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Searched refs:sX (Results 1 - 12 of 12) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringTests.cpp313 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DFilteringTestInstance() local
316 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance()
811 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate() local
818 texCoord[2] = tcu::Vec3(oX+sX, oY, l0*0.5f + l1*0.5f); in iterate()
819 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, l1); in iterate()
1022 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate() local
1028 texCoord[2] = tcu::Vec3(oX+sX, oY, oZ + sZ*0.5f); in iterate()
1029 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ); in iterate()
H A DvktTextureShadowTests.cpp354 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DShadowTestInstance() local
357 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance()
824 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth()); in Texture2DArrayShadowTestInstance() local
827 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in Texture2DArrayShadowTestInstance()
1045 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture1DShadowTestInstance() local
1047 m_cases.push_back(FilterCase(texNdx, ref, oX, oX+sX)); in Texture1DShadowTestInstance()
1273 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth()); in Texture1DArrayShadowTestInstance() local
1275 m_cases.push_back(FilterCase(tex, ref, tcu::Vec2(oX, minLayer), tcu::Vec2(oX+sX, maxLayer))); in Texture1DArrayShadowTestInstance()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp255 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init() local
258 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
881 const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().getWidth()); in iterate() local
888 texCoord[2] = tcu::Vec3(oX+sX, oY, l0*0.5f + l1*0.5f); in iterate()
889 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, l1); in iterate()
1125 const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().getWidth()); in iterate() local
1131 texCoord[2] = tcu::Vec3(oX+sX, oY, oZ + sZ*0.5f); in iterate()
1132 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ); in iterate()
H A Des3fTextureShadowTests.cpp306 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init() local
309 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
863 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); in init() local
866 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureFilteringTests.cpp312 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DFilteringTestInstance() local
315 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance()
810 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate() local
817 texCoord[2] = tcu::Vec3(oX+sX, oY, l0*0.5f + l1*0.5f); in iterate()
818 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, l1); in iterate()
1021 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate() local
1027 texCoord[2] = tcu::Vec3(oX+sX, oY, oZ + sZ*0.5f); in iterate()
1028 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ); in iterate()
H A DvktTextureShadowTests.cpp352 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DShadowTestInstance() local
355 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance()
822 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth()); in Texture2DArrayShadowTestInstance() local
825 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in Texture2DArrayShadowTestInstance()
1043 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture1DShadowTestInstance() local
1045 m_cases.push_back(FilterCase(texNdx, ref, oX, oX+sX)); in Texture1DShadowTestInstance()
1271 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth()); in Texture1DArrayShadowTestInstance() local
1273 m_cases.push_back(FilterCase(tex, ref, tcu::Vec2(oX, minLayer), tcu::Vec2(oX+sX, maxLayer))); in Texture1DArrayShadowTestInstance()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp234 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init() local
237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp3256 float sX = transform(0, 0)*dX + transform(0, 1)*dY + transform(0, 2);
3260 if (sX < 0.0f || sX >= (float)srcRect.z() ||
3266 Vec4 p = src.sample2D(sampler, sampler.minFilter, sX, sY, 0);
3270 dst.setPixel(src.getPixelInt(deFloorFloatToInt32(sX), deFloorFloatToInt32(sY)), xo, yo);
3288 float sX = transform(0, 0)*dX + transform(0, 1)*dY + transform(0, 2);
3291 writeDepthOnly(dst, sampleNdx, xo, yo, src.raw().getPixDepth(sampleNdx, deFloorFloatToInt32(sX), deFloorFloatToInt32(sY)));
3309 float sX = transform(0, 0)*dX + transform(0, 1)*dY + transform(0, 2);
3311 deUint32 srcStencil = src.raw().getPixelUint(sampleNdx, deFloorFloatToInt32(sX), deFloorFloatToInt32(sY)).x();
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp630 const float sX = deFloatExp2(lodX) * float(VIEWPORT_WIDTH) / float(m_gradientTex->getRefTexture().getWidth()); in iterate() local
636 texCoord[2] = tcu::Vec3(oX + sX, oY, oZ + sZ * 0.5f); in iterate()
637 texCoord[3] = tcu::Vec3(oX + sX, oY + sY, oZ + sZ); in iterate()
/third_party/vk-gl-cts/framework/common/
H A DtcuTextureUtil.cpp1230 float sX = (float)src.getWidth() / (float)dst.getWidth();
1238 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample2D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, 0)), x, y);
1245 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, ((float)z+0.5f)*sZ)), x, y, z);
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
H A DvktApiCopiesAndBlittingTests.cpp4692 float sX = (float)regionExtent.x / (float)dst.getWidth();
4700 float srcX = ((mirrorMode & MIRROR_MODE_X) != 0) ? (float)regionExtent.x + (float)regionOffset.x - ((float)x+0.5f)*sX : (float)regionOffset.x + ((float)x+0.5f)*sX;
4717 const float sX = (float)src.getWidth() / (float)dst.getWidth();
4733 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x + 0.5f) * sX, ((float)y + 0.5f) * sY, ((float)z + 0.5f) * sZ)), x * xScale + xOffset, y * yScale + yOffset, z * zScale + zOffset);
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
H A DvktApiCopiesAndBlittingTests.cpp4248 float sX = (float)regionExtent.x / (float)dst.getWidth(); in scaleFromWholeSrcBuffer() local
4256 float srcX = ((mirrorMode & MIRROR_MODE_X) != 0) ? (float)regionExtent.x + (float)regionOffset.x - ((float)x+0.5f)*sX : (float)regionOffset.x + ((float)x+0.5f)*sX; in scaleFromWholeSrcBuffer()
4273 const float sX = (float)src.getWidth() / (float)dst.getWidth(); in blit() local
4289 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x + 0.5f) * sX, ((float)y + 0.5f) * sY, ((float)z + 0.5f) * sZ)), x * xScale + xOffset, y * yScale + yOffset, z * zScale + zOffset); in blit()

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