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Searched refs:sampler2D (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_bitmap.c83 const struct glsl_type *sampler2D = in lower_bitmap() local
87 nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex"); in lower_bitmap()
H A Dnir_lower_drawpixels.c129 const struct glsl_type *sampler2D = in lower_color() local
134 nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix"); in lower_color()
172 sampler2D, "pixelmap"); in lower_color()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
H A DInitialize.cpp233 TType *sampler2D = new TType(EbtSampler2D); in InsertBuiltInFunctions() local
240 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2); in InsertBuiltInFunctions()
241 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); in InsertBuiltInFunctions()
242 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4); in InsertBuiltInFunctions()
282 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1); in InsertBuiltInFunctions()
283 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1); in InsertBuiltInFunctions()
284 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1); in InsertBuiltInFunctions()
297 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1); in InsertBuiltInFunctions()
298 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1); in InsertBuiltInFunctions()
299 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float in InsertBuiltInFunctions()
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/third_party/skia/third_party/externals/spirv-cross/include/spirv_cross/
H A Dsampler.hpp95 typedef sampler2DBase<glm::vec4> sampler2D; typedef
/third_party/mesa3d/src/amd/compiler/tests/
H A Dtest_isel.cpp147 layout(binding=0) uniform sampler2D tex;
/third_party/mesa3d/src/compiler/glsl/tests/
H A Dsampler_types_test.cpp52 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
/third_party/mesa3d/src/gallium/auxiliary/nir/
H A Dnir_draw_helpers.c129 const struct glsl_type *sampler2D = in nir_lower_pstipple_fs() local
132 nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex"); in nir_lower_pstipple_fs()
/third_party/mesa3d/src/compiler/glsl/
H A Dbuiltin_types.cpp176 T(sampler2D, 110, 100)
/third_party/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h91 DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_drawpixels.c113 const struct glsl_type *sampler2D = in sample_via_nir() local
117 nir_variable_create(b->shader, nir_var_uniform, sampler2D, name); in sample_via_nir()

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