Searched refs:setMatrix3fv (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/src/gpu/glsl/ |
H A D | GrGLSLProgramDataManager.h | 53 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
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/third_party/skia/src/gpu/ |
H A D | GrUniformDataManager.h | 48 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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H A D | GrUniformDataManager.cpp | 217 void GrUniformDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix3fv() function in GrUniformDataManager
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLProgramDataManager.h | 73 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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H A D | GrGLProgramDataManager.cpp | 241 void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix3fv() function in GrGLProgramDataManager
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/third_party/skia/src/gpu/effects/ |
H A D | GrSkSLFP.cpp | 247 case Type::kFloat3x3: pdman.setMatrix3fv(handle, v.count, floatData()); break;
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