/third_party/mesa3d/src/intel/tools/tests/gen7.5/ |
H A D | math.asm | 29 math rsq(8) g69<1>.xF (abs)g68<4>.xF null<4>F { align16 1Q }; 32 math rsq(8) g127<1>F g2.1<0,1,0>F null<8,8,1>F { align1 1Q }; 33 math rsq(16) g126<1>F g2.1<0,1,0>F null<8,8,1>F { align1 1H }; 42 math.sat rsq(8) g116<1>F (abs)g6<4>.xF null<4>F { align16 1Q };
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/third_party/mesa3d/src/intel/tools/tests/gen7/ |
H A D | math.asm | 25 math rsq(8) g69<1>.xF (abs)g68<4>.xF null<4>F { align16 1Q }; 26 math rsq(8) g47<1>F g46<8,8,1>F null<8,8,1>F { align1 1Q }; 27 math rsq(16) g84<1>F g82<8,8,1>F null<8,8,1>F { align1 1H }; 34 math.sat rsq(8) g116<1>F (abs)g6<4>.xF null<4>F { align16 1Q };
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/third_party/mesa3d/src/intel/tools/tests/gen8/ |
H A D | math.asm | 7 math rsq(8) g5<1>F g2<8,8,1>F null<8,8,1>F { align1 1Q }; 18 math rsq(16) g68<1>F g66<8,8,1>F null<8,8,1>F { align1 1H }; 29 math.sat rsq(8) g127<1>F (abs)g7<8,8,1>F null<8,8,1>F { align1 1Q };
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/third_party/mesa3d/src/intel/tools/tests/gen9/ |
H A D | math.asm | 7 math rsq(8) g5<1>F g2<8,8,1>F null<8,8,1>F { align1 1Q }; 18 math rsq(16) g68<1>F g66<8,8,1>F null<8,8,1>F { align1 1H }; 29 math.sat rsq(8) g127<1>F (abs)g7<8,8,1>F null<8,8,1>F { align1 1Q };
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/third_party/mesa3d/src/intel/tools/tests/gen6/ |
H A D | math.asm | 14 math rsq(8) g71<1>F g70<4,4,1>F null<8,8,1>F { align1 1Q }; 16 math rsq(8) g3<1>F g5<8,8,1>F null<8,8,1>F { align1 2Q };
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | ShaderCore.cpp | 223 Float4 rsq; in reciprocalSquareRoot() local 227 rsq = Float4(1.0f) / Sqrt(abs); in reciprocalSquareRoot() 231 rsq = RcpSqrt_pp(abs); in reciprocalSquareRoot() 235 rsq = rsq * (Float4(3.0f) - rsq * rsq * abs) * Float4(0.5f); in reciprocalSquareRoot() 238 rsq = As<Float4>(CmpNEQ(As<Int4>(abs), Int4(0x7F800000)) & As<Int4>(rsq)); in reciprocalSquareRoot() 241 return rsq; in reciprocalSquareRoot() 934 Float4 rsq = reciprocalSquareRoot(src.x, true, pp); rsqx() local 950 void ShaderCore::rsq(Vector4f &dst, const Vector4f &src, bool pp) rsq() function in sw::ShaderCore 1570 Float4 rsq = reciprocalSquareRoot(dot, false, pp); nrm2() local 1581 Float4 rsq = reciprocalSquareRoot(dot, false, pp); nrm3() local 1592 Float4 rsq = reciprocalSquareRoot(dot, false, pp); nrm4() local [all...] |
H A D | ShaderCore.hpp | 267 void rsq(Vector4f &dst, const Vector4f &src, bool pp = false);
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H A D | VertexProgram.cpp | 269 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break; in program()
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H A D | PixelProgram.cpp | 249 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break; in applyShader()
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/third_party/mesa3d/src/freedreno/ir3/tests/ |
H A D | delay.c | 51 rsq r0.x, r0.x
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | ir_builder.h | 153 ir_expression *rsq(operand a);
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H A D | ir_builder.cpp | 311 rsq(operand a) in rsq() function
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H A D | opt_algebraic.cpp | 947 /* As far as we know, all backends are OK with rsq. */ in handle_expression() 949 return rsq(op_expr[0]->operands[0]); in handle_expression()
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H A D | builtin_functions.cpp | 6496 body.emit(ret(mul(x, rsq(dot(x, x))))); in _normalize()
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
H A D | Reactor.cpp | 4756 T rsq = RcpSqrtApprox(x); 4760 rsq = rsq * (T(3.0f) - rsq * rsq * x) * T(0.5f); 4761 rsq = As<T>(CmpNEQ(As<IntType>(x), IntType(0x7F800000)) & As<IntType>(rsq)); 4764 return rsq;
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/third_party/mesa3d/src/freedreno/ir3/ |
H A D | disasm-a3xx.c | 275 OPC(4, OPC_RSQ, rsq),
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/third_party/vk-gl-cts/modules/gles2/scripts/ |
H A D | genutil.py | 175 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in GenMath
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/third_party/vk-gl-cts/modules/gles3/scripts/ |
H A D | genutil.py | 185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in GenMath
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/third_party/vk-gl-cts/modules/gles31/scripts/ |
H A D | genutil.py | 185 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) member in GenMath
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