/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrShaders.hpp | 104 virtual void shadeVertices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0; 130 virtual void shadeFragments (FragmentPacket* packets, const int numPackets, const FragmentShadingContext& context) const = 0; // \note numPackets must be greater than zero. 181 virtual void shadePrimitives (GeometryEmitter& output, int verticesIn, const PrimitivePacket* packets, const int numPackets, int invocationID) const = 0; 208 void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const; 215 void VertexShaderLoop<Shader>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const in shadeVertices() 217 for (int ndx = 0; ndx < numPackets; ndx++) in shadeVertices() 227 void shadeFragments (FragmentPacket* packets, const int numPackets) const; 234 void FragmentShaderLoop<Shader>::shadeFragments (FragmentPacket* packets, const int numPackets) const in shadeFragments() 236 for (int ndx = 0; ndx < numPackets; nd in shadeFragments() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboTestUtil.hpp | 63 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 64 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 78 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 79 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 126 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 127 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 148 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 149 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, cons [all...] |
H A D | es3fFboTestUtil.cpp | 111 void FlatColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 196 void GradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 212 for (int packetNdx = 0; packetNdx < numPackets; in shadeFragments() 371 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 525 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 632 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 740 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 837 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument [all...] |
H A D | es3fDepthTests.cpp | 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 91 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 103 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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H A D | es3fStencilTests.cpp | 91 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 101 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 107 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineReferenceRenderer.hpp | 61 const int numPackets) const in shadeVertices() 66 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 98 const int numPackets) const in shadeVertices() 104 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 136 const int numPackets) const in shadeVertices() 141 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 183 const int numPackets, in shadeFragments() 186 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments() 239 const int numPackets, in shadeFragments() 242 for (int packetNdx = 0; packetNdx < numPackets; packetNd in shadeFragments() 182 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 238 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 280 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineReferenceRenderer.hpp | 61 const int numPackets) const in shadeVertices() 66 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 98 const int numPackets) const in shadeVertices() 104 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 136 const int numPackets) const in shadeVertices() 141 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 183 const int numPackets, in shadeFragments() 186 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments() 239 const int numPackets, in shadeFragments() 242 for (int packetNdx = 0; packetNdx < numPackets; packetNd in shadeFragments() 182 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 238 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 280 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboTestUtil.hpp | 67 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 68 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
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H A D | es31fGeometryShaderTests.cpp | 211 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 212 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 213 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; 234 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 236 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices() 244 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 246 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 251 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const in shadePrimitives() argument 255 for (int ndx = 0; ndx < numPackets; ++ndx) in shadePrimitives() 310 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) cons 351 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 358 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument 496 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 524 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument 835 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 842 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument 970 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 996 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument 1272 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 1279 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument 1542 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 1549 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument 1722 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument 1731 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument [all...] |
H A D | es31fFboTestUtil.cpp | 203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 370 void TextureCubeArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 374 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 385 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 393 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 88 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 100 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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H A D | es2fStencilTests.cpp | 88 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 104 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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H A D | es2fFboRenderTest.cpp | 93 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 99 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 146 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 157 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 209 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 211 for (int packetNdx = 0; packetNdx < numPackets; in shadeVertices() 220 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument [all...] |
H A D | es2fTextureSpecificationTests.cpp | 137 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 139 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 148 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 150 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 197 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 199 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 208 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 213 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 279 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 281 for (int packetNdx = 0; packetNdx < numPackets; in shadeVertices() 290 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument [all...] |
H A D | es2fTextureUnitTests.cpp | 250 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 251 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 453 void MultiTexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 455 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 464 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 470 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsRandomShaderProgram.hpp | 47 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 48 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
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H A D | glsRandomShaderProgram.cpp | 169 void RandomShaderProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 176 while (packetOffset < numPackets) in shadeVertices() 178 const int numToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH); in shadeVertices() 248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 255 while (packetOffset < numPackets) in shadeFragments() 257 const int numPacketsToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH / (int)rr::NUM_FRAGMENTS_PER_PACKET); in shadeFragments()
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H A D | glsTextureBufferCase.cpp | 164 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 166 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 190 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 192 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() 222 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 224 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments() 257 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 259 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 239 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0; 240 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const = 0; 241 virtual void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
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H A D | sglrShaderProgram.cpp | 215 void ShaderProgram::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const in shadePrimitives() argument 218 DE_UNREF(verticesIn && packets && numPackets && invocationID); in shadePrimitives()
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/third_party/vk-gl-cts/framework/randomshaders/ |
H A D | rsgProgramExecutor.cpp | 222 int numPackets = numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0); in execute() local 232 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in execute() 303 int numPackets = (width*height)/EXEC_VEC_WIDTH + (((width*height)%EXEC_VEC_WIDTH) ? 1 : 0); in execute() local 308 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in execute()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
H A D | vktDrawAhbTests.cpp | 84 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 86 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 111 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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H A D | vktDrawOHOSNativeBufferTests.cpp | 82 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 84 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 109 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, in shadeFragments() argument 112 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
H A D | vktDrawAhbTests.cpp | 84 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 86 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 111 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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/third_party/vk-gl-cts/modules/egl/ |
H A D | teglRenderTests.cpp | 258 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 260 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() 275 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument 277 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() 945 const int numPackets = numThreads * packetsPerThread; in executeForContexts() local 962 vector<SemaphoreSp> semaphores (numPackets+1); in executeForContexts() 963 vector<DrawPrimitiveOp> drawOps (numPackets*opsPerPacket); in executeForContexts()
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