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Searched refs:num_sprite_warping_points (Results 1 - 3 of 3) sorted by relevance

/third_party/ffmpeg/libavcodec/
H A Dvaapi_mpeg4.c76 .no_of_sprite_warping_points = ctx->num_sprite_warping_points, in vaapi_mpeg4_start_frame()
97 for (i = 0; i < ctx->num_sprite_warping_points && i < 3; i++) { in vaapi_mpeg4_start_frame()
H A Dmpeg4videodec.h40 int num_sprite_warping_points; member
H A Dmpeg4videodec.c271 for (i = 0; i < ctx->num_sprite_warping_points; i++) { in mpeg4_decode_sprite_trajectory()
339 switch (ctx->num_sprite_warping_points) { in mpeg4_decode_sprite_trajectory()
485 s->real_sprite_warping_points = ctx->num_sprite_warping_points; in mpeg4_decode_sprite_trajectory()
2520 ctx->num_sprite_warping_points = get_bits(gb, 6); in decode_vol_header()
2521 if (ctx->num_sprite_warping_points > 3) { in decode_vol_header()
2524 ctx->num_sprite_warping_points); in decode_vol_header()
2525 ctx->num_sprite_warping_points = 0; in decode_vol_header()
3159 ctx->num_sprite_warping_points, s->sprite_warping_accuracy, in decode_vop_header()
3534 s->num_sprite_warping_points = s1->num_sprite_warping_points; in mpeg4_update_thread_context()
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