Searched refs:setMatrix4fv (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/src/gpu/glsl/ |
H A D | GrGLSLProgramDataManager.h | 54 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
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/third_party/skia/src/gpu/ |
H A D | GrUniformDataManager.h | 49 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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H A D | GrUniformDataManager.cpp | 225 void GrUniformDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix4fv() function in GrUniformDataManager
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLProgramDataManager.h | 74 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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H A D | GrGLProgramDataManager.cpp | 245 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix4fv() function in GrGLProgramDataManager
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/third_party/skia/src/gpu/effects/ |
H A D | GrSkSLFP.cpp | 248 case Type::kFloat4x4: pdman.setMatrix4fv(handle, v.count, floatData()); break;
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