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Searched refs:numTriangles (Results 1 - 24 of 24) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderInvarianceTests.cpp206 const int numTriangles = 72; in init() local
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init()
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init()
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init()
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init()
237 m_verticesInPattern = numTriangles * 3; in init()
H A Des3fMultisampleTests.cpp679 const int numTriangles = 25; in renderPattern() local
680 for (int i = 0; i < numTriangles; i++) in renderPattern()
682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
683 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
1149 const int numTriangles = 25; in iterate() local
1150 for (int i = 0; i < numTriangles; i++) in iterate()
1152 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate()
1153 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles; in iterate()
1554 const int numTriangles = 25; in drawPattern() local
1555 for (int i = 0; i < numTriangles; in drawPattern()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderInvarianceTests.cpp206 const int numTriangles = 72; in init() local
208 std::vector<tcu::Vec4> triangles (numTriangles * 3 * 2); in init()
212 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
224 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in init()
226 triangles[(numTriangles + triNdx)*3 + 0] = genRandomVector(rnd); in init()
227 triangles[(numTriangles + triNdx)*3 + 1] = genRandomVector(rnd); in init()
228 triangles[(numTriangles + triNdx)*3 + 2] = genRandomVector(rnd); in init()
237 m_verticesInPattern = numTriangles * 3; in init()
H A Des2fMultisampleTests.cpp511 const int numTriangles = 25; in renderPattern() local
512 for (int i = 0; i < numTriangles; i++) in renderPattern()
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
515 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
990 const int numTriangles = 25; in iterate() local
991 for (int i = 0; i < numTriangles; i++) in iterate()
993 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; in iterate()
994 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles; in iterate()
1404 const int numTriangles = 25; in drawPattern() local
1405 for (int i = 0; i < numTriangles; in drawPattern()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderInvarianceTests.cpp172 const int numTriangles = 72; in iterate() local
174 std::vector<tcu::Vec4> vertices (numTriangles * 3 * 2); in iterate()
178 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in iterate()
190 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in iterate()
192 vertices[(numTriangles + triNdx) * 3 + 0] = genRandomVector(rnd); in iterate()
193 vertices[(numTriangles + triNdx) * 3 + 1] = genRandomVector(rnd); in iterate()
194 vertices[(numTriangles + triNdx) * 3 + 2] = genRandomVector(rnd); in iterate()
H A DvktShaderRender.hpp517 deUint32 numTriangles,
H A DvktShaderRenderDerivateTests.cpp702 const deUint32 numTriangles = 2; in iterate() local
708 render(numVertices, numTriangles, indices); in iterate()
H A DvktShaderRender.cpp1819 deUint32 numTriangles,
1823 render(numVertices, numTriangles * 3, indices, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, constCoords);
H A DvktShaderRenderTextureGatherTests.cpp1370 const deUint32 numTriangles = 2; in iterate() local
1394 render(numVertices, numTriangles, indices); in iterate()
H A DvktShaderRenderTextureFunctionTests.cpp1540 const deUint32 numTriangles = 2; in render() local
1545 ShaderRenderCaseInstance::render(numVertices, numTriangles, indices); in render()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderInvarianceTests.cpp172 const int numTriangles = 72; in iterate() local
174 std::vector<tcu::Vec4> vertices (numTriangles * 3 * 2); in iterate()
178 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in iterate()
190 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in iterate()
192 vertices[(numTriangles + triNdx) * 3 + 0] = genRandomVector(rnd); in iterate()
193 vertices[(numTriangles + triNdx) * 3 + 1] = genRandomVector(rnd); in iterate()
194 vertices[(numTriangles + triNdx) * 3 + 2] = genRandomVector(rnd); in iterate()
H A DvktShaderRender.hpp519 deUint32 numTriangles,
H A DvktShaderRenderDerivateTests.cpp678 const deUint32 numTriangles = 2; in iterate() local
710 render(numVertices, numTriangles, indices); in iterate()
H A DvktShaderRender.cpp1821 deUint32 numTriangles,
1825 render(numVertices, numTriangles * 3, indices, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, constCoords);
H A DvktShaderRenderTextureGatherTests.cpp1382 const deUint32 numTriangles = 2; in iterate() local
1406 render(numVertices, numTriangles, indices); in iterate()
H A DvktShaderRenderTextureFunctionTests.cpp1539 const deUint32 numTriangles = 2; in render() local
1544 ShaderRenderCaseInstance::render(numVertices, numTriangles, indices); in render()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DIndexDataManager.cpp117 GLsizei numTriangles = (numIndices - 2); in copyIndices() local
118 for(GLsizei tri = 0; tri < numTriangles; ++tri) in copyIndices()
132 GLsizei numTriangles = (numIndices - 2); in copyIndices() local
133 for(GLsizei tri = 0; tri < numTriangles; ++tri) in copyIndices()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fMultisampleTests.cpp491 const int numTriangles = 25; in drawPattern() local
494 for (int triNdx = 0; triNdx < numTriangles; triNdx++) in drawPattern()
496 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles; in drawPattern()
497 const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles; in drawPattern()
498 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f, in drawPattern()
499 0.5f + (float)triNdx/(float)numTriangles*0.3f, in drawPattern()
500 0.6f - (float)triNdx/(float)numTriangles*0.5f, in drawPattern()
501 0.7f - (float)triNdx/(float)numTriangles*0.7f); in drawPattern()
H A Des31fShaderMultisampleInterpolationTests.cpp794 const int numTriangles = 200;
796 std::vector<tcu::Vec4> data (numTriangles * 3 * 3);
799 m_renderCount = numTriangles * 3;
809 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx)
811 const float angle = ((float)triangleNdx) / (float)numTriangles * 2.0f * DE_PI;
812 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI;
H A Des31fPrimitiveBoundingBoxTests.cpp4416 const int numTriangles = rnd.getInt(1, 4);
4424 drawObject.numVertices = numTriangles * 3;
4428 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx)
H A Des31fTessellationTests.cpp1478 const int numTriangles = aOrB == 0 ? numTrianglesA : numTrianglesB;
1481 for (int triNdx = 0; triNdx < numTriangles; triNdx++)
/third_party/mesa3d/src/gallium/auxiliary/tessellator/
H A Dtessellator.cpp877 int numTriangles = numPointsForInsideEdge[parity] + numPointsForOutsideEdge[edge] - 2; in QuadGenerateConnectivity() local
944 m_NumIndices += numTriangles*3; in QuadGenerateConnectivity()
1359 int numTriangles = numPointsForInsideEdge + numPointsForOutsideEdge[edge] - 2; in TriGenerateConnectivity() local
1400 m_NumIndices += numTriangles*3; in TriGenerateConnectivity()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationInvarianceTests.cpp1193 const int numTriangles = aOrB == 0 ? numTrianglesA : numTrianglesB; in compareTriangleSets() local
1196 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in compareTriangleSets()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
H A DvktTessellationInvarianceTests.cpp1181 const int numTriangles = aOrB == 0 ? numTrianglesA : numTrianglesB; in compareTriangleSets() local
1184 for (int triNdx = 0; triNdx < numTriangles; ++triNdx) in compareTriangleSets()

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