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Searched refs:shaderUniformDecl (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp1135 std::ostringstream shaderUniformDecl; in generateShaders() local
1146 shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << " " in generateShaders()
1165 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()
1166 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); in generateShaders()
1492 std::ostringstream shaderUniformDecl; in generateShaders() local
1503 shaderUniformDecl << "layout(rgba8, binding = " << m_bindings[declNdx] << ") uniform readonly highp " << imageType in generateShaders()
1522 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())) in generateShaders()
1523 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); in generateShaders()
1780 std::ostringstream shaderUniformDecl; in generateShaders() local
1788 shaderUniformDecl << "layou in generateShaders()
2049 std::ostringstream shaderUniformDecl; generateShaders() local
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