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Searched refs:samplerVariable (Results 1 - 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/vulkan/
H A DFlagSamplersWithTexelFetch.cpp55 const TVariable &samplerVariable = samplerSymbol->variable(); variable
59 if (samplerVariable.name() == uniform.name)
/third_party/skia/src/gpu/glsl/
H A DGrGLSLProgramBuilder.h54 const char* samplerVariable(SamplerHandle handle) const { in samplerVariable() function in GrGLSLProgramBuilder
55 return this->uniformHandler()->samplerVariable(handle); in samplerVariable()
H A DGrGLSLUniformHandler.h101 virtual const char * samplerVariable(SamplerHandle) const = 0;
H A DGrGLSLShaderBuilder.cpp110 const char* sampler = fProgramBuilder->samplerVariable(samplerHandle); in appendTextureLookup()
/third_party/skia/src/gpu/
H A DGrSPIRVUniformHandler.h54 const char* samplerVariable(SamplerHandle handle) const override;
H A DGrSPIRVUniformHandler.cpp274 const char* GrSPIRVUniformHandler::samplerVariable( in samplerVariable() function in GrSPIRVUniformHandler
/third_party/skia/src/gpu/gl/
H A DGrGLUniformHandler.h58 const char* samplerVariable(SamplerHandle handle) const override {
/third_party/skia/src/gpu/mtl/
H A DGrMtlUniformHandler.h80 const char* samplerVariable(SamplerHandle handle) const override {
/third_party/skia/src/gpu/vk/
H A DGrVkUniformHandler.h122 const char* samplerVariable(SamplerHandle handle) const override {
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
H A DRewriteCubeMapSamplersAs2DArray.cpp239 TIntermSymbol *samplerVariable = variable->getAsSymbolNode(); variable
240 ASSERT(samplerVariable != nullptr);
242 declareSampler2DArray(&samplerVariable->variable(), node);

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