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Searched refs:r_1 (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/oboe/apps/fxlab/app/src/main/cpp/effects/utils/
H A DWhiteNoise.h24 static float r_0, r_1 = 0; in operator ()() local
26 r_0 = r_1; in operator ()()
27 r_1 = (static_cast <float> (rand()) / static_cast <float> (RAND_MAX)) * 2 - 1; in operator ()()
29 float ret = r_0 + counter * (r_1 - r_0) / kScale; in operator ()()
/third_party/node/deps/v8/src/bigint/
H A Dmul-toom.cc86 // [2*rlen .. 3*rlen-1] | ( r_1 ) in Toom3Main()
90 // r_1 = p_1 * q_1, we can re-use p_1's storage for p_m2, and so on. in Toom3Main()
96 RWDigits r_1(t + 2 * r_len, r_len); in Toom3Main()
126 Multiply(r_1, p_1, q_1); in Toom3Main()
162 // R3 <- (r_m2 - r_1) / 3 in Toom3Main()
164 bool R3_sign = SubtractSigned(R3, r_m2, r_m2_sign, r_1, false); in Toom3Main()
166 // R1 <- (r_1 - r_m1) / 2 in Toom3Main()
167 RWDigits R1 = r_1; in Toom3Main()
168 bool R1_sign = SubtractSigned(R1, r_1, false, r_m1, r_m1_sign); in Toom3Main()
/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_double_ops.c245 * r_1 = .5 - h_1 * y_1 * a in lower_sqrt_rsq()
246 * y_2 = y_1 * r_1 + y_1 in lower_sqrt_rsq()
261 * r_1 = a - g_1 * g_1 in lower_sqrt_rsq()
262 * g_2 = h_1 * r_1 + g_1 in lower_sqrt_rsq()
265 * r_1 = .5 - y_1 * (h_1 * a) in lower_sqrt_rsq()
266 * y_2 = y_1 * r_1 + y_1 in lower_sqrt_rsq()
282 nir_ssa_def *r_1 = nir_ffma(b, nir_fneg(b, g_1), g_1, src); in lower_sqrt_rsq() local
283 res = nir_ffma(b, h_1, r_1, g_1); in lower_sqrt_rsq()
286 nir_ssa_def *r_1 = nir_ffma(b, nir_fneg(b, y_1), nir_fmul(b, h_1, src), in lower_sqrt_rsq() local
288 res = nir_ffma(b, y_1, r_1, y_ in lower_sqrt_rsq()
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