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Searched refs:setMatrix3fv (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/src/gpu/glsl/
H A DGrGLSLProgramDataManager.h53 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
/third_party/skia/src/gpu/
H A DGrUniformDataManager.h48 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
H A DGrUniformDataManager.cpp217 void GrUniformDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix3fv() function in GrUniformDataManager
/third_party/skia/src/gpu/gl/
H A DGrGLProgramDataManager.h73 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
H A DGrGLProgramDataManager.cpp241 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix3fv() function in GrGLProgramDataManager
/third_party/skia/src/gpu/effects/
H A DGrSkSLFP.cpp247 case Type::kFloat3x3: pdman.setMatrix3fv(handle, v.count, floatData()); break;

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