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Searched refs:pending_memory_barrier (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_batch.h51 bool pending_memory_barrier; member
H A Dd3d12_batch.cpp141 batch->pending_memory_barrier = false; in d3d12_reset_batch()
H A Dd3d12_draw.cpp319 if (!batch->pending_memory_barrier) { in fill_image_descriptors()
1241 batch->pending_memory_barrier = false; in d3d12_draw_vbo()
1390 batch->pending_memory_barrier = false; in d3d12_launch_grid()
H A Dd3d12_context.cpp2257 d3d12_current_batch(ctx)->pending_memory_barrier = (flags & ~ignored_barrier_flags) != 0;

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