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Searched refs:set2fv (Results 1 - 15 of 15) sorted by relevance

/third_party/skia/src/gpu/mtl/
H A DGrMtlPipelineStateDataManager.h31 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
/third_party/skia/src/gpu/vk/
H A DGrVkPipelineStateDataManager.cpp120 void GrVkPipelineStateDataManager::set2fv(UniformHandle u, in set2fv() function in GrVkPipelineStateDataManager
134 return this->INHERITED::set2fv(u, arrayCount, v); in set2fv()
H A DGrVkPipelineStateDataManager.h39 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
H A DGrVkPipelineState.cpp268 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
/third_party/skia/src/gpu/glsl/
H A DGrGLSLProgramDataManager.h38 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
/third_party/skia/src/gpu/
H A DGrUniformDataManager.h33 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
H A DGrUniformDataManager.cpp144 void GrUniformDataManager::set2fv(UniformHandle u, in set2fv() function in GrUniformDataManager
/third_party/skia/src/gpu/gl/
H A DGrGLProgramDataManager.h58 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
H A DGrGLProgram.cpp170 fProgramDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
H A DGrGLProgramDataManager.cpp121 void GrGLProgramDataManager::set2fv(UniformHandle u, in set2fv() function in GrGLProgramDataManager
/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineState.cpp88 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()
/third_party/skia/src/gpu/effects/
H A DGrGaussianConvolutionFragmentProcessor.cpp126 pdman.set2fv(fIncrementUni, 1, increment);
H A DGrSkSLFP.cpp242 case Type::kFloat2: pdman.set2fv(handle, v.count, floatData()); break;
H A DGrTextureEffect.cpp687 pdm.set2fv(fIDimsUni, 1, idims); in onSetData()
/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramBuilder.cpp474 fDataManager.set2fv(fBuiltinUniformHandles.fRTFlipUni, 1, d.data()); in setRenderTargetState()

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