Home
last modified time | relevance | path

Searched refs:quadder (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/src/utils/
H A DSkParsePath.cpp272 SkAutoConicToQuads quadder; in ToSVGString() local
273 const SkPoint* quadPts = quadder.computeQuads(pts, iter.conicWeight(), tol); in ToSVGString()
274 for (int i = 0; i < quadder.countQuads(); ++i) { in ToSVGString()
H A DSkShadowTessellator.cpp825 SkAutoConicToQuads quadder; in handleConic() local
826 const SkPoint* quads = quadder.computeQuads(pts, w, kConicTolerance); in handleConic()
828 int count = quadder.countQuads(); in handleConic()
/third_party/skia/src/core/
H A DSkEdgeBuilder.cpp290 SkAutoConicToQuads quadder; in build() local
341 const SkPoint* quadPts = quadder.computeQuads( in build()
343 for (int i = 0; i < quadder.countQuads(); ++i) { in build()
H A DSkEdgeClipper.cpp567 SkAutoConicToQuads quadder; in ClipPath() local
586 const SkPoint* quadPts = quadder.computeQuads(e.fPts, iter.conicWeight(), conicTol); in ClipPath()
587 for (int i = 0; i < quadder.countQuads(); ++i) { in ClipPath()
/third_party/skia/tests/
H A DGeometryTest.cpp231 SkAutoConicToQuads quadder; in test_this_conic_to_quad() local
232 const SkPoint* qpts = quadder.computeQuads(pts, w, 0.25); in test_this_conic_to_quad()
233 const int qcount = quadder.countQuads(); in test_this_conic_to_quad()
/third_party/skia/src/gpu/geometry/
H A DGrAAConvexTessellator.cpp994 SkAutoConicToQuads quadder;
995 const SkPoint* quads = quadder.computeQuads(pts, w, kConicTolerance);
997 int count = quadder.countQuads();

Completed in 7 milliseconds