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Searched refs:ortho (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/
H A DMatrixStack.cpp146 void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) in ortho() function in sw::MatrixStack
159 Matrix ortho(2 / (r - l), 0, 0, tx, in ortho()
164 stack[this->top] *= ortho; in ortho()
H A DMatrixStack.hpp44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
/third_party/skia/src/gpu/ops/
H A DAAHairLinePathRenderer.cpp689 SkVector ortho, vec = b; in add_line() local
696 ortho.fX = 2.0f * vec.fY; in add_line()
697 ortho.fY = -2.0f * vec.fX; in add_line()
723 (*vert)[2].fPos = a - vec + ortho; in add_line()
725 (*vert)[3].fPos = b + vec + ortho; in add_line()
727 (*vert)[4].fPos = a - vec - ortho; in add_line()
729 (*vert)[5].fPos = b + vec - ortho; in add_line()
/third_party/skia/third_party/externals/angle2/util/
H A DMatrix.h44 static Matrix4 ortho(float l, float r, float b, float t, float n, float f);
H A DMatrix.cpp123 Matrix4 Matrix4::ortho(float l, float r, float b, float t, float n, float f) in ortho() function in Matrix4
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/
H A Dmatrix_transform.hpp16 /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
100 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
102 GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
120 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
140 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
158 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
160 GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
/third_party/skia/third_party/externals/angle2/samples/multi_window/
H A DMultiWindow.cpp139 Matrix4::ortho(static_cast<float>(window->getX()),
/third_party/skia/src/gpu/v1/
H A DSurfaceDrawContext.cpp1706 SkVector ortho = { parallel.fY, -parallel.fX }; in drawStrokedLine() local
1712 SkPoint corners[4] = { points[0] - ortho - parallel, in drawStrokedLine()
1713 points[0] + ortho - parallel, in drawStrokedLine()
1714 points[1] + ortho + parallel, in drawStrokedLine()
1715 points[1] - ortho + parallel }; in drawStrokedLine()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext_gl_1_autogen.h139 void ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
H A DContext_gl.cpp1316 void Context::ortho(GLdouble left, in ortho() function in gl::Context
/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_1_autogen.cpp4075 context->ortho(left, right, bottom, top, zNear, zFar); in GL_Ortho()

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