/third_party/mesa3d/src/compiler/nir/ |
H A D | nir_lower_bitmap.c | 83 const struct glsl_type *sampler2D = in lower_bitmap() local 87 nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex"); in lower_bitmap()
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H A D | nir_lower_drawpixels.c | 129 const struct glsl_type *sampler2D = in lower_color() local 134 nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix"); in lower_color() 172 sampler2D, "pixelmap"); in lower_color()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
H A D | Initialize.cpp | 233 TType *sampler2D = new TType(EbtSampler2D); in InsertBuiltInFunctions() local 240 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2); in InsertBuiltInFunctions() 241 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); in InsertBuiltInFunctions() 242 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4); in InsertBuiltInFunctions() 282 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1); in InsertBuiltInFunctions() 283 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1); in InsertBuiltInFunctions() 284 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1); in InsertBuiltInFunctions() 297 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1); in InsertBuiltInFunctions() 298 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1); in InsertBuiltInFunctions() 299 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float in InsertBuiltInFunctions() [all...] |
/third_party/skia/third_party/externals/spirv-cross/include/spirv_cross/ |
H A D | sampler.hpp | 95 typedef sampler2DBase<glm::vec4> sampler2D; typedef
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/third_party/mesa3d/src/amd/compiler/tests/ |
H A D | test_isel.cpp | 147 layout(binding=0) uniform sampler2D tex;
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/third_party/mesa3d/src/compiler/glsl/tests/ |
H A D | sampler_types_test.cpp | 52 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
H A D | nir_draw_helpers.c | 129 const struct glsl_type *sampler2D = in nir_lower_pstipple_fs() local 132 nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex"); in nir_lower_pstipple_fs()
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | builtin_types.cpp | 176 T(sampler2D, 110, 100)
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/third_party/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 91 DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_drawpixels.c | 113 const struct glsl_type *sampler2D = in sample_via_nir() local 117 nir_variable_create(b->shader, nir_var_uniform, sampler2D, name); in sample_via_nir()
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