Lines Matching refs:shaderUniformDecl
1135 std::ostringstream shaderUniformDecl;
1146 shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << " "
1165 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1166 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
1492 std::ostringstream shaderUniformDecl;
1503 shaderUniformDecl << "layout(rgba8, binding = " << m_bindings[declNdx] << ") uniform readonly highp " << imageType
1522 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1523 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
1780 std::ostringstream shaderUniformDecl;
1788 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") uniform "
1812 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
1813 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
2049 std::ostringstream shaderUniformDecl;
2057 shaderUniformDecl << "layout(std140, binding = " << m_bindings[declNdx] << ") buffer "
2081 << glu::VertexSource(generateVertexShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))
2082 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));