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Searched refs:numPackets (Results 1 - 25 of 52) sorted by relevance

123

/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrShaders.hpp104 virtual void shadeVertices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0;
130 virtual void shadeFragments (FragmentPacket* packets, const int numPackets, const FragmentShadingContext& context) const = 0; // \note numPackets must be greater than zero.
181 virtual void shadePrimitives (GeometryEmitter& output, int verticesIn, const PrimitivePacket* packets, const int numPackets, int invocationID) const = 0;
208 void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const;
215 void VertexShaderLoop<Shader>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const in shadeVertices()
217 for (int ndx = 0; ndx < numPackets; ndx++) in shadeVertices()
227 void shadeFragments (FragmentPacket* packets, const int numPackets) const;
234 void FragmentShaderLoop<Shader>::shadeFragments (FragmentPacket* packets, const int numPackets) const in shadeFragments()
236 for (int ndx = 0; ndx < numPackets; nd in shadeFragments()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestUtil.hpp63 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
64 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
78 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
79 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
126 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
127 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
148 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
149 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, cons
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H A Des3fFboTestUtil.cpp111 void FlatColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
196 void GradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
212 for (int packetNdx = 0; packetNdx < numPackets; in shadeFragments()
371 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
525 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
632 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
740 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
837 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
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H A Des3fDepthTests.cpp57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
91 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
103 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
H A Des3fStencilTests.cpp91 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
101 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
107 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.hpp61 const int numPackets) const in shadeVertices()
66 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
98 const int numPackets) const in shadeVertices()
104 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
136 const int numPackets) const in shadeVertices()
141 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
183 const int numPackets, in shadeFragments()
186 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments()
239 const int numPackets, in shadeFragments()
242 for (int packetNdx = 0; packetNdx < numPackets; packetNd in shadeFragments()
182 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
238 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
280 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.hpp61 const int numPackets) const in shadeVertices()
66 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
98 const int numPackets) const in shadeVertices()
104 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
136 const int numPackets) const in shadeVertices()
141 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
183 const int numPackets, in shadeFragments()
186 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments()
239 const int numPackets, in shadeFragments()
242 for (int packetNdx = 0; packetNdx < numPackets; packetNd in shadeFragments()
182 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
238 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
280 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestUtil.hpp67 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
68 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
H A Des31fGeometryShaderTests.cpp211 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
212 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
213 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
234 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
236 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices()
244 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
246 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
251 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const in shadePrimitives() argument
255 for (int ndx = 0; ndx < numPackets; ++ndx) in shadePrimitives()
310 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) cons
351 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
358 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument
496 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
524 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument
835 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
842 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument
970 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
996 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument
1272 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
1279 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument
1542 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
1549 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument
1722 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
1731 shadePrimitives(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const shadePrimitives() argument
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H A Des31fFboTestUtil.cpp203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
370 void TextureCubeArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
374 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
385 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
393 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDepthTests.cpp57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
88 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
100 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
H A Des2fStencilTests.cpp88 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
104 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
H A Des2fFboRenderTest.cpp93 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
99 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
146 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
157 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
209 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
211 for (int packetNdx = 0; packetNdx < numPackets; in shadeVertices()
220 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
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H A Des2fTextureSpecificationTests.cpp137 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
139 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
148 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
150 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
197 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
199 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
208 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
213 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
279 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
281 for (int packetNdx = 0; packetNdx < numPackets; in shadeVertices()
290 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const shadeFragments() argument
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H A Des2fTextureUnitTests.cpp250 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
251 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
453 void MultiTexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
455 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
464 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
470 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
/third_party/vk-gl-cts/modules/glshared/
H A DglsRandomShaderProgram.hpp47 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
48 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
H A DglsRandomShaderProgram.cpp169 void RandomShaderProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
176 while (packetOffset < numPackets) in shadeVertices()
178 const int numToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH); in shadeVertices()
248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
255 while (packetOffset < numPackets) in shadeFragments()
257 const int numPacketsToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH / (int)rr::NUM_FRAGMENTS_PER_PACKET); in shadeFragments()
H A DglsTextureBufferCase.cpp164 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
166 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
190 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
192 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
222 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
224 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments()
257 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
259 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp239 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0;
240 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const = 0;
241 virtual void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
H A DsglrShaderProgram.cpp215 void ShaderProgram::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const in shadePrimitives() argument
218 DE_UNREF(verticesIn && packets && numPackets && invocationID); in shadePrimitives()
/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgProgramExecutor.cpp222 int numPackets = numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0); in execute() local
232 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in execute()
303 int numPackets = (width*height)/EXEC_VEC_WIDTH + (((width*height)%EXEC_VEC_WIDTH) ? 1 : 0); in execute() local
308 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in execute()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawAhbTests.cpp84 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
86 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
111 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
H A DvktDrawOHOSNativeBufferTests.cpp82 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
84 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
109 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, in shadeFragments() argument
112 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawAhbTests.cpp84 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
86 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
111 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
/third_party/vk-gl-cts/modules/egl/
H A DteglRenderTests.cpp258 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
260 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
275 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments() argument
277 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
945 const int numPackets = numThreads * packetsPerThread; in executeForContexts() local
962 vector<SemaphoreSp> semaphores (numPackets+1); in executeForContexts()
963 vector<DrawPrimitiveOp> drawOps (numPackets*opsPerPacket); in executeForContexts()

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