Lines Matching refs:numTriangles
511 const int numTriangles = 25;
512 for (int i = 0; i < numTriangles; i++)
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
515 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
990 const int numTriangles = 25;
991 for (int i = 0; i < numTriangles; i++)
993 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles;
994 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles;
1404 const int numTriangles = 25;
1405 for (int i = 0; i < numTriangles; i++)
1407 GLU_CHECK_CALL(glSampleCoverage((float)i / (float)(numTriangles-1), invertSampleCoverage ? GL_TRUE : GL_FALSE));
1409 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles;
1410 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles;
1415 Vec4(0.4f + (float)i/(float)numTriangles*0.6f,
1416 0.5f + (float)i/(float)numTriangles*0.3f,
1417 0.6f - (float)i/(float)numTriangles*0.5f,
1418 0.7f - (float)i/(float)numTriangles*0.7f));