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Help
Searched
refs:pos_slots
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/intel/compiler/
H
A
D
brw_vue_map.c
64
uint32_t
pos_slots
)
in brw_compute_vue_map()
142
assert(
pos_slots
>= 1);
in brw_compute_vue_map()
143
if (
pos_slots
> 1) {
in brw_compute_vue_map()
144
for (int i = 1; i <
pos_slots
; i++) {
in brw_compute_vue_map()
60
brw_compute_vue_map(const struct intel_device_info *devinfo, struct brw_vue_map *vue_map, uint64_t slots_valid, bool separate, uint32_t
pos_slots
)
brw_compute_vue_map()
argument
H
A
D
brw_compiler.h
1244
uint32_t
pos_slots
);
/third_party/mesa3d/src/intel/vulkan/
H
A
D
anv_pipeline.c
814
uint32_t
pos_slots
= pipeline->use_primitive_replication ?
in anv_pipeline_compile_vs()
local
821
pos_slots
);
in anv_pipeline_compile_vs()
1302
int
pos_slots
= 0;
in anv_pipeline_init_from_cached_graphics()
local
1308
pos_slots
++;
in anv_pipeline_init_from_cached_graphics()
1310
pipeline->use_primitive_replication =
pos_slots
> 1;
in anv_pipeline_init_from_cached_graphics()
Completed in 8 milliseconds