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Searched refs:sY (Results 1 - 14 of 14) sorted by relevance

/third_party/ffmpeg/libavcodec/
H A Dcrystalhd.c523 int sY = 0; in copy_frame() local
534 for (sY = 0; sY < height; dY++, sY++) { in copy_frame()
535 memcpy(&(dst[dY * dStride]), &(src[sY * sStride]), bwidth); in copy_frame()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringTests.cpp314 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DFilteringTestInstance() local
316 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance()
812 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate() local
817 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate()
819 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, l1); in iterate()
1023 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate() local
1027 texCoord[1] = tcu::Vec3(oX, oY+sY, oZ + sZ*0.5f); in iterate()
1029 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ); in iterate()
H A DvktTextureShadowTests.cpp355 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DShadowTestInstance() local
357 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance()
825 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight()); in Texture2DArrayShadowTestInstance() local
827 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in Texture2DArrayShadowTestInstance()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp256 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init() local
258 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
882 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight()); in iterate() local
887 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate()
889 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, l1); in iterate()
1126 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight()); in iterate() local
1130 texCoord[1] = tcu::Vec3(oX, oY+sY, oZ + sZ*0.5f); in iterate()
1132 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ); in iterate()
H A Des3fTextureShadowTests.cpp307 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init() local
309 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
864 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight()); in init() local
866 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureFilteringTests.cpp313 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DFilteringTestInstance() local
315 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance()
811 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate() local
816 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate()
818 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, l1); in iterate()
1022 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate() local
1026 texCoord[1] = tcu::Vec3(oX, oY+sY, oZ + sZ*0.5f); in iterate()
1028 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ); in iterate()
H A DvktTextureShadowTests.cpp353 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DShadowTestInstance() local
355 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance()
823 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight()); in Texture2DArrayShadowTestInstance() local
825 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in Texture2DArrayShadowTestInstance()
/third_party/lzma/CPP/7zip/UI/FileManager/
H A DProgressDialog2.cpp445 int sY; in OnSize() local
453 sY = RECT_SIZE_Y(r); in OnSize()
558 MoveItem(kIDs[i], x, yPos, labelSize, sY); in OnSize()
559 MoveItem(kIDs[i + 1], x + labelSize, yPos, valueSize, sY); in OnSize()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init() local
237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp3257 float sY = transform(1, 0)*dX + transform(1, 1)*dY + transform(1, 2);
3261 sY < 0.0f || sY >= (float)srcRect.w())
3266 Vec4 p = src.sample2D(sampler, sampler.minFilter, sX, sY, 0);
3270 dst.setPixel(src.getPixelInt(deFloorFloatToInt32(sX), deFloorFloatToInt32(sY)), xo, yo);
3289 float sY = transform(1, 0)*dX + transform(1, 1)*dY + transform(1, 2);
3291 writeDepthOnly(dst, sampleNdx, xo, yo, src.raw().getPixDepth(sampleNdx, deFloorFloatToInt32(sX), deFloorFloatToInt32(sY)));
3310 float sY = transform(1, 0)*dX + transform(1, 1)*dY + transform(1, 2);
3311 deUint32 srcStencil = src.raw().getPixelUint(sampleNdx, deFloorFloatToInt32(sX), deFloorFloatToInt32(sY)).x();
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp631 const float sY = deFloatExp2(lodY) * float(VIEWPORT_HEIGHT) / float(m_gradientTex->getRefTexture().getHeight()); in iterate() local
635 texCoord[1] = tcu::Vec3(oX, oY + sY, oZ + sZ * 0.5f); in iterate()
637 texCoord[3] = tcu::Vec3(oX + sX, oY + sY, oZ + sZ); in iterate()
/third_party/vk-gl-cts/framework/common/
H A DtcuTextureUtil.cpp1231 float sY = (float)src.getHeight() / (float)dst.getHeight();
1238 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample2D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, 0)), x, y);
1245 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, ((float)z+0.5f)*sZ)), x, y, z);
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
H A DvktApiCopiesAndBlittingTests.cpp4693 float sY = (float)regionExtent.y / (float)dst.getHeight();
4701 float srcY = ((mirrorMode & MIRROR_MODE_Y) != 0) ? (float)regionExtent.y + (float)regionOffset.y - ((float)y+0.5f)*sY : (float)regionOffset.y + ((float)y+0.5f)*sY;
4718 const float sY = (float)src.getHeight() / (float)dst.getHeight();
4733 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x + 0.5f) * sX, ((float)y + 0.5f) * sY, ((float)z + 0.5f) * sZ)), x * xScale + xOffset, y * yScale + yOffset, z * zScale + zOffset);
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
H A DvktApiCopiesAndBlittingTests.cpp4249 float sY = (float)regionExtent.y / (float)dst.getHeight(); in scaleFromWholeSrcBuffer() local
4257 float srcY = ((mirrorMode & MIRROR_MODE_Y) != 0) ? (float)regionExtent.y + (float)regionOffset.y - ((float)y+0.5f)*sY : (float)regionOffset.y + ((float)y+0.5f)*sY; in scaleFromWholeSrcBuffer()
4274 const float sY = (float)src.getHeight() / (float)dst.getHeight(); in blit() local
4289 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x + 0.5f) * sX, ((float)y + 0.5f) * sY, ((float)z + 0.5f) * sZ)), x * xScale + xOffset, y * yScale + yOffset, z * zScale + zOffset); in blit()

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