/third_party/skia/src/gpu/glsl/ |
H A D | GrGLSLProgramBuilder.h | 92 virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {} in finalizeFragmentOutputColor() argument 93 virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {} in finalizeFragmentSecondaryColor() argument 139 bool emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage);
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H A D | GrGLSLProgramBuilder.cpp | 73 bool GrGLSLProgramBuilder::emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage) { in emitAndInstallPrimProc() argument 78 this->nameExpression(outputColor, "outputColor"); in emitAndInstallPrimProc() 118 outputColor->c_str(), in emitAndInstallPrimProc()
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DPipelineStateBuilder.h | 44 void finalizeFragmentOutputColor(GrShaderVar& outputColor) override; 45 void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
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H A D | GrD3DPipelineStateBuilder.cpp | 68 void GrD3DPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { in finalizeFragmentOutputColor() argument 69 outputColor.addLayoutQualifier("location = 0, index = 0"); in finalizeFragmentOutputColor() 72 void GrD3DPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { in finalizeFragmentSecondaryColor() argument 73 outputColor.addLayoutQualifier("location = 0, index = 1"); in finalizeFragmentSecondaryColor()
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkPipelineStateBuilder.h | 44 void finalizeFragmentOutputColor(GrShaderVar& outputColor) override; 45 void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
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H A D | GrVkPipelineStateBuilder.cpp | 66 void GrVkPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { in finalizeFragmentOutputColor() argument 67 outputColor.addLayoutQualifier("location = 0, index = 0"); in finalizeFragmentOutputColor() 70 void GrVkPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { in finalizeFragmentSecondaryColor() argument 71 outputColor.addLayoutQualifier("location = 0, index = 1"); in finalizeFragmentSecondaryColor()
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/third_party/skia/src/gpu/mtl/ |
H A D | GrMtlPipelineStateBuilder.h | 60 void finalizeFragmentOutputColor(GrShaderVar& outputColor) override; 62 void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
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/third_party/skia/src/effects/imagefilters/ |
H A D | SkAlphaThresholdImageFilter.cpp | 272 SkColor outputColor(source); in onFilterImage() 282 outputColor = SkColorSetARGB(innerThreshold, in onFilterImage() 290 outputColor = SkColorSetARGB(outerThreshold, in onFilterImage() 296 dptr[y * dstWidth + x] = outputColor; in onFilterImage()
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/third_party/skia/src/gpu/ |
H A D | GrProcessorSet.cpp | 155 this->xpFactory(), colorAnalysis.outputColor(), outputCoverage, caps, clampType); in finalize() 183 auto xp = GrXPFactory::MakeXferProcessor(this->xpFactory(), colorAnalysis.outputColor(), in finalize()
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H A D | GrProcessorAnalysis.h | 146 GrProcessorAnalysisColor outputColor() const { in outputColor() function in GrColorFragmentProcessorAnalysis
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H A D | GrGeometryProcessor.h | 298 const char* outputColor, in EmitArgs() 307 , fOutputColor(outputColor) in EmitArgs()
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H A D | GrFragmentProcessor.h | 276 * (for all fragments). If true outputColor will contain the constant color produces for 279 bool hasConstantOutputForConstantInput(SkPMColor4f inputColor, SkPMColor4f* outputColor) const { in hasConstantOutputForConstantInput() 281 *outputColor = this->constantOutputForConstantInput(inputColor); in hasConstantOutputForConstantInput()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
H A D | vktRenderPassFragmentDensityMapTests.cpp | 2807 tcu::Vec4 outputColor = outputAccess.getPixel(x, y); in verifyImage() local 2808 float densityClamped = outputColor.z() * outputColor.w(); in verifyImage() 2811 if (m_testParams.multiViewport && outputColor.x() < 0.01f) in verifyImage() 2820 auto it = colorCount.find(outputColor); in verifyImage() 2822 it = colorCount.insert({ outputColor, 0u }).first; in verifyImage()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/ |
H A D | vktRenderPassFragmentDensityMapTests.cpp | 2729 tcu::Vec4 outputColor = outputAccess.getPixel(x, y); in verifyImage() local 2730 float densityClamped = outputColor.z() * outputColor.w(); in verifyImage() 2735 auto it = colorCount.find(outputColor); in verifyImage() 2737 it = colorCount.insert({ outputColor, 0u }).first; in verifyImage()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 1227 tcu::Vec4 outputColor; in testTextureSize() local 1235 outputColor = sample.getAccess().getPixel(0, 0); in testTextureSize() 1237 if (outputColor.x() >= 1.0f - colorTolerance && in testTextureSize() 1238 outputColor.y() >= 1.0f - colorTolerance && in testTextureSize() 1239 outputColor.z() >= 1.0f - colorTolerance) in testTextureSize()
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