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Searched refs:setMatrix4fv (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/src/gpu/glsl/
H A DGrGLSLProgramDataManager.h54 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
/third_party/skia/src/gpu/
H A DGrUniformDataManager.h49 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
H A DGrUniformDataManager.cpp225 void GrUniformDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix4fv() function in GrUniformDataManager
/third_party/skia/src/gpu/gl/
H A DGrGLProgramDataManager.h74 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
H A DGrGLProgramDataManager.cpp245 void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix4fv() function in GrGLProgramDataManager
/third_party/skia/src/gpu/effects/
H A DGrSkSLFP.cpp248 case Type::kFloat4x4: pdman.setMatrix4fv(handle, v.count, floatData()); break;

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