Lines Matching refs:num_sprite_warping_points
271 for (i = 0; i < ctx->num_sprite_warping_points; i++) {
339 switch (ctx->num_sprite_warping_points) {
485 s->real_sprite_warping_points = ctx->num_sprite_warping_points;
2520 ctx->num_sprite_warping_points = get_bits(gb, 6);
2521 if (ctx->num_sprite_warping_points > 3) {
2524 ctx->num_sprite_warping_points);
2525 ctx->num_sprite_warping_points = 0;
3159 ctx->num_sprite_warping_points, s->sprite_warping_accuracy,
3534 s->num_sprite_warping_points = s1->num_sprite_warping_points;