shaderVert);
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1336 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL);
1339 glCompileShader(shaderVert);
1344 glAttachShader(program, shaderVert);
1349 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
1356 glDeleteShader(shaderVert);
1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1367 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL);
1370 glCompileShader(shaderVert);
1375 glAttachShader(program, shaderVert);
1380 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
1387 glDeleteShader(shaderVert);
1407 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1410 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL);
1413 glCompileShader(shaderVert);
1423 glAttachShader(program, shaderVert);
1444 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) ||
1445 (shaders[0] == shaderFrag && shaders[1] == shaderVert)))
1447 m_testCtx.getLog() << TestLog::Message << "// ERROR: Expected {" << shaderVert << ", " << shaderFrag << "}; got {" << shaders[0] << ", " << shaders[1] << "}" << TestLog::EndMessage;
1476 glDeleteShader(shaderVert);
1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1515 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
1518 glCompileShader(shaderVert);
1523 glAttachShader(program, shaderVert);
1594 glDeleteShader(shaderVert);
1673 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1677 glAttachShader(program, shaderVert);
1680 glShaderSource(shaderVert, 1, &vertSource, DE_NULL);
1681 glCompileShader(shaderVert);
1724 glDeleteShader(shaderVert);
1760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1763 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
1766 glCompileShader(shaderVert);
1771 glAttachShader(program, shaderVert);
1776 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
1886 glDeleteShader(shaderVert);
1905 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1908 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL);
1911 glCompileShader(shaderVert);
1916 glAttachShader(program, shaderVert);
1939 glDeleteShader(shaderVert);
1974 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
1980 glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL);
1983 glCompileShader(shaderVert);
1986 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE);
1989 glAttachShader(shaderProg, shaderVert);
2057 glDeleteShader(shaderVert);
2092 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
2095 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
2098 glCompileShader(shaderVert);
2103 glAttachShader(program, shaderVert);
2151 glDeleteShader(shaderVert);
3031 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3034 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
3037 glCompileShader(shaderVert);
3042 glAttachShader(program, shaderVert);
3067 glDeleteShader(shaderVert);
3102 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3105 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
3108 glCompileShader(shaderVert);
3113 glAttachShader(program, shaderVert);
3138 glDeleteShader(shaderVert);
3173 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3176 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
3179 glCompileShader(shaderVert);
3184 glAttachShader(program, shaderVert);
3209 glDeleteShader(shaderVert);
3245 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3248 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
3251 glCompileShader(shaderVert);
3256 glAttachShader(program, shaderVert);
3301 glDeleteShader(shaderVert);
3333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3336 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
3339 glCompileShader(shaderVert);
3344 glAttachShader(program, shaderVert);
3357 glDeleteShader(shaderVert);
3396 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3399 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
3402 glCompileShader(shaderVert);
3407 glAttachShader(program, shaderVert);
3469 glDeleteShader(shaderVert);
3503 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
3506 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
3509 glCompileShader(shaderVert);
3514 glAttachShader(program, shaderVert);
3551 glDeleteShader(shaderVert);