/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 334 const float oX; in Texture2DShadowTestInstance() member 352 const float oX = cases[caseNdx].oX; in Texture2DShadowTestInstance() local 357 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance() 801 const float oX; in Texture2DArrayShadowTestInstance() member 822 const float oX = cases[caseNdx].oX; in Texture2DArrayShadowTestInstance() local 827 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX in Texture2DArrayShadowTestInstance() 1027 const float oX; Texture1DShadowTestInstance() member 1044 const float oX = cases[caseNdx].oX; Texture1DShadowTestInstance() local 1252 const float oX; Texture1DArrayShadowTestInstance() member 1272 const float oX = cases[caseNdx].oX; Texture1DArrayShadowTestInstance() local [all...] |
H A D | vktTextureFilteringTests.cpp | 296 const float oX; in Texture2DFilteringTestInstance() member 311 const float oX = cases[caseNdx].oX; in Texture2DFilteringTestInstance() local 316 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance() 809 const float oX = curCase.offset.x(); in iterate() local 816 texCoord[0] = tcu::Vec3(oX, oY, l0); in iterate() 817 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate() 818 texCoord[2] = tcu::Vec3(oX+sX, oY, l0*0.5f + l1*0.5f); in iterate() 819 texCoord[3] = tcu::Vec3(oX in iterate() 1019 const float oX = curCase.offset.x(); iterate() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 332 const float oX; in Texture2DShadowTestInstance() member 350 const float oX = cases[caseNdx].oX; in Texture2DShadowTestInstance() local 355 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance() 799 const float oX; in Texture2DArrayShadowTestInstance() member 820 const float oX = cases[caseNdx].oX; in Texture2DArrayShadowTestInstance() local 825 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX in Texture2DArrayShadowTestInstance() 1025 const float oX; Texture1DShadowTestInstance() member 1042 const float oX = cases[caseNdx].oX; Texture1DShadowTestInstance() local 1250 const float oX; Texture1DArrayShadowTestInstance() member 1270 const float oX = cases[caseNdx].oX; Texture1DArrayShadowTestInstance() local [all...] |
H A D | vktTextureFilteringTests.cpp | 295 const float oX; in Texture2DFilteringTestInstance() member 310 const float oX = cases[caseNdx].oX; in Texture2DFilteringTestInstance() local 315 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance() 808 const float oX = curCase.offset.x(); in iterate() local 815 texCoord[0] = tcu::Vec3(oX, oY, l0); in iterate() 816 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate() 817 texCoord[2] = tcu::Vec3(oX+sX, oY, l0*0.5f + l1*0.5f); in iterate() 818 texCoord[3] = tcu::Vec3(oX in iterate() 1018 const float oX = curCase.offset.x(); iterate() local [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureFilteringTests.cpp | 235 float oX; in init() member 253 const float oX = cases[caseNdx].oX; in init() local 258 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init() 879 const float oX = curCase.offset.x(); in iterate() local 886 texCoord[0] = tcu::Vec3(oX, oY, l0); in iterate() 887 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate() 888 texCoord[2] = tcu::Vec3(oX+sX, oY, l0*0.5f + l1*0.5f); in iterate() 889 texCoord[3] = tcu::Vec3(oX in iterate() 1122 const float oX = curCase.offset.x(); iterate() local [all...] |
H A D | es3fTextureShadowTests.cpp | 283 float oX; in init() member 304 const float oX = cases[caseNdx].oX; in init() local 309 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init() 837 float oX; in init() member 861 const float oX = cases[caseNdx].oX; in init() local 866 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX in init() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 214 float oX; in init() member 232 const float oX = cases[caseNdx].oX; in init() local 237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gles2/ |
H A D | es2cTexture3DTests.cpp | 627 const float oX = curCase.offset.x(); in iterate() local 634 texCoord[0] = tcu::Vec3(oX, oY, oZ); in iterate() 635 texCoord[1] = tcu::Vec3(oX, oY + sY, oZ + sZ * 0.5f); in iterate() 636 texCoord[2] = tcu::Vec3(oX + sX, oY, oZ + sZ * 0.5f); in iterate() 637 texCoord[3] = tcu::Vec3(oX + sX, oY + sY, oZ + sZ); in iterate()
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/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrRenderer.cpp | 827 const float oX = (float)viewport.left + halfW; in transformVertexClipCoordsToWindowCoords() local 832 packet.position = tcu::Vec4(packet.position.x()*halfW + oX, in transformVertexClipCoordsToWindowCoords()
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