Searched refs:quadder (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/src/utils/ |
H A D | SkParsePath.cpp | 272 SkAutoConicToQuads quadder; in ToSVGString() local 273 const SkPoint* quadPts = quadder.computeQuads(pts, iter.conicWeight(), tol); in ToSVGString() 274 for (int i = 0; i < quadder.countQuads(); ++i) { in ToSVGString()
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H A D | SkShadowTessellator.cpp | 825 SkAutoConicToQuads quadder; in handleConic() local 826 const SkPoint* quads = quadder.computeQuads(pts, w, kConicTolerance); in handleConic() 828 int count = quadder.countQuads(); in handleConic()
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/third_party/skia/src/core/ |
H A D | SkEdgeBuilder.cpp | 290 SkAutoConicToQuads quadder; in build() local 341 const SkPoint* quadPts = quadder.computeQuads( in build() 343 for (int i = 0; i < quadder.countQuads(); ++i) { in build()
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H A D | SkEdgeClipper.cpp | 567 SkAutoConicToQuads quadder; in ClipPath() local 586 const SkPoint* quadPts = quadder.computeQuads(e.fPts, iter.conicWeight(), conicTol); in ClipPath() 587 for (int i = 0; i < quadder.countQuads(); ++i) { in ClipPath()
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/third_party/skia/tests/ |
H A D | GeometryTest.cpp | 231 SkAutoConicToQuads quadder; in test_this_conic_to_quad() local 232 const SkPoint* qpts = quadder.computeQuads(pts, w, 0.25); in test_this_conic_to_quad() 233 const int qcount = quadder.countQuads(); in test_this_conic_to_quad()
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/third_party/skia/src/gpu/geometry/ |
H A D | GrAAConvexTessellator.cpp | 994 SkAutoConicToQuads quadder; 995 const SkPoint* quads = quadder.computeQuads(pts, w, kConicTolerance); 997 int count = quadder.countQuads();
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