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Searched refs:oY (Results 1 - 9 of 9) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringTests.cpp297 const float oY; in Texture2DFilteringTestInstance() member
312 const float oY = cases[caseNdx].oY; in Texture2DFilteringTestInstance() local
316 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance()
810 const float oY = curCase.offset.y(); in iterate() local
816 texCoord[0] = tcu::Vec3(oX, oY, l0); in iterate()
817 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate()
818 texCoord[2] = tcu::Vec3(oX+sX, oY, l0*0.5f + l1*0.5f); in iterate()
819 texCoord[3] = tcu::Vec3(oX+sX, oY in iterate()
1020 const float oY = curCase.offset.y(); iterate() local
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H A DvktTextureShadowTests.cpp335 const float oY; in Texture2DShadowTestInstance() member
353 const float oY = cases[caseNdx].oY; in Texture2DShadowTestInstance() local
357 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance()
802 const float oY; in Texture2DArrayShadowTestInstance() member
823 const float oY = cases[caseNdx].oY; in Texture2DArrayShadowTestInstance() local
827 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY in Texture2DArrayShadowTestInstance()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureFilteringTests.cpp236 float oY; in init() member
254 const float oY = cases[caseNdx].oY; in init() local
258 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
880 const float oY = curCase.offset.y(); in iterate() local
886 texCoord[0] = tcu::Vec3(oX, oY, l0); in iterate()
887 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate()
888 texCoord[2] = tcu::Vec3(oX+sX, oY, l0*0.5f + l1*0.5f); in iterate()
889 texCoord[3] = tcu::Vec3(oX+sX, oY in iterate()
1123 const float oY = curCase.offset.y(); iterate() local
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H A Des3fTextureShadowTests.cpp284 float oY; in init() member
305 const float oY = cases[caseNdx].oY; in init() local
309 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
838 float oY; in init() member
862 const float oY = cases[caseNdx].oY; in init() local
866 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY in init()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureFilteringTests.cpp296 const float oY; in Texture2DFilteringTestInstance() member
311 const float oY = cases[caseNdx].oY; in Texture2DFilteringTestInstance() local
315 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance()
809 const float oY = curCase.offset.y(); in iterate() local
815 texCoord[0] = tcu::Vec3(oX, oY, l0); in iterate()
816 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate()
817 texCoord[2] = tcu::Vec3(oX+sX, oY, l0*0.5f + l1*0.5f); in iterate()
818 texCoord[3] = tcu::Vec3(oX+sX, oY in iterate()
1019 const float oY = curCase.offset.y(); iterate() local
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H A DvktTextureShadowTests.cpp333 const float oY; in Texture2DShadowTestInstance() member
351 const float oY = cases[caseNdx].oY; in Texture2DShadowTestInstance() local
355 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance()
800 const float oY; in Texture2DArrayShadowTestInstance() member
821 const float oY = cases[caseNdx].oY; in Texture2DArrayShadowTestInstance() local
825 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY in Texture2DArrayShadowTestInstance()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp215 float oY; in init() member
233 const float oY = cases[caseNdx].oY; in init() local
237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp628 const float oY = curCase.offset.y(); in iterate() local
634 texCoord[0] = tcu::Vec3(oX, oY, oZ); in iterate()
635 texCoord[1] = tcu::Vec3(oX, oY + sY, oZ + sZ * 0.5f); in iterate()
636 texCoord[2] = tcu::Vec3(oX + sX, oY, oZ + sZ * 0.5f); in iterate()
637 texCoord[3] = tcu::Vec3(oX + sX, oY + sY, oZ + sZ); in iterate()
/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrRenderer.cpp828 const float oY = (float)viewport.bottom + halfH; in transformVertexClipCoordsToWindowCoords() local
833 packet.position.y()*halfH + oY, in transformVertexClipCoordsToWindowCoords()

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