1bf215546Sopenharmony_ci/* 2bf215546Sopenharmony_ci * Copyright © 2011 Intel Corporation 3bf215546Sopenharmony_ci * 4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a 5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"), 6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation 7bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the 9bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions: 10bf215546Sopenharmony_ci * 11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next 12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the 13bf215546Sopenharmony_ci * Software. 14bf215546Sopenharmony_ci * 15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21bf215546Sopenharmony_ci * IN THE SOFTWARE. 22bf215546Sopenharmony_ci */ 23bf215546Sopenharmony_ci 24bf215546Sopenharmony_ci/** 25bf215546Sopenharmony_ci * @file brw_vue_map.c 26bf215546Sopenharmony_ci * 27bf215546Sopenharmony_ci * This file computes the "VUE map" for a (non-fragment) shader stage, which 28bf215546Sopenharmony_ci * describes the layout of its output varyings. The VUE map is used to match 29bf215546Sopenharmony_ci * outputs from one stage with the inputs of the next. 30bf215546Sopenharmony_ci * 31bf215546Sopenharmony_ci * Largely, varyings can be placed however we like - producers/consumers simply 32bf215546Sopenharmony_ci * have to agree on the layout. However, there is also a "VUE Header" that 33bf215546Sopenharmony_ci * prescribes a fixed-layout for items that interact with fixed function 34bf215546Sopenharmony_ci * hardware, such as the clipper and rasterizer. 35bf215546Sopenharmony_ci * 36bf215546Sopenharmony_ci * Authors: 37bf215546Sopenharmony_ci * Paul Berry <stereotype441@gmail.com> 38bf215546Sopenharmony_ci * Chris Forbes <chrisf@ijw.co.nz> 39bf215546Sopenharmony_ci * Eric Anholt <eric@anholt.net> 40bf215546Sopenharmony_ci */ 41bf215546Sopenharmony_ci 42bf215546Sopenharmony_ci 43bf215546Sopenharmony_ci#include "brw_compiler.h" 44bf215546Sopenharmony_ci#include "dev/intel_debug.h" 45bf215546Sopenharmony_ci 46bf215546Sopenharmony_cistatic inline void 47bf215546Sopenharmony_ciassign_vue_slot(struct brw_vue_map *vue_map, int varying, int slot) 48bf215546Sopenharmony_ci{ 49bf215546Sopenharmony_ci /* Make sure this varying hasn't been assigned a slot already */ 50bf215546Sopenharmony_ci assert (vue_map->varying_to_slot[varying] == -1); 51bf215546Sopenharmony_ci 52bf215546Sopenharmony_ci vue_map->varying_to_slot[varying] = slot; 53bf215546Sopenharmony_ci vue_map->slot_to_varying[slot] = varying; 54bf215546Sopenharmony_ci} 55bf215546Sopenharmony_ci 56bf215546Sopenharmony_ci/** 57bf215546Sopenharmony_ci * Compute the VUE map for a shader stage. 58bf215546Sopenharmony_ci */ 59bf215546Sopenharmony_civoid 60bf215546Sopenharmony_cibrw_compute_vue_map(const struct intel_device_info *devinfo, 61bf215546Sopenharmony_ci struct brw_vue_map *vue_map, 62bf215546Sopenharmony_ci uint64_t slots_valid, 63bf215546Sopenharmony_ci bool separate, 64bf215546Sopenharmony_ci uint32_t pos_slots) 65bf215546Sopenharmony_ci{ 66bf215546Sopenharmony_ci /* Keep using the packed/contiguous layout on old hardware - we only need 67bf215546Sopenharmony_ci * the SSO layout when using geometry/tessellation shaders or 32 FS input 68bf215546Sopenharmony_ci * varyings, which only exist on Gen >= 6. It's also a bit more efficient. 69bf215546Sopenharmony_ci */ 70bf215546Sopenharmony_ci if (devinfo->ver < 6) 71bf215546Sopenharmony_ci separate = false; 72bf215546Sopenharmony_ci 73bf215546Sopenharmony_ci if (separate) { 74bf215546Sopenharmony_ci /* In SSO mode, we don't know whether the adjacent stage will 75bf215546Sopenharmony_ci * read/write gl_ClipDistance, which has a fixed slot location. 76bf215546Sopenharmony_ci * We have to assume the worst and reserve a slot for it, or else 77bf215546Sopenharmony_ci * the rest of our varyings will be off by a slot. 78bf215546Sopenharmony_ci * 79bf215546Sopenharmony_ci * Note that we don't have to worry about COL/BFC, as those built-in 80bf215546Sopenharmony_ci * variables only exist in legacy GL, which only supports VS and FS. 81bf215546Sopenharmony_ci */ 82bf215546Sopenharmony_ci slots_valid |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0); 83bf215546Sopenharmony_ci slots_valid |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1); 84bf215546Sopenharmony_ci } 85bf215546Sopenharmony_ci 86bf215546Sopenharmony_ci vue_map->slots_valid = slots_valid; 87bf215546Sopenharmony_ci vue_map->separate = separate; 88bf215546Sopenharmony_ci 89bf215546Sopenharmony_ci /* gl_Layer, gl_ViewportIndex & gl_PrimitiveShadingRateEXT don't get their 90bf215546Sopenharmony_ci * own varying slots -- they are stored in the first VUE slot 91bf215546Sopenharmony_ci * (VARYING_SLOT_PSIZ). 92bf215546Sopenharmony_ci */ 93bf215546Sopenharmony_ci slots_valid &= ~(VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PRIMITIVE_SHADING_RATE); 94bf215546Sopenharmony_ci 95bf215546Sopenharmony_ci /* Make sure that the values we store in vue_map->varying_to_slot and 96bf215546Sopenharmony_ci * vue_map->slot_to_varying won't overflow the signed chars that are used 97bf215546Sopenharmony_ci * to store them. Note that since vue_map->slot_to_varying sometimes holds 98bf215546Sopenharmony_ci * values equal to BRW_VARYING_SLOT_COUNT, we need to ensure that 99bf215546Sopenharmony_ci * BRW_VARYING_SLOT_COUNT is <= 127, not 128. 100bf215546Sopenharmony_ci */ 101bf215546Sopenharmony_ci STATIC_ASSERT(BRW_VARYING_SLOT_COUNT <= 127); 102bf215546Sopenharmony_ci 103bf215546Sopenharmony_ci for (int i = 0; i < BRW_VARYING_SLOT_COUNT; ++i) { 104bf215546Sopenharmony_ci vue_map->varying_to_slot[i] = -1; 105bf215546Sopenharmony_ci vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_PAD; 106bf215546Sopenharmony_ci } 107bf215546Sopenharmony_ci 108bf215546Sopenharmony_ci int slot = 0; 109bf215546Sopenharmony_ci 110bf215546Sopenharmony_ci /* VUE header: format depends on chip generation and whether clipping is 111bf215546Sopenharmony_ci * enabled. 112bf215546Sopenharmony_ci * 113bf215546Sopenharmony_ci * See the Sandybridge PRM, Volume 2 Part 1, section 1.5.1 (page 30), 114bf215546Sopenharmony_ci * "Vertex URB Entry (VUE) Formats" which describes the VUE header layout. 115bf215546Sopenharmony_ci */ 116bf215546Sopenharmony_ci if (devinfo->ver < 6) { 117bf215546Sopenharmony_ci /* There are 8 dwords in VUE header pre-Ironlake: 118bf215546Sopenharmony_ci * dword 0-3 is indices, point width, clip flags. 119bf215546Sopenharmony_ci * dword 4-7 is ndc position 120bf215546Sopenharmony_ci * dword 8-11 is the first vertex data. 121bf215546Sopenharmony_ci * 122bf215546Sopenharmony_ci * On Ironlake the VUE header is nominally 20 dwords, but the hardware 123bf215546Sopenharmony_ci * will accept the same header layout as Gfx4 [and should be a bit faster] 124bf215546Sopenharmony_ci */ 125bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_PSIZ, slot++); 126bf215546Sopenharmony_ci assign_vue_slot(vue_map, BRW_VARYING_SLOT_NDC, slot++); 127bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_POS, slot++); 128bf215546Sopenharmony_ci } else { 129bf215546Sopenharmony_ci /* There are 8 or 16 DWs (D0-D15) in VUE header on Sandybridge: 130bf215546Sopenharmony_ci * dword 0-3 of the header is shading rate, indices, point width, clip flags. 131bf215546Sopenharmony_ci * dword 4-7 is the 4D space position 132bf215546Sopenharmony_ci * dword 8-15 of the vertex header is the user clip distance if 133bf215546Sopenharmony_ci * enabled. 134bf215546Sopenharmony_ci * dword 8-11 or 16-19 is the first vertex element data we fill. 135bf215546Sopenharmony_ci */ 136bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_PSIZ, slot++); 137bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_POS, slot++); 138bf215546Sopenharmony_ci 139bf215546Sopenharmony_ci /* When using Primitive Replication, multiple slots are used for storing 140bf215546Sopenharmony_ci * positions for each view. 141bf215546Sopenharmony_ci */ 142bf215546Sopenharmony_ci assert(pos_slots >= 1); 143bf215546Sopenharmony_ci if (pos_slots > 1) { 144bf215546Sopenharmony_ci for (int i = 1; i < pos_slots; i++) { 145bf215546Sopenharmony_ci vue_map->slot_to_varying[slot++] = VARYING_SLOT_POS; 146bf215546Sopenharmony_ci } 147bf215546Sopenharmony_ci } 148bf215546Sopenharmony_ci 149bf215546Sopenharmony_ci if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)) 150bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST0, slot++); 151bf215546Sopenharmony_ci if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)) 152bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST1, slot++); 153bf215546Sopenharmony_ci 154bf215546Sopenharmony_ci /* Vertex URB Formats table says: "Vertex Header shall be padded at the 155bf215546Sopenharmony_ci * end so that the header ends on a 32-byte boundary". 156bf215546Sopenharmony_ci */ 157bf215546Sopenharmony_ci slot += slot % 2; 158bf215546Sopenharmony_ci 159bf215546Sopenharmony_ci /* front and back colors need to be consecutive so that we can use 160bf215546Sopenharmony_ci * ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing 161bf215546Sopenharmony_ci * two-sided color. 162bf215546Sopenharmony_ci */ 163bf215546Sopenharmony_ci if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_COL0)) 164bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_COL0, slot++); 165bf215546Sopenharmony_ci if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_BFC0)) 166bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_BFC0, slot++); 167bf215546Sopenharmony_ci if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_COL1)) 168bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_COL1, slot++); 169bf215546Sopenharmony_ci if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_BFC1)) 170bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_BFC1, slot++); 171bf215546Sopenharmony_ci } 172bf215546Sopenharmony_ci 173bf215546Sopenharmony_ci /* The hardware doesn't care about the rest of the vertex outputs, so we 174bf215546Sopenharmony_ci * can assign them however we like. For normal programs, we simply assign 175bf215546Sopenharmony_ci * them contiguously. 176bf215546Sopenharmony_ci * 177bf215546Sopenharmony_ci * For separate shader pipelines, we first assign built-in varyings 178bf215546Sopenharmony_ci * contiguous slots. This works because ARB_separate_shader_objects 179bf215546Sopenharmony_ci * requires that all shaders have matching built-in varying interface 180bf215546Sopenharmony_ci * blocks. Next, we assign generic varyings based on their location 181bf215546Sopenharmony_ci * (either explicit or linker assigned). This guarantees a fixed layout. 182bf215546Sopenharmony_ci * 183bf215546Sopenharmony_ci * We generally don't need to assign a slot for VARYING_SLOT_CLIP_VERTEX, 184bf215546Sopenharmony_ci * since it's encoded as the clip distances by emit_clip_distances(). 185bf215546Sopenharmony_ci * However, it may be output by transform feedback, and we'd rather not 186bf215546Sopenharmony_ci * recompute state when TF changes, so we just always include it. 187bf215546Sopenharmony_ci */ 188bf215546Sopenharmony_ci uint64_t builtins = slots_valid & BITFIELD64_MASK(VARYING_SLOT_VAR0); 189bf215546Sopenharmony_ci while (builtins != 0) { 190bf215546Sopenharmony_ci const int varying = ffsll(builtins) - 1; 191bf215546Sopenharmony_ci if (vue_map->varying_to_slot[varying] == -1) { 192bf215546Sopenharmony_ci assign_vue_slot(vue_map, varying, slot++); 193bf215546Sopenharmony_ci } 194bf215546Sopenharmony_ci builtins &= ~BITFIELD64_BIT(varying); 195bf215546Sopenharmony_ci } 196bf215546Sopenharmony_ci 197bf215546Sopenharmony_ci const int first_generic_slot = slot; 198bf215546Sopenharmony_ci uint64_t generics = slots_valid & ~BITFIELD64_MASK(VARYING_SLOT_VAR0); 199bf215546Sopenharmony_ci while (generics != 0) { 200bf215546Sopenharmony_ci const int varying = ffsll(generics) - 1; 201bf215546Sopenharmony_ci if (separate) { 202bf215546Sopenharmony_ci slot = first_generic_slot + varying - VARYING_SLOT_VAR0; 203bf215546Sopenharmony_ci } 204bf215546Sopenharmony_ci assign_vue_slot(vue_map, varying, slot++); 205bf215546Sopenharmony_ci generics &= ~BITFIELD64_BIT(varying); 206bf215546Sopenharmony_ci } 207bf215546Sopenharmony_ci 208bf215546Sopenharmony_ci vue_map->num_slots = slot; 209bf215546Sopenharmony_ci vue_map->num_per_vertex_slots = 0; 210bf215546Sopenharmony_ci vue_map->num_per_patch_slots = 0; 211bf215546Sopenharmony_ci} 212bf215546Sopenharmony_ci 213bf215546Sopenharmony_ci/** 214bf215546Sopenharmony_ci * Compute the VUE map for tessellation control shader outputs and 215bf215546Sopenharmony_ci * tessellation evaluation shader inputs. 216bf215546Sopenharmony_ci */ 217bf215546Sopenharmony_civoid 218bf215546Sopenharmony_cibrw_compute_tess_vue_map(struct brw_vue_map *vue_map, 219bf215546Sopenharmony_ci uint64_t vertex_slots, 220bf215546Sopenharmony_ci uint32_t patch_slots) 221bf215546Sopenharmony_ci{ 222bf215546Sopenharmony_ci /* I don't think anything actually uses this... */ 223bf215546Sopenharmony_ci vue_map->slots_valid = vertex_slots; 224bf215546Sopenharmony_ci 225bf215546Sopenharmony_ci /* separate isn't really meaningful, but make sure it's initialized */ 226bf215546Sopenharmony_ci vue_map->separate = false; 227bf215546Sopenharmony_ci 228bf215546Sopenharmony_ci vertex_slots &= ~(VARYING_BIT_TESS_LEVEL_OUTER | 229bf215546Sopenharmony_ci VARYING_BIT_TESS_LEVEL_INNER); 230bf215546Sopenharmony_ci 231bf215546Sopenharmony_ci /* Make sure that the values we store in vue_map->varying_to_slot and 232bf215546Sopenharmony_ci * vue_map->slot_to_varying won't overflow the signed chars that are used 233bf215546Sopenharmony_ci * to store them. Note that since vue_map->slot_to_varying sometimes holds 234bf215546Sopenharmony_ci * values equal to VARYING_SLOT_TESS_MAX , we need to ensure that 235bf215546Sopenharmony_ci * VARYING_SLOT_TESS_MAX is <= 127, not 128. 236bf215546Sopenharmony_ci */ 237bf215546Sopenharmony_ci STATIC_ASSERT(VARYING_SLOT_TESS_MAX <= 127); 238bf215546Sopenharmony_ci 239bf215546Sopenharmony_ci for (int i = 0; i < VARYING_SLOT_TESS_MAX ; ++i) { 240bf215546Sopenharmony_ci vue_map->varying_to_slot[i] = -1; 241bf215546Sopenharmony_ci vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_PAD; 242bf215546Sopenharmony_ci } 243bf215546Sopenharmony_ci 244bf215546Sopenharmony_ci int slot = 0; 245bf215546Sopenharmony_ci 246bf215546Sopenharmony_ci /* The first 8 DWords are reserved for the "Patch Header". 247bf215546Sopenharmony_ci * 248bf215546Sopenharmony_ci * VARYING_SLOT_TESS_LEVEL_OUTER / INNER live here, but the exact layout 249bf215546Sopenharmony_ci * depends on the domain type. They might not be in slots 0 and 1 as 250bf215546Sopenharmony_ci * described here, but pretending they're separate allows us to uniquely 251bf215546Sopenharmony_ci * identify them by distinct slot locations. 252bf215546Sopenharmony_ci */ 253bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_TESS_LEVEL_INNER, slot++); 254bf215546Sopenharmony_ci assign_vue_slot(vue_map, VARYING_SLOT_TESS_LEVEL_OUTER, slot++); 255bf215546Sopenharmony_ci 256bf215546Sopenharmony_ci /* first assign per-patch varyings */ 257bf215546Sopenharmony_ci while (patch_slots != 0) { 258bf215546Sopenharmony_ci const int varying = ffsll(patch_slots) - 1; 259bf215546Sopenharmony_ci if (vue_map->varying_to_slot[varying + VARYING_SLOT_PATCH0] == -1) { 260bf215546Sopenharmony_ci assign_vue_slot(vue_map, varying + VARYING_SLOT_PATCH0, slot++); 261bf215546Sopenharmony_ci } 262bf215546Sopenharmony_ci patch_slots &= ~BITFIELD64_BIT(varying); 263bf215546Sopenharmony_ci } 264bf215546Sopenharmony_ci 265bf215546Sopenharmony_ci /* apparently, including the patch header... */ 266bf215546Sopenharmony_ci vue_map->num_per_patch_slots = slot; 267bf215546Sopenharmony_ci 268bf215546Sopenharmony_ci /* then assign per-vertex varyings for each vertex in our patch */ 269bf215546Sopenharmony_ci while (vertex_slots != 0) { 270bf215546Sopenharmony_ci const int varying = ffsll(vertex_slots) - 1; 271bf215546Sopenharmony_ci if (vue_map->varying_to_slot[varying] == -1) { 272bf215546Sopenharmony_ci assign_vue_slot(vue_map, varying, slot++); 273bf215546Sopenharmony_ci } 274bf215546Sopenharmony_ci vertex_slots &= ~BITFIELD64_BIT(varying); 275bf215546Sopenharmony_ci } 276bf215546Sopenharmony_ci 277bf215546Sopenharmony_ci vue_map->num_per_vertex_slots = slot - vue_map->num_per_patch_slots; 278bf215546Sopenharmony_ci vue_map->num_slots = slot; 279bf215546Sopenharmony_ci} 280bf215546Sopenharmony_ci 281bf215546Sopenharmony_cistatic const char * 282bf215546Sopenharmony_civarying_name(brw_varying_slot slot, gl_shader_stage stage) 283bf215546Sopenharmony_ci{ 284bf215546Sopenharmony_ci assume(slot < BRW_VARYING_SLOT_COUNT); 285bf215546Sopenharmony_ci 286bf215546Sopenharmony_ci if (slot < VARYING_SLOT_MAX) 287bf215546Sopenharmony_ci return gl_varying_slot_name_for_stage((gl_varying_slot)slot, stage); 288bf215546Sopenharmony_ci 289bf215546Sopenharmony_ci static const char *brw_names[] = { 290bf215546Sopenharmony_ci [BRW_VARYING_SLOT_NDC - VARYING_SLOT_MAX] = "BRW_VARYING_SLOT_NDC", 291bf215546Sopenharmony_ci [BRW_VARYING_SLOT_PAD - VARYING_SLOT_MAX] = "BRW_VARYING_SLOT_PAD", 292bf215546Sopenharmony_ci [BRW_VARYING_SLOT_PNTC - VARYING_SLOT_MAX] = "BRW_VARYING_SLOT_PNTC", 293bf215546Sopenharmony_ci }; 294bf215546Sopenharmony_ci 295bf215546Sopenharmony_ci return brw_names[slot - VARYING_SLOT_MAX]; 296bf215546Sopenharmony_ci} 297bf215546Sopenharmony_ci 298bf215546Sopenharmony_civoid 299bf215546Sopenharmony_cibrw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map, 300bf215546Sopenharmony_ci gl_shader_stage stage) 301bf215546Sopenharmony_ci{ 302bf215546Sopenharmony_ci if (vue_map->num_per_vertex_slots > 0 || vue_map->num_per_patch_slots > 0) { 303bf215546Sopenharmony_ci fprintf(fp, "PUE map (%d slots, %d/patch, %d/vertex, %s)\n", 304bf215546Sopenharmony_ci vue_map->num_slots, 305bf215546Sopenharmony_ci vue_map->num_per_patch_slots, 306bf215546Sopenharmony_ci vue_map->num_per_vertex_slots, 307bf215546Sopenharmony_ci vue_map->separate ? "SSO" : "non-SSO"); 308bf215546Sopenharmony_ci for (int i = 0; i < vue_map->num_slots; i++) { 309bf215546Sopenharmony_ci if (vue_map->slot_to_varying[i] >= VARYING_SLOT_PATCH0) { 310bf215546Sopenharmony_ci fprintf(fp, " [%d] VARYING_SLOT_PATCH%d\n", i, 311bf215546Sopenharmony_ci vue_map->slot_to_varying[i] - VARYING_SLOT_PATCH0); 312bf215546Sopenharmony_ci } else { 313bf215546Sopenharmony_ci fprintf(fp, " [%d] %s\n", i, 314bf215546Sopenharmony_ci varying_name(vue_map->slot_to_varying[i], stage)); 315bf215546Sopenharmony_ci } 316bf215546Sopenharmony_ci } 317bf215546Sopenharmony_ci } else { 318bf215546Sopenharmony_ci fprintf(fp, "VUE map (%d slots, %s)\n", 319bf215546Sopenharmony_ci vue_map->num_slots, vue_map->separate ? "SSO" : "non-SSO"); 320bf215546Sopenharmony_ci for (int i = 0; i < vue_map->num_slots; i++) { 321bf215546Sopenharmony_ci fprintf(fp, " [%d] %s\n", i, 322bf215546Sopenharmony_ci varying_name(vue_map->slot_to_varying[i], stage)); 323bf215546Sopenharmony_ci } 324bf215546Sopenharmony_ci } 325bf215546Sopenharmony_ci fprintf(fp, "\n"); 326bf215546Sopenharmony_ci} 327