Lines Matching refs:numPackets
211 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
212 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
213 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
234 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
236 for (int ndx = 0; ndx < numPackets; ++ndx)
244 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
246 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
251 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
255 for (int ndx = 0; ndx < numPackets; ++ndx)
310 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
311 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
312 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
341 void VertexEmitterShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
343 for (int ndx = 0; ndx < numPackets; ++ndx)
351 void VertexEmitterShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
353 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
358 void VertexEmitterShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
363 for (int ndx = 0; ndx < numPackets; ++ndx)
445 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
446 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
447 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
463 void VertexVaryingShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
469 for (int ndx = 0; ndx < numPackets; ++ndx)
496 void VertexVaryingShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
498 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
524 void VertexVaryingShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
555 for (int ndx = 0; ndx < numPackets; ++ndx)
566 for (int ndx = 0; ndx < numPackets; ++ndx)
795 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
796 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
797 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
825 void OutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
827 for (int ndx = 0; ndx < numPackets; ++ndx)
835 void OutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
837 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
842 void OutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
850 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
929 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
930 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
931 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
960 void BuiltinVariableShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
962 for (int ndx = 0; ndx < numPackets; ++ndx)
970 void BuiltinVariableShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
980 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
988 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
996 void BuiltinVariableShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1007 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1222 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1223 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1224 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1263 void VaryingOutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1265 for (int ndx = 0; ndx < numPackets; ++ndx)
1272 void VaryingOutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1274 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1279 void VaryingOutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1289 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1503 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1504 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1505 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1533 void InvocationCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1535 for (int ndx = 0; ndx < numPackets; ++ndx)
1542 void InvocationCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1544 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1549 void InvocationCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1553 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1686 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1687 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
1688 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
1713 void InstancedExpansionShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
1715 for (int ndx = 0; ndx < numPackets; ++ndx)
1722 void InstancedExpansionShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
1726 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
1731 void InstancedExpansionShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
1735 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)